Mechanical Questions Thread
Inspired by this thread:
My character has several sources of Curse on Hit with different curses which all apply to a single Hit. However I don't have any sources of Enemies can have an additional Curse. What is the order the Curses get applied to the enemy and override each other (i.e. which curse will be the last one and actually active on the enemy)? a) Skill linked with Curse on Hit and two different Curses b) Skill linked with Curse on Hit and a "Curses enemies with (Curse) on Hit" from equipment c) Two "Curses enemy with (Curse) on Hit" from two different pieces of equipment. The OP of the above thread noticed that in case b) it was always the curse from equipment that applied last. Is this always the case? |
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Tornado shot:
Is it a projectile? It doesn't have the tag but quality gives projectile damage. I'm guessing the things that shoot out of the tornadoes are projectiles? Well do the tornadoes themselves do damage even? How would point blank work with it? Like if you put the tornado right on an enemy would it do crazy more damage right there, or would it be based on how far away you are from the tornado? The wiki doesn't have much info on the skill | |
" Yes " Tags are only used for things that give bonuses to certain types of gems, aka "+2 level of Socketed Bow Gems." When you see the Bow tag, you can generally assume it will scale with Projectile Damage. In Tornado Shot's case, it scales with projectile damage and is a projectile. " Tornado Shot doesn't actually create any tornadoes. When you use Tornado Shot, you shoot an arrow, which is a projectile, which at the "tornado point" splits into three other arrows, which are all also projectiles. " Point Blank measures distance traveled when applying to projectiles. The subprojectiles are considered continuations of the original projectile (in other words, the original projectile from the bow is the source). Thus, if your character is far from the enemy and use an unlinked Tornado Shot, you will lose damage from Point Blank. If you wish to have your character be far away from enemies but still have Tornado Shot benefit from Point Blank, your best bets are Trap Support, Remote Mine Support, or Ranged Attack Totem Support; these Supports actually change the source of the projectile from your character to a trap, mine, or totem, respectively. Thus, Point Blank will measure distance traveled away from the trap, mine, or totem, yielding the "crazy more damage" you are looking for. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | |
My turn. Thanks ahead of time for the help. My question is...
If I am Ancestral Bond, and have a glove enchantment "of reflection when hit", does my doppelganger do damage? | |
Hi all, i am new to the game. i did not complete ascendancy on normal and gone to the cruel.
Is it possible to get this point or its gone and my character is wasted now? |
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"On the waypoint menu, you can select Normal Difficulty (top of the screen) to go back and finish off any unfinished business, including the Normal Lab :) Last edited by Vipermagi on May 3, 2017, 5:36:05 AM
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" Thanks you so much :) I really appreciate. |
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Im using Righteous fire, Just wondering, Does Witchfire brew flask DoT increase work for my RF? does The Sorrow of the divine 40% extra dmg work? and Would culling strike Increase Damage (not the culling part) work in a link? Thanks
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