Add chaos orbs to vendors sell list (1 regal per orb)

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Darkkrows wrote:
@goetzjam

Somewhat agree, it make sense for your little guy argument. My mistake for oversight that problem that might have created by my suggestion.

But really....it still feel weird that you vendor higher ilvl item for reward that equal value the lower tier ones. Think about the little guy who work hard on his way to finally able to got a set of recipe to vendor, only to find out it is a waste of time because doing chaos yield them the same reward & much easier.

I know that market are changing everyday, regal vs chaos ratio should never be fix, but currency value in the free market should at least reflect in what the game put the regal orb at(which is higher than chaos & should never anyway too close to 1:1).


TBH I knew there was something that I was forgetting about the suggestion but it wasn't until you broke it down that I was able to pick it out and explain why its not good at all.

In terms of regals\chaos being equal, again this is a relatively new issue, I cant recall ever in the history of PoE that they changed a recipe like you are suggesting, i personally think it would be detrimental to the game in the most worst way to "fix" this as possible.''


The 1:1 is fine, because that just means that the regals have just as much use as their chaos counterparts, its when regals become much less that its more cumbersome to work around. Perhaps the next 10 2 property blues you find that have half way decent stats for a build you regal instead of just making chaos orbs. Then you sell the 3 stat sick jewels for more then the chaos you would have otherwise done. Another trick for jewels, assuming you dont corrupt your viridian ones, is to 5:1 the rares for another unid one just to roll your luck again :D


Again this issue can pretty much settle itself if people think logically instead of lazily.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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D623932883 wrote:
While they are at it, they may as well add a Regal for a Chaos too. They should be 1:1, Regals would be fantastic for using while leveling but right now they are too rare to justify using on low-level items.

Then GGG needs to work on the absurdity of Divine Orbs' lack of usefulness compared to it's value/rarity.


No. This is not the point of the recipe. Regals should be rare, and they never should go lower than Chaoses, because of the Regal/Chaos Recipe nature.

@goetzjam I honestly have no idea what are you arguing against - you say something about bad game design, yet you ignore the fact that you can get worse reward by doing high level content of the game. THIS is a bad game design, and implying such hard limit for regals fixes it.
It is really as simple as that.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq wrote:
the fact that you can get worse reward by doing high level content of the game. THIS is a bad game design,
Exactly I have been trying to say too.

it is just never feels right that regal orb is equal a chaos.

Previously I have regal recipe stash tab + chaos recipe stash tab. With 1:1 now, I dont even need 2 stash tab, because whatever recipe I do wont matter much.
Just want to chip in here...stop doing these recipes. Just chain maps and vendor everything for alts. You will make much more currency in the end by doing this and you wont have to worry about converting regals because you wont have any unless you specifically need them. You will however end up with much more chaos and exalts from trading up your currency or selling it in bulk.
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PhailSauce wrote:
Just want to chip in here...stop doing these recipes. Just chain maps and vendor everything for alts. You will make much more currency in the end by doing this and you wont have to worry about converting regals because you wont have any unless you specifically need them. You will however end up with much more chaos and exalts from trading up your currency or selling it in bulk.


This is basically only true if you do the ID recipe instead of the unid recipe which last I heard was the more popular one in SC leagues. Both in tempest and now in PHC i very rarely mess with doing the chaos recipe, I have a whole tab or more of just shit rings, but when chain mapping it isn't really efficient to pickup all the various things you want for the recipe, like chest pieces and weapons.

I think for HC players its always best to ID the jewelry because what is sellable is vastly different then what is sellable in SC leagues, in SC leagues I think the standard for basically 2 years has been to do the unid chaos recipe, which is part of the reason why the chaos to exalt ratio is so high.


Not only that whats the bulk rate of alts to chaos there? 800ish to 1, thats a lot of fucking alts, its much less if you do the unid chaos recipe, plus you can do both, sell bulk smaller things from vendoring pieces not needed for the recipe and extras and save the smaller pieces that don't net as much alts typically for the chaos recipe.



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@goetzjam I honestly have no idea what are you arguing against - you say something about bad game design, yet you ignore the fact that you can get worse reward by doing high level content of the game. THIS is a bad game design, and implying such hard limit for regals fixes it.
It is really as simple as that.


Do you read a single thing in the thread or do you just cherry pick out comments and make statements? The reward is only viewed as worst because people don't use them, the funny thing is you think this issue is somewhat global, when this issue is only as bad as you describe it in the SC temp league, despite OP being in PHC.

The solution to the problem already exists, its really as simple as that. Do I need to spell it out for you again or can you actually read what people wrote instead of making statements without reading?


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No. This is not the point of the recipe. Regals should be rare, and they never should go lower than Chaoses, because of the Regal/Chaos Recipe nature.


Explain this, just because the regal requires the higher level items, doesn't mean it should always be the more expensive of the two, its about supply and demand, now that supply is higher and demand is lower the orbs can potentially swap places in value, the great thing about this is now players can regal a lot more things for cheaper or make the chaos if they so want.

To counter the statement about regal\chaos nature, more exalted orbs drop then divine orbs, yet divines are ALWAYS cheaper.

The only thing that might want to change in regards to regals is perhaps creating a better use for them, but at the same time suggestions like master crafting isn't ideal because it removes the ability for the lower players to craft them reliably. Swapping the recipes is a disaster for many many reasons, so we are left with this situation where players can make the chose of chaos or regal when they turn in the items, honestly its perfectly fine they have the choice now, you and others are suggesting that that choice not even be possible and I can't and don't see your reasoning for removing that choice.


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it is just never feels right that regal orb is equal a chaos.

Previously I have regal recipe stash tab + chaos recipe stash tab. With 1:1 now, I dont even need 2 stash tab, because whatever recipe I do wont matter much.


I always make the regal orbs over chaos in PHC, but I dont always do the recipes, if I'm in a rush i won't pickup enough pieces to do the set. That being said I always ID stuff because, well in HC stuff sells.


I dont think they should interfere with this "problem" at all, its not like they forced divines to have a higher value then exalts, despite them being more rare. Not only that, like I've said the solution to the problem is easy for players to overcome and its perfectly fine the way it is. You said yourself the change like you mention is a detrimental change for "the little guy" and will have far more negative impact then you can even imagine.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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