[2.3] TheoryCrafting Staff juggernaut CoC discharge
" Scold's is a torment league item iirc - Kingsguard won't be a big problem but a regular 2k+ armour 100 hp chestpiece with resistance will. :-) (RGGBBB) There's also another good thing about using your staff as 6L, you can get +2 fire skill gems (which would be optimal if you want fire pen gem in your link instead of life leech for resistant maps), but fire/cold/lightning is fine for discharge. (~20% more damage) - The biggest problem i see with this build is that when you get those ~16 exalts or something to buy Voll's, you'll end up having to redo your whole tree or reroll. (together with buying new weapon and a shield) Which isn't really a big problem. Last edited by permut on May 31, 2016, 9:23:00 AM
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" Probelmm is not to reroll - but to get 16 Ex in new league :) Sorry about Scold's assumption - saw it in masses in every league after Torment. Last edited by lapilesos on May 31, 2016, 9:45:06 AM
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I'm thinking a bit about what we can add to this - either we stack vaal hastes or we can go for high crit chance on double blade vortex to add power charges.
Last edited by permut on May 31, 2016, 10:01:43 AM
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" Power and frenzies are additional for this build . Endurance are primary and I'm feeling me somehow disabled by krippled generation of them. What will be leveling route of this - sunder or eq till 70? Cheers. | |
" Are you trying out with the skeleton summoning version now or? I'd guess we can just hit stuff with random weapon until you get blasphemy with warlords mark + self cast discharge. (and enduring cry to generate charges) | |
" No, i'll try this build from 03.06 :) Then sunder till 38 -> Blasphemy + self discharge till 70? We need to path Merciless lab with this. Meybe EQ + Hatred till Merciless lab? I'm lost on it. | |
Yeah, i guess maybe we need to do cruel lab before we can go self-cast discharge, it might be annoying to get enough charges before that.
I guess earthquake is the strongest melee ability, either that or some fire spell so we can pick a couple of points into those nodes meanwhile leveling. My build would be something like this i think. https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAEBAQHcA3UEBwSzBS0GxhLhE3EUIBhqGjgabCcvLdIuUzlSOlg62DwFPV89_EFyRY5HfkyzUEdSU1W1VcZXDVgHWGNYd1iuWfNdpF6lXwRfP2EhZKNlTWZUaGVvO3KpdO12rHfjeWh6731zggeCm4PbhNmE74V7jM-PRpBVkSuRzpZsl5WaO5uhna6ezZ8-n9-iAKLqpwipbqyYrKqtCa2NvJq9Nr6nwAHAGsBmwQTG2Mlnz37QH9Ih02_Vptlh2sHd1eQi6hjsOO087UTvDu987-vwH_JB85v2SPcy99f7iw== It might be a bit on the low side when it comes to damage, i'm still looking into it. | |
the skele tactic requires 1x ring slot and 5(?)x jewel slots for self generating charges while getting damaged with scolds...
(are you talking about the auto-cast build from build of the week?) massive decrease in dmg and survivability just for endurance charges for juggernaut ign: fanimala
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" 1 ring slot + summon skeletons in the main link. (they die when you spawn beyond the cap which is 4 skeletons, you spawn 2 everytime coc procs.) This makes you take 2 hits everytime coc procs so that unflinching has a 20% chance to give you endurance charges per hit. Last edited by permut on May 31, 2016, 11:52:37 AM
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%Chance to hit + % Chance to crit on hit + % Chance to cast on critical + Chance to gain max power charges
_____________ = not enough consistent dmg - you lose 1 socket for even less dmg I dont know if its worth going for juggernaut for this "gain max charges" thing without volls atm ign: fanimala
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