If you could fuse two games?

PoE and Serious Sam.
Gameplay & Level Design
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"
NeroNoah wrote:
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Dan_GGG wrote:
PoE and Serious Sam.


So...give exiles guns then? The rest is pretty much the same at this point, xD

That's why I reckon it'd fit together so well.

Take the first person run-and-gun arcade shooter gameplay of Serious Sam/Shadow Warrior/Painkiller, then give it a ton of depth using ARPG elements. PoE's level generation, itemization, skill ecology, monster mods etc would all translate really well because there's so much overlap in design space.

Borderlands is basically this concept, but it's an ARPG combined with a console shooter like Halo. It doesn't have the same fast paced, chaotic, circlestrafey feel I'm after.

Actually I think Shadow Warrior 2 is going to be incorporating some ARPG elements, which I'm extremely excited for.
Gameplay & Level Design
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The original Serious Sam Encounters did have a bunch of traps in them so it's hardly unprecedented, but that's not going to be the whole story for an ARPG. I suspect further comments regarding traps will result in some very derailing scrutiny of our design philosophies though so I'll leave it at that.

PS: https://www.youtube.com/watch?v=opoeqiQbAHE \m/ \m/
Gameplay & Level Design
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