If you could fuse two games?
" I'm not the only one! I really want more depth and interesting mechanics from my shooters. I started getting into making Fallout 4 mods, and began to scope out two projects along this vein. 1. Randomized generated loot. Weapons and armours themselves can't technically be generated with random stats at runtime (guns come close with random components, but I wanted to take it further), but what can be done is create gear with multiple legendary mods, so I wanted to create a few more hundred legendary affixes to cover stronger and weaker ranges of values, and have them do more interesting things. Then the script which adds them to NPCs at spawn would consider their weights and divide them into affix groups for item balance purposes, and you'd be pretty close to ARPG level of loot randomness. Once that much was in place, you could start to get really creative with new legendary mods and the papyrus scripting engine. 2. Randomized dungeon generation. This would be random at build time, not run time, and would take an enormous amount of work but I see no reason why it wouldn't be possible. The foundation would be lists of which terrain chunks look good when placed next to each other, along with position and orientation information. Once the foundation was in place, higher level rules governing the sequences of chunks and you could essentially bundle in hundreds or thousands of freeform random dungeons (or overworld zones) and a Reverie device to access a random one from a tileset. Since these things are just lists of records in an esp, it wouldn't even make the filesize very large. It would also be necessary to scale monsters, so that higher level monsters had stats demanding high level loot drops, but it could be pretty cool. Ultimately I concluded that the scope required to fulfill this vision was so grand that I would be happier devoting my attention to one or more indy game projects rather than something built on someone else's game, but it's something I knew I wanted after I started playing fo4. Incidentally, the only mods I did end up making for Fallout 4 just give you more enemies to shoot. |
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Asheron's Call + Everquest Next
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Antichamber+Dark Souls.
Imagine that mindfuck non-euclidean dark grim ARPG. |
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One of TES games with Bladur's Gate
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