[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Kelvynn wrote:

Don't get scared by the gear some people have in Standard. That's what happens when you play a few leagues and then all that stuff ends up in Standard. :) You definitely don't need godly items to beat everything in PoE.

Now, your stuff... Please re-read the Gear section. Your chest (all of them) is bad cause of no Int. This build is based on Int. A 800 ES chest is useless here if it doesn't have Int.

The insane prices you see on poe.trade are 6L, tri-res, etc stuff that's not even used by this build. What you want is Int, some ES and maybe a resist mod. For example, this would be good:
http://poe.trade/search/akurakasimowar
If this is too expensive (since you are a new player) then lower ES to 650 or don't bother with resists on chest, you can look for them on other pieces.

You can be fine with Auxium, it was the main belt until 2.4. But Int Crystal belts are so good, and they can help with resists too. Since you are in this league, definitely get one.

And of course you can get gloves like yours but with more ES.

You probably can beat Merciless Lab, but don't let Izaro get buffs and don't facetank him until you get better chest, gloves and belt.


Thanks Kelvynn, I hope that vaal chest is still there when I get back tonight. Just the thing I've been looking for!

Yeah I know I need more int on pieces. I stupidly used up all my spites before chancing on your thread. Been slowly buying and hoarding spites last few days to hopefully bingo some gloves and a crystal belt.

I was undecided on auxium vs crystal, losing res would probably hurt I think? I did die a few times on reaching Merciless when my fire res was like 30 or so. Well in any case right now I cannot equip either so I'll trudge along until I reach 70 before deciding.
Stay awhile and listen. Or not.
I ran a couple of tests with the Shaper 2.4.1 and his Teleport Slam. I did it in the league, with my 8.5k ES Inquisitor. His Ascendancy makes all nearby enemies deal 8% LESS ele damage - that's a much stronger protection than Elementalist's 8% Reduced ele dmg if you've been hit with that element in the last 4 sec which I don't think even applies to Teleport Slam cause it takes about that long to hit you.

Here's what I found:

1. Teleport Slam definitely has a physical damage component (phys+cold?).
2. It can crit, and often.
3. When it doesn't crit it deals like 2-3k damage and it doesn't matter.
4. When it does crit, it 1-shots the Inquisitor with 8.5k ES, PoI and Sapphire flask (85% cold res).
5. Adding a Basalt flask to the mix (85% cold res + 20% phys mitigation) makes the crit slam survivable, and it deals about 7k damage to the Inquisitor. Probably 7.5k damage to the Elementalist.

First two Shaper fights can still be done facetanking him and using Sapphire+Basalt when he uses Teleport Slam. However, the 3rd fight is very problematic. If the Shaper uses Teleport Slam when the Clone is up - that's trouble. That remaining 1.5k ES is not enough to survive damage from the clone right after taking the Teleport Slam from the main Shaper.

I'll try with the Elementalist in Standard and see how that goes. But looks like dodging the slam in the final fight may be safer unless you are really well geared.

People who did the Shaper after 2.4.1 and facetanked the slam, how much ES do you have? What flasks do you use? Got any videos? I'd really love to find a good way to facetank in the final fight again.
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Kelvynn wrote:
I ran a couple of tests with the Shaper 2.4.1 and his Teleport Slam. I did it in the league, with my 8.5k ES Inquisitor. His Ascendancy makes all nearby enemies deal 8% LESS ele damage - that's a much stronger protection than Elementalist's 8% Reduced ele dmg if you've been hit with that element in the last 4 sec which I don't think even applies to Teleport Slam cause it takes about that long to hit you.

Here's what I found:

1. Teleport Slam definitely has a physical damage component (phys+cold?).
2. It can crit, and often.
3. When it doesn't crit it deals like 2-3k damage and it doesn't matter.
4. When it does crit, it 1-shots the Inquisitor with 8.5k ES, PoI and Sapphire flask (85% cold res).
5. Adding a Basalt flask to the mix (85% cold res + 20% phys mitigation) makes the crit slam survivable, and it deals about 7k damage to the Inquisitor. Probably 7.5k damage to the Elementalist.

First two Shaper fights can still be done facetanking him and using Sapphire+Basalt when he uses Teleport Slam. However, the 3rd fight is very problematic. If the Shaper uses Teleport Slam when the Clone is up - that's trouble. That remaining 1.5k ES is not enough to survive damage from the clone right after taking the Teleport Slam from the main Shaper.

I'll try with the Elementalist in Standard and see how that goes. But looks like dodging the slam in the final fight may be safer unless you are really well geared.

People who did the Shaper after 2.4.1 and facetanked the slam, how much ES do you have? What flasks do you use? Got any videos? I'd really love to find a good way to facetank in the final fight again.

10300 es easy shaper 2.4.1 two day ago kill him. Two times tanked slam. flask+poi+aa+ flame dash to avoid
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Last edited by DesperoOrtell#1283 on Oct 26, 2016, 4:05:04 AM
nice i have 10k ES i can facetank him i guess

probably i get the crystal belt for resis need lighting resis as i have trouble with it
but is quite expensive but oh well

both belt is nice hehe
Enjoy Legacy!!!!
Last edited by ArfJason#0767 on Oct 26, 2016, 4:56:55 AM


So I bought this one on standard for 6ex, the only crystal belt with int on poe trade. And suddenly I remembered what it's like to be frozen....
Last edited by harby#1339 on Oct 26, 2016, 10:28:18 AM
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Kelvynn wrote:

To calculate the value of a jewel, simply look at the sum of the values of these mods on it. Int is better than the same amount of Increased damage. Int will increase Icestorm damage by almost the same amount as a damage mod, but it also increases ES.


Can't understand why Int give the same amount of Increased damage. The Staff give us +1% damage per 10 Int, not per 1 Int. Can anyone explain?
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Mikav wrote:
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Kelvynn wrote:

To calculate the value of a jewel, simply look at the sum of the values of these mods on it. Int is better than the same amount of Increased damage. Int will increase Icestorm damage by almost the same amount as a damage mod, but it also increases ES.


Can't understand why Int give the same amount of Increased damage. The Staff give us +1% damage per 10 Int, not per 1 Int. Can anyone explain?


Ice storm (the spell) scales with int.

It's not to do with the spell dmg on the staff (well that helps but the major part is the spell itself)
Last edited by SRxRedshift#0994 on Oct 26, 2016, 2:10:26 PM
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Mikav wrote:
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Kelvynn wrote:

To calculate the value of a jewel, simply look at the sum of the values of these mods on it. Int is better than the same amount of Increased damage. Int will increase Icestorm damage by almost the same amount as a damage mod, but it also increases ES.


Can't understand why Int give the same amount of Increased damage. The Staff give us +1% damage per 10 Int, not per 1 Int. Can anyone explain?

Icestorm grants 1-3 BASE cold damage per 10 Int.

Your raw Int is increased by the % from gear. Then the BASE damage of Icestorm is calculated for your total Int from the previous step. Then that damage is increased by the sum of all Inc damage mods from the tree, gear and gems, then it's multiplied by each of the MORE modifiers from the gems.

You can check how much your Icestorm tooltip changes with Inc damage mods and extra Int by removing one of the Izaro/cobalt jewels and inserting simple 1-mod jewels into that socket.
Last edited by Kelvynn#6607 on Oct 27, 2016, 2:00:28 AM
Alright, I found a good way to deal with the Shaper Slam. Just need to bring physical mitigation flasks and be smart with them. And then it's not that bad, and 8.5k ES is fine even if the Clone is attacking you at the same time as the Shaper does his slam:





Flask management is really important now: only enough for 2 slams (plus 1 more if he does the add portal). Vaal Discipline can be used as an extra 'flask' if you run out of charges.

And thank you @RivX for making me reconsider Atziri's Promise. It's actually really good for this fight if used smartly: when you see the clone shooting at you and you need that extra leech to survive.

New video: Dealing with the Shaper Slam

Just the final fight. The first two are trivial and go the same as before 2.4.1, pop the flasks when he starts the Slam animation.

Boss Guide updated.
Last edited by Kelvynn#6607 on Oct 27, 2016, 2:06:18 AM
out of curiosity: can you somewhat reliably do the guardians deathless on maps that have damage mods?

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