I honestly didn't expect a performance increase when my 1080 arrived.

the latency is exaggerated by their online- only dumbass design
"
DrGoatMD wrote:
"
_raan_ wrote:
"
Arrowneous wrote:

You're crazy. A quick google and I got:...


"I literally have no idea what I'm talking about but pretend to" the post


he's actually right though

minus recommending a 6950 as an upgrade, at least.

I was never suggesting that anyone buy an HD6950. Only using it as an example that if the video hardware is lagging you out of PoE either you have shitty video and can get better video than what I use for under $100.00 USD. More than likely our gaming hardware has nothing to do with the laggy performance and GGG just has too must server side processing with Prophecy League and performance is suffering as a result.

It's Friday evening (6-10-16) and my link to Dallas looks good by what WinMTR is showing:

However, the dynamic routing of BGP is making me go through Quest and ATT tonight which is increasing my hops whereas my previous test when PoE was working better was:

4 fewer hops. This is very frustrating for players as we have no control how our PoE packets get from our Internet connect to the game servers and back. Some days are just better than others.

I can't even say that Prophecy has more players now than last night when I played approx 5 hours (from 7:20 pm to 12:20 am) over the link that went through FPL Fibernet because Steam Charts isn't showing a heavy player load right now (about 14K at 10:00 pm EST). But I'm significantly more laggy tonight than last night and I quit after approx. an hour because PoE was just stuttering too much to be enjoyable.

If our CPU/GPU isn't at fault then the only thing left is the server/client communications. If GGG changed that in Prophecy then it clearly is a mistake and it needs to be rolled back to what was working better. If that code is the same then I haven't a clue what GGG has done to ruin performance. Prophecy is clearly worse than Perandus or any previous league.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
8:00 am 6-11-16

I switched to the DC realm:


Nothing different from last night other than I'm playing on the Washington DC realm. In fact this morning I have 2 more hops than last night and performance is significantly better:




I'm not getting any of the annoying high latency spikes that I got last night. I full cleared the Valley map then ran up and down it and it was smooth movement with none of the stuttering I usually get.

So what does this mean? Is NetworkLayer dropping packets under higher loads? WinMTR isn't showing anything (see my previous post from Friday night) out of the ordinary. I do know that WinMtr can not show me what Internet path my outgoing data and incoming data is taking and BGP routing protocol will take data going from point A to point B (egres) on one physical path and the data coming back from point B to point A (ingres) over a completely different path. Is Prophecy getting server side I/O bound? Nothing that I can see other than when PoE is shitty performance I see frequent latency spikes on the in-game real time graph.

The only thing I can conclusively say is that my CPU/GPU has more than enough performance to play PoE so upgrading my GPU is just a waste of time and money as the OP found out the expensive way (but he may have other AAA titles that need the GPU power). PoE definitely does not benefit much from a top end GPU. I guess being an "old school" arpg means we also get old school performance.

We all know GGG is painfully aware of our PoE server/client problems and hopefully can code a fix or get NetworkLayer to improve packet flow (if it is a hosting company problem). Any way you look at the problem it's killing our enjoyment and a fix needs to happen fast.

"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
I still haven't figured out what your latency post had to do with me stating the 1080 is based in DX12 and thus will only look slightly better if at all to his current 980 because I don't think PoE uses DX12 for the DX12 optimised 1080 to pull from
"
G7Ghost wrote:
I still haven't figured out what your latency post had to do with me stating the 1080 is based in DX12 and thus will only look slightly better if at all to his current 980 because I don't think PoE uses DX12 for the DX12 optimised 1080 to pull from
.
Simple. We have major game lags, stuttering/freezing playing Prophecy. I have very modest (low end) video gpu (HD6870) and Thurday evening PoE played ok... not great but ok. Last night PoE didn't play well at all (major video stuttering). Today PoE plays very well for me to DC realm. Later today as the PoE player count goes up that probably will change. The whole point of my posting WinMTR and PoE in-game latency is to provide evidence that video hardware is not the cause of our QoP problems. It is either game server hosting company NetworkLayer problems or Prophecy has different server/client communication than Perandus League had and none of these performance problems are the fault of our gaming rig hardware. Without explaining and using WinMTR and in-game latency graphs it's harder to explain to all that our GPU is not under-powered for Prophecy League (maybe some have GPUs that are overheating and causing PoE to crash). GGG's core code changes has F'cked something up badly and even a new 1080 top end GPU can't brute force PoE to play smoothly.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
SaiyanZ wrote:
GGG needs to allow us to disable "extra gore" on items. Ever since I equipped Facebreakers I randomly get GPU driver crashes (driver stopped responding and has been recovered) when there's a lot of stuff going on onscreen. Happened about twice every night this week and it's very dangerous as my screen greys out for a few seconds before returning to normal whilst I'm in the middle of a map etc.

I swapped to Voidbringer earlier today and haven't had any issues. Running a GTX 970SSC.




In order for GGG to get a better handle on this and other problems it is good idea to include basic Windows info and GPU model and video driver version that you are using. Video driver bugs can be a major source of PoE crashes and if we don't provide GGG with what we are running the client on it makes it much harder for GGG to get to the root cause of the crashes and fix them.

I run PoE on:
Intel i5-660, 8 GB ram, Windows 7 Pro 64-bit
MSI Hawk HD6870 GPU with 1 GB video memory
ATI Catalyst version 13.1 (latest on AMD site is 15.7.1)
2D driver version 8.01.01.1278
Direct-3D driver version 9.14.10.0945

So I run PoE on the older 13.1 driver and PoE does not crash out (from CB PoE). I also haven't had any problems with my configuration so I haven't had any desire to update my video driver (if it ain't broke don't fix it).

This is the kind of details GGG coders need and with enough of us supplying them with this kind of information they can see quicker which OS/GPU/driver combinations are causing the most client crashes and zero in on the problem and fix it sooner.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
G7Ghost wrote:
I still haven't figured out what your latency post had to do with me stating the 1080 is based in DX12 and thus will only look slightly better if at all to his current 980 because I don't think PoE uses DX12 for the DX12 optimised 1080 to pull from


If it looks different at all, something's horribly wrong.

the latency post was explaining an actual reason for lag and what the bottleneck was
"
Arrowneous wrote:
Simple. We have major game lags, stuttering/freezing playing Prophecy. I have very modest (low end) video gpu (HD6870) and Thurday evening PoE played ok... not great but ok. Last night PoE didn't play well at all (major video stuttering). Today PoE plays very well for me to DC realm. Later today as the PoE player count goes up that probably will change. The whole point of my posting WinMTR and PoE in-game latency is to provide evidence that video hardware is not the cause of our QoP problems. It is either game server hosting company NetworkLayer problems or Prophecy has different server/client communication than Perandus League had and none of these performance problems are the fault of our gaming rig hardware. Without explaining and using WinMTR and in-game latency graphs it's harder to explain to all that our GPU is not under-powered for Prophecy League (maybe some have GPUs that are overheating and causing PoE to crash). GGG's core code changes has F'cked something up badly and even a new 1080 top end GPU can't brute force PoE to play smoothly.


Oh, see I wasn't talking about lag.. I was just saying the difference in a 980 and a 1080 aren't going to be much of anything without dx12

"
DrGoatMD wrote:


If it looks different at all, something's horribly wrong.

the latency post was explaining an actual reason for lag and what the bottleneck was


1080 will run a lot better on anything fully utilising DX12 compared to trying to run DX12 with a 980 or running DX11

Otherwise if they're both using the same thing (say DX9 or 10) then there won't be much difference

edit: Also I wasn't ever talking about his lag, I was originally asking what a 1080 is going to do to a game over a 980 when it's running something less than DX12, because I didn't know if PoE even had DX12 anywhere in it

Like, without DX12 a 1080 is generally the same as a 980
Last edited by G7Ghost#0503 on Jun 11, 2016, 1:42:22 PM
Meh IdK I play 4k on my 390x pretty well.
This game is from windows xp time.

Engine build in ancient time by people living at the edge of the world. What do you except? Diablo 3?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jun 11, 2016, 5:25:58 PM

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