0.9.13 (Closed beta) was more balanced, and funnier
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I agree, overall CB was more fun (shameless bump for a great thread) :)
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Aren't you guys afraid that putting all that pressure on the devs is gonna change the game in some undesireable way? After all what kind of game would that be if it was just a mix of EVERYONE's wishes.
Now I haven't played the CB but have been playing OB since start a lot and haven't reached endgame yet hitting a wall with every character so far and being insanely frustrated. Nevertheless I'm still playing. So I see the balance issues and I posted in threads like this before whining about it. But obviously there is something that this guys got right since we are still here. In fact I can hardly believe that this game is for free. Reading all this posts I can't help but wonder how it makes the devs feel. Hopefully they can withstand the pressure and the game stays true to what they have planned for and doesn't succumb to what everyone else has planned for it. Let's be frank: That would suck! That being said although I agree with most of the points made in this thread I choose to trust the devs to get it right eventually. |
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" It was more fun, but it already had pangs of this back in Jan 2012 with MOC which was stupidly hard compared to the final playthrough. Basically they did a Jay Wilson and doubled the difficulty. Look how that decision turned out for D3... GGG however are actively courting a more hardcore audience but I do wonder were they think their revenue will come from with such a niche crowd. |
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" Not really. I think the devs know their game and are smart enough, and have lots of smart people giving them good, note good, feedback (Yes, some of the feedback is really crappy) to make balance tweaks that will mostly benefit the game and make it more fun. |
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" @Maze Vaal: I found out, believe me, i did. He smashed a Totem and i died to the AoE half a screen away. 6300 HP, 80 Resist, 12800 Armor. :) My Static Strike Marauder: http://www.pathofexile.com/forum/view-thread/1211370
Our Map Guide: http://www.pathofexile.com/forum/view-thread/339977/page/1 Avoid: BKR, apinkpwny |
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One other thing, Imho in CB there was a little less emphasis on itemization than in OB (with the added chaos resistance penalty, es mods nerf, clarity nerf etc), now each time I'm looking for gear upgrade past lvl 50 I always *need* something which I would have considered near godly in CB, but maybe it's just me... :s
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I got that vibe a lot as well. Everything you get needs to be so good to stand a chance.
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" You know I have always wondered what "Hardcore gamers" are supposed to be? People with lots of time? People with good hand-eye coordination? People with a good tactical mind? People with the willingness to analyze game mechanics and theorycraft? What kind of "Hardcore" is PoE supposed to appeal to? Being "skilled" is just such a vague term. Is squeezing the passive tree for the most effective build possible "skill"? Anyways, I think the game that comes closest to a "hardcore ARPG" was the Median Mod for D2. And for me, even though I wouldn't consider myself "hardcore" that game was great fun. I never experienced all the lategame content, but just building characters and killing monsters was very rewarding. PoE at the same time feels more rewarding and less fun. It feels more rewarding because there seems to be so much potential behind the passive tree and the skill system. It just seems like there is always something new to try. Getting behind complex mechanics and discovering new ways to succeed at challenges is rewarding, and the system of PoE is perfect for that. However, the actual gameplay seems less fun, mainly because there never is a feeling of power. In Median, everything just feels OP. Every skill you have seems OP. Defensive Abilities sound OP. When you are slicing your way through normal mobs, you feel OP. But there are very powerful elite Mobs and Champions that are even more OP. That require tactics and gear to beat. The variance in mob difficutly should be higher, in my opinion. Give us lots of cannon fooder to slice though, interspersed with tougher groups and a handfull of really challenging encounters. It's fine to die a few times to vaal or piety until you have figured out how to counter their abilities, but it's no fun to slowly and carefully slog through just regular mobs. Last edited by Cronos988#6572 on Feb 22, 2013, 8:40:21 AM
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I would have to agree with the OP. Unfortunately balance seems to be a huge problem at the moment, and it's killing build diversity.
IDEA: Something that might help would be rewarding players for taking damage nodes, nerf normal mob damage SLIGHTLY so that glass cannons are plausible, but either increase mob health or decrease the player's base damage, so that a tank build is exactly that A TANK, not the basis for a build. Sure, make it so builds need at least some tankiness, but even a hardcore game should reward damage over building tank. I'm honestly finding myself a bit bored and possibly might leave the game alone until a balance patch comes out. Builds are a bit stale, there are only a few viable builds in late game if you don't want to spend all day trying to get through one area, and that's not really any fun. Also chaos resistance is a bit of a joke, the late game -60% penalty is ridiculous, I don't want my marauder taking 60% more chaos damage if I can't find any decent drops with +hp and chaos resists. |
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I agree since OB started ive not been having nearly as much fun as in CB...
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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