Add chaos orbs to vendors sell list (1 regal per orb)

Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Char1983 wrote:
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kamil1210 wrote:
Op want to set price 1 chaos = 1 regal. Because 1 chaos is worth 1 regal NOW.
Price changes over time and chaos might be not worth 1 regal in 2 weeks.
Puttng X price tag forever on item becasue it is worth X at one moment is stupid.

This also apply to every post there with solution for actual "problem" with regal:chaos price


He doesn't. He wants to set 1 regal >= 1 chaos. Which is a difference. So if the price in the future goes to 1 regal = 2 chaos, no one will use the recipe any longer.

The price for a regal will not drop significantly under 1 chaos in the current situation either, because anyways, you can choose between chaos and regal orbs when doing the recipe, and the recipe is probably the main source of these orbs. It would just be a quality-of-life improvement.

BTW, such "lower limits" for prices already exist, for example 2 scour >= 1 regret.


Exactly!
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Char1983 wrote:
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kamil1210 wrote:
Op want to set price 1 chaos = 1 regal. Because 1 chaos is worth 1 regal NOW.
Price changes over time and chaos might be not worth 1 regal in 2 weeks.
Puttng X price tag forever on item becasue it is worth X at one moment is stupid.

This also apply to every post there with solution for actual "problem" with regal:chaos price


He doesn't. He wants to set 1 regal >= 1 chaos. Which is a difference. So if the price in the future goes to 1 regal = 2 chaos, no one will use the recipe any longer.

The price for a regal will not drop significantly under 1 chaos in the current situation either, because anyways, you can choose between chaos and regal orbs when doing the recipe, and the recipe is probably the main source of these orbs. It would just be a quality-of-life improvement.

BTW, such "lower limits" for prices already exist, for example 2 scour >= 1 regret.


It is still the same, OP want to set price on item becasue item is worth X orbs now. You cant be sure that price of item will not drop or go down below certain line. You should ask people from 2013 if would ever buy 1 chaos for 1 regal. They would laugh and said this ratio will never be real.

I know that some currency rice limits exist. But if something exist it does not indicate that it is good or will be good for other situation.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Apr 18, 2016, 2:41:04 AM
Regal being cheaper than 1c is never a good situation, since Regal Recipe needs higher tier items to create.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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The price for a regal will not drop significantly under 1 chaos in the current situation either,


In fact 1 chaos orb is worth less than 1 regal now. what is "significantly"?

"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Apr 18, 2016, 3:05:47 AM
I'm for vendors selling more currency, so +1 from me
I have to say this is a pretty good idea. Since you can just replace one item in the regal recipe if chaos > regal, it's pretty much a QoL change.
While they are at it, they may as well add a Regal for a Chaos too. They should be 1:1, Regals would be fantastic for using while leveling but right now they are too rare to justify using on low-level items.

Then GGG needs to work on the absurdity of Divine Orbs' lack of usefulness compared to it's value/rarity.
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Argwain wrote:
Simply add a vendor selling chaos orbs for 1 regal each. This will have no effect on the economy...

Wrong! What it'll do is lower the 'price' of Chaos orbs, given the greater numbers there would be.

There's no need to change anything. All you'd be doing is change one equilibrium to another, without any actual in-game difference whatsoever.

Neither have you provided a reason why the current state is wrong. It isn't... Regal orbs are different from Chaos orbs, and thus are of course valued differently by the players. This will change over time.

GGG are generally staying out of the higher currency conversions, and with good reason. Micromanaging won't work, will limit/destroy the free player-based economy, and will more benefit flippers than anyone else given they will then have a safe price 'floor' to flip against...

@kamil, please don't post in this thread. You completely miss the purpose. I am not trying to set any ratio between currencies. Your arguments are neither constructive, nor they intersect with the topic. I am talking about a market independant QoL change, that has absolutely no impact on the economy. If you are struggling to understand what we discuss here, then please read the thread from the start. This topic is about "downgrading" a recepie result.
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https://www.pathofexile.com/forum/view-thread/1390390

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