Im new, Marauder is Overpowered. This Game is AWESOME!
More quick evasion skills for the ranger and other abilities are needed, to avoid magic and perma-stun attacks and to give a better overall feeling to the class. They should come. Open beta, I think, aims for about 100 skills and we are still around 70-75, total, or so. Your point is made.
I have no idea why the +move speed nodes are that close to other needed passives, in the passive tree. But the marauder class is not alone in this. Perhaps the idea is having to sacrifice a few unneeded passives, in order to get the ones you need. Else, it would just be too easy for everyone to follow 3-4 routes in a given class, in order to create 3-4 certain op builds. That would sacrifice the flexibility of the passive tree system. Both shortcuts and block walls need to exist, here in there, in the tree. Even the unneeded nodes you need to get, you may, at some point, learn to use them with some certain equipment, for a more tactical game-play, which can be helpful in certain situations. I understand this is general talk, but I could for example refer to a few uses, such as running away from rangers or magic attacks, running back and get some more power charges, then run again ahead to the mob pack, escape from some freaky situations right before you are surrounded and so on. Except that the Marauder play-style is usually not so much about tactics. And I will disagree that he Marauder is op. EVERY character can be op. The differentiation I made in my post is that a Marauder can be made OP EASIER than other characters, but this is more or less balanced, because he is more equipment-based. Last edited by aryosgr#3381 on Feb 19, 2013, 12:49:45 PM
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marauder is a good blood magic class, but hes crappy as mana based or critical based char, he also cant be build as CI or EB
considering that critical builds are suicide on hc and CI is expensive people prefer to pick marauder but not because he is OP, hes just safest choice for hc where dmg isnt priority if u add hp nodes to shadow tree suddenly he has access to criticals, CI and other stuff that would make class like marauder pointless IGN Crakk
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Great post other than the the whole, "This game sucks".
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" Can a 'Blood Ranger' take advantage of all the auras that a shadow/ranger build could and still be extra tanky? I thought not. Personally I don't like BM for bow users due to not being able to support all my auras. As a ranger i support wrath/anger/hatred/grace and hopefully I can add Haste soon. Try that with BM build.... |
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I disagree with OP. The Mara has no good movement speed in his starting area or even at a reasenable distance. Second he is designed around melee and this is the weakest form of combat in the game. Thirtly he has problems with critt dex oriented skills and builds, so he needs to travel a lot to get some good nodes for bows or you need some other chars like ranger/shadow to get the neceserry gems first. Trading is an option but hmm.
It is a simple statement to say the mara is OP. If you look at the diffrent ladders there one of the viable options, far from Op. I tried him a few times and i found him way to boring to continu. Goodluck with your statement. the post is nice to read so no offence. |
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" I dont even feel like replying you after reading what you typed but just for the sake of replying. 1) movement speed nodes is a waste of time right now 3% is not worth a point 2) I asked you to look at High level 70 and above not lvl 5 like yourself. 3) im Worried about meta game balance not about you or me. 4) Crit build is shit, ur gonna go for dodge if you take crit and basically that passives over the right side is shit. your crit will stay around 10-15% as a bow ranger with multiplier around 200x and thats all u get. if you push it over 20 you are as squishy as a jelly. 5) if you read again, he doesnt need physcal bow damages. geeeez thats what im complaining about, he can still dish out bad ass DPS with his elemental+ nodes. do you not think i have not considered the crit build? do you not think i have not considered maximum speed ranger with max dodge. Right side passive trees and movement nodes needs buff. nuff said. im re-rolling a duelist atm :) Last edited by FatHuntresS#0447 on Feb 19, 2013, 4:44:40 PM
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" Strange that I have nearly 40% crit chance on my ranger... and I have Iron Grip with well over 200 str.. and I have not gone anywhere near the maruader start. As a crit build you don't need to go for evasion, you can, but I prefer life and iron reflexes. I may be a bit squishier than a marauder using a bow, but I massively out DPS them and they will NEVER be able to touch my dps. You may have done some research on the game, but you still clearly have a lot to learn. You make one very valid point though, 3% MS nodes are pointless. Last edited by CarebearKiller#1464 on Feb 19, 2013, 4:53:16 PM
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I enjoyed that.
R.I.P. my beloved P.o.E.
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You are correct on many points. I think +life, blood magic, % based life regen, resolute technique, elemental dmg mods are all op.
However.. Consider using the blood magic support gem instead of the blood magic passive. This means your mana bar is free for purity/haste etc (% based auras). I'm not saying it's the best way, in fact I prefer blood magic passive as the support gem slot is worth a lot to me. Hi lmp/chain/wpn ele dmg/life gain/culling/faster attacks.. omg why waste one of those for blood magic support gem. I also still have the chance to get % based auras from team members. Now consider that the highest dps you will do is by stacking static +ele dmg mods on your gear. Even with a high level bow with a decent +physical dmg mod (+25-45 sounds good) you'll still struggle to break 100 average damage per shot unmodified.. (check the item and affix pages). Compare that with the 400 or so base elemental damage you're doing from mods. +10% elemental damage is roughly on par with +50% physical damage once you hit high level auras, inner focus, high level weapon/amulet/ring damage mods. All of a sudden iron grip giving you an extra 40 or so physical dmg per hit doesn't look like it's scaling very well. That's the reason Nug specced OUT of iron grip at high lvl. You could even say that all of a sudden the witch passives giving +30% fire and +30% lightning (all of your ele dmg comes from these 2) for 6 points is looking pretty sweet. So now we have even less point to being in marauder zone. Note: just noticed a stray 2 passive points spent to the right of inner focus by accident. Ignore em. The problem is... one of the most optimal ranged non-spell (aka bow) builds looks like this: http://s7.postimage.org/ppvgigv7v/raudbow.jpg And with just 68 points spent after picking up resolute technique, blood magic, templar +60% elemental dmg, 2.9% hp/sec, +5% max ele resists, static blows and inner focus... Notice this SHELL is pretty much what nug, petrov, kripp, and that dude who talks in all caps and claims he has the best hc build ever in the marauder forums all use or used. welll, where else are you going to go after you have this shell? If you want to start as a ranger like nug did you'll have to follow option 1. Option 1: You can either head south and grab unwavering stance, berzerking, curve round to golem blood +1.5% more hp regen and 28% more life, then north-east into ranger territory where you pick up a very useful 30% more ele damage, +15% all resists and just under +100% more life if you fancy it. http://s11.postimage.org/sdq8ba4c3/bowraud2.jpg All this and you've only just hit 100 points. At this point you're so close to the ranger zone you COULD have started as a ranger. Personally I think armour and evasion are terribad so being forced to spend 4 points on evasion straight away would turn me off that idea. For the same reason I don't bother taking the +50% armour nodes or leather & steel down near berzerking. IR choice is up to you. Option 2: Go grab zerking and unwavering stance (seriously, for 4 points from blood magic that's a bargain). Then instead of heading to ranger territory, head up towards iron grip like so: http://s7.postimage.org/xdnexw07f/bowraud3.jpg For a very similar cost (~100) to going towards the ranger zone you get similar hp (actually a couple of nodes of +life less, but ~40 more base hp from strength), similar elemental resists since you skipped diamond skin but picked up the 3 nodes in the center on the way to the 30% elemental dmg nodes to mimic the ones you would have found in the ranger zone. As you can see the net result of option 2 is actually very similar to option 1, only this way you lost out on a bunch of dex which you may have needed and picked up iron grip which like I said, imo is overrated. Option 3: I'm clutching at straws here now. I'm trying to offer a suggestion which ISN'T "farm the life nodes around marauder". I'd rather have the life nodes, but for a 30 point investment which leaves us at a similar # spent as option 1/2, we could grab the elemental damage nodes in the templar caster starting zone, and then grab the fire and lightning clusters near witch. http://s3.postimage.org/wnvkaym8z/rauderwitch.jpg This gives us almost +100% to both fire and lightning damage. When you consider your elemental damage out-damages your physical damage by about 4:1 BASE with high end gear and auras, this is actually a pretty spectacular damage bonus. Lightning arrow gets an added boost too. Rather nasty loss of around 100% in life nodes though.. Other options could include spending ~30 points grabbing zerking, unwavering, all 3 +armour clusters, the nearby +leather and steel cluster, and the duelist's hp cluster. Or perhaps upwards to the curse cluster. Neither of these give us a starting place better than marauder though. What I'm trying to say is that the shell I originally linked which I believe to be one of the top specs in the game (Resolute, blood magic, static blows, inner focus, catalyze, +5% max ele resist) is very difficult to evolve into something which is just as good as if you had started as any class other than marauder. All other starting zones offer something which is irritating or useless. Duelist melee, templar mana regen, witch wastes several points on int/spellpower before even hitting our intended path, ranger is doable if you don't mind evasion... |
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Good feedback. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Feb 20, 2013, 7:25:58 AM
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