Im new, Marauder is Overpowered. This Game is AWESOME!

The problem is not the mara its the game sole dependency on life nodes, Its the number one stat by a long shot and it just happens that start of the marauder tree has the most cost effective health nodes available.

If other defense stats where made to do something other then protect against hits that will not kill you anyway or just delay your inta gib the other parts of the tree might look more interesting.

In the current game HP is the only reliable defense while offensive power scales to easy with very little investment.
The problem is HP regen. It gets way out of hand when it's based on max HP. It "mitigates" alot more damage than evasion and armor does and it's alot easier to get than ES regen.
The answer to "how do I make my HP pool last longer?" shouldn't always be "get more HP".

After thingking about the subject and posting a comment recently i come to the followimg conclusions:

The statement is that marauder is OP. Why do people constantly use OP when a build or char is good at something.

100%. Stunlocking vaal merciless is OP, like Kripp showed us before the nerf past week. Not the Marauder and his Hp oriented builds. Its good and very powerfull i agree. But to be honest i think the Marauder is fine and th Hp based playstyle is one of the better ones in game. Isnt that what people lookig for? or do you like to maken it a problem and shout at the forems that the game sucks and its OP?

As other posters stated before: defence and Hp nodes are to dominant in the current state of the game. I think thats a serieus problem becouse it makes the game boring and frustrating when you reach higher levels. It takes away a lot of creative builds and leaves us with only a few options to spec towards in the passive tree.

Thats a good discussion and in that regard this is one of the better threads with one of the worst titles..
Last edited by Patsboem#1402 on Feb 20, 2013, 4:16:57 AM
Shame this isn't getting as much traffic as general discussion forum.
Spoiler
"
fadeawayyx wrote:
You are correct on many points. I think +life, blood magic, % based life regen, resolute technique, elemental dmg mods are all op.
However..


Consider using the blood magic support gem instead of the blood magic passive.
This means your mana bar is free for purity/haste etc (% based auras).
I'm not saying it's the best way, in fact I prefer blood magic passive as the support gem slot is worth a lot to me. Hi lmp/chain/wpn ele dmg/life gain/culling/faster attacks.. omg why waste one of those for blood magic support gem. I also still have the chance to get % based auras from team members.


Now consider that the highest dps you will do is by stacking static +ele dmg mods on your gear. Even with a high level bow with a decent +physical dmg mod (+25-45 sounds good) you'll still struggle to break 100 average damage per shot unmodified.. (check the item and affix pages). Compare that with the 400 or so base elemental damage you're doing from mods. +10% elemental damage is roughly on par with +50% physical damage once you hit high level auras, inner focus, high level weapon/amulet/ring damage mods.

All of a sudden iron grip giving you an extra 40 or so physical dmg per hit doesn't look like it's scaling very well. That's the reason Nug specced OUT of iron grip at high lvl. You could even say that all of a sudden the witch passives giving +30% fire and +30% lightning (all of your ele dmg comes from these 2) for 6 points is looking pretty sweet.

So now we have even less point to being in marauder zone.


Note: just noticed a stray 2 passive points spent to the right of inner focus by accident. Ignore em.
The problem is... one of the most optimal ranged non-spell (aka bow) builds looks like this:
http://s7.postimage.org/ppvgigv7v/raudbow.jpg
And with just 68 points spent after picking up resolute technique, blood magic, templar +60% elemental dmg, 2.9% hp/sec, +5% max ele resists, static blows and inner focus...
Notice this SHELL is pretty much what nug, petrov, kripp, and that dude who talks in all caps and claims he has the best hc build ever in the marauder forums all use or used.

welll, where else are you going to go after you have this shell? If you want to start as a ranger like nug did you'll have to follow option 1.



Option 1:
You can either head south and grab unwavering stance, berzerking, curve round to golem blood +1.5% more hp regen and 28% more life, then north-east into ranger territory where you pick up a very useful 30% more ele damage, +15% all resists and just under +100% more life if you fancy it. http://s11.postimage.org/sdq8ba4c3/bowraud2.jpg All this and you've only just hit 100 points.
At this point you're so close to the ranger zone you COULD have started as a ranger. Personally I think armour and evasion are terribad so being forced to spend 4 points on evasion straight away would turn me off that idea. For the same reason I don't bother taking the +50% armour nodes or leather & steel down near berzerking. IR choice is up to you.

Option 2:
Go grab zerking and unwavering stance (seriously, for 4 points from blood magic that's a bargain).
Then instead of heading to ranger territory, head up towards iron grip like so:
http://s7.postimage.org/xdnexw07f/bowraud3.jpg
For a very similar cost (~100) to going towards the ranger zone you get similar hp (actually a couple of nodes of +life less, but ~40 more base hp from strength), similar elemental resists since you skipped diamond skin but picked up the 3 nodes in the center on the way to the 30% elemental dmg nodes to mimic the ones you would have found in the ranger zone. As you can see the net result of option 2 is actually very similar to option 1, only this way you lost out on a bunch of dex which you may have needed and picked up iron grip which like I said, imo is overrated.

Option 3:
I'm clutching at straws here now. I'm trying to offer a suggestion which ISN'T "farm the life nodes around marauder". I'd rather have the life nodes, but for a 30 point investment which leaves us at a similar # spent as option 1/2, we could grab the elemental damage nodes in the templar caster starting zone, and then grab the fire and lightning clusters near witch.
http://s3.postimage.org/wnvkaym8z/rauderwitch.jpg
This gives us almost +100% to both fire and lightning damage. When you consider your elemental damage out-damages your physical damage by about 4:1 BASE with high end gear and auras, this is actually a pretty spectacular damage bonus. Lightning arrow gets an added boost too. Rather nasty loss of around 100% in life nodes though..

Other options could include spending ~30 points grabbing zerking, unwavering, all 3 +armour clusters, the nearby +leather and steel cluster, and the duelist's hp cluster. Or perhaps upwards to the curse cluster. Neither of these give us a starting place better than marauder though.


What I'm trying to say is that the shell I originally linked which I believe to be one of the top specs in the game (Resolute, blood magic, static blows, inner focus, catalyze, +5% max ele resist) is very difficult to evolve into something which is just as good as if you had started as any class other than marauder. All other starting zones offer something which is irritating or useless. Duelist melee, templar mana regen, witch wastes several points on int/spellpower before even hitting our intended path, ranger is doable if you don't mind evasion...


This is the best post in this topic thanks Fade for providing information and updates of the metagame as of now. I've learnt two things as a new player from that post.

1)there is a Blood support gem.
2) elemental > phy 4:1 base dmg in high levels. all your options are considered by me


I just rerolled a Duelist in HC mode and have found my best build, out damages, Hps, and stats over nugiyens passive tree.


I have over 144 int which i can use any INT GEM at max gem level
i have over 300+ str which greatly(or not after reading your post) boosts my damage with iron grip & HP
I have over 212 dex which in the end game i can use the best bow in the game. which require 214 DEX.


I can wear any weapon, any equipment, any item in the game, use any skill i want. i can use bow, switch to melee, ground slam, leap away, switch back to bow . whatever i want to do.


Comparing Nugiyen against my new Build. , i conclude mine superior against his build purely because the reason he started off as a useless ranger. my Damage doubles him anytime.
This is mine :
http://poe.sitedyno.com/skill_tree/compute/ec367475f56a94434acf66c21ac99bcbd67a5810



Nugiyens :
http://poe.sitedyno.com/skill_tree/compute/6a81f3dd1144cea71e4a04052b85a1b00bd97ec1


please compare mine over his and the stats that i have.

Me vs Him
Life regen : 4.3% vs 4.4%
Max HP : 30(flat hp)+268% vs 60(flat hp)+265%
Stats: 372(str),212(dex),144(int) vs 344(str),190(dex),134(int)

Ele DMG+ Lightning DMG+ Projectile Damage:
Mine
110% +28%+30% = 168% increasein lightning arrow/strike damage (tell me if calc is wrong) & +8% phy dmg + str(iron grip)


Nugiyens
only 80%+31%(proj)=111% + str(iron grip)



we are ALMOST similar, i just gave up most elemental resistance, i still have some. which can be made up by high level gears. my ele damage doubles him. IM not sure projectile damage works as ele or phy. our HP is almost similar, our regen is similar. if u realise i also have 50% armor increase but thats almost irrelevant,armor sucks. there is one thing that i really want and cant have that nugiyens have, the 30% reduce crit nodes mainly because i didnt go for marauders nodes at all,i now conclude duelist is as imbalance as marauder or maybe Ranger Shadow PASSIVE TREE just SUCKS because Evasion Dodge SUCKS. Im playing this is HC mode. Level 10 atm just started

I used a Duelist, Why? i found out duelist can branch over to the things that i want easier than Marauder, he had some blockage and access. I'll play around the passive tree abit more later. Almost any good rangers, doesnt plays dodge and go for blood. its the most popular build for now. This will get nerfed or dodge/evasion will get buffed for sure.

and those movement speed nodes/keystones in the middle will get no attention until someone keeps telling GGG that no one takes them.



So now i have a final personal question: lightning arrow or lightning strike is better since i can use both until the end.
Last edited by FatHuntresS#0447 on Feb 20, 2013, 7:28:59 AM
Guys, give OP a break. He said he is new to the game. It's obvious he knows nothing about PoE.
I'm in an abusive relationship with life. It keeps beating the hell out of me and I'm too cowardly to leave it.

IGN • NCPEREIRA
STEAM • steamcommunity.com/id/NCPereira
Last edited by NCPereira#0852 on Feb 20, 2013, 7:16:25 AM
OMFG marauder is OP!
OMFG^2 duelist is even more OP! (even without marauders ultra-op lifenodes!)
And here the forums are, claiming duelists need a buff.

This just keeps rocking my world!

Btw, respec those +8% life nodes and get the full ring of life at the center. you get 8% extra increase to life for free.
IGN: N_Bohr
Last edited by Ola#3288 on Feb 20, 2013, 12:24:00 PM

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