[Poll] It's been a month now, how much do you like the labyrinth/acendancy class/enchantments?

I don't mind any of them. Ascendancy and Enchantments made the game RIDICULOUSLY easy now, probably the easiest that the game has even been that its not even fun nor feel like the PoE I know at some times.

And to obtain these Ascendancy Nodes and very strong enchantments at the end of a chore that's the Labyrinth (it's not even that hard)? honestly that's one hell of a bargain.
"Get rich or die grinding"

Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451)
Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744)
Ascendancy class? it's basically like getting 3 free new gear slots that i get to put GG uniques into.

The lab?




"
evinta wrote:



The enchants?

I dunno, i haven't amassed enough currency to get close enough to smell a useful enchant on a useful piece of gear. I'm sure as hell not going to RUN that damn hellhole 100+ times to get one.

edit for score

ascendancy: 9/10
lab: 1/10
enchants: 8/10 for the enchants available, 1/10 for implementation (crazy RNG wheel o fortune)
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by joachimbond on Apr 3, 2016, 10:22:26 PM
I gave it about average 5/6/2.

The lab has a pretty cool art, i like izaro and argus, i like some traps but not all of them.
The acendancy classes are not realy impactfull, they only increase stats, still there are some niche uses.
The enchantments are overall unintresting, for me only the mirror-gloves, moltenstrike-skeleton helmet are intresting.
I love them. Nothing more exciting then farming and getting enchants on items to sell or use. I think my favorite soo far is


I think ill probably use another helmet or two to try to get reduced earthquake duration on but the immortal call not consuming charges is amazing.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Lab 7/10

It is ok but has some serious flaws, some builds can faceroll very easily while others no so much. Some Izaro mechanics are much harder than others (like charges versus portals) and the one-shot deal, even if you dc. Forced hardcore mode is bad, if I wanted to play hardcore I would.

AC 10/10

Brings another level of depth to builds, and actually gives meaningful choice to what class you pick.

Enchantments 5/10

Meh, nice to have but pretty forgettable. Not worth grinding for helm enchantments atm.
Cursed be the day when idea of traps in poe was born in some developer's head!
lab without gold doors is okish
ascendancy classes are a blast even if some are more intresting then other (mechanic wise)
enhancements... i dont even try to get the right one...srsly some tweeeking is needed
Ascendancy classes are the best things ever.
Labyrinth is a piece of shut.
Enchantments are too rng for my liking, but they are a cool concept.

Unlink ascendancy classes from the labyrinth please.
Ascedancy subclasses: 11/10

This is the absolute BEST addition to the game since Open Beta. It gives class identity that was needed, more specialisation and diversity and, yeah, POWER that is not directly related to your gear or the economy as much. There is still room for improvement, as in kicking up single target melee(skills that need splash, or "clasic" melee skills) up notch through these classes, but still.


Enchantments: 8/10. The system behind it: 0/10


Enchantments are great. Some could get abit more intersting but the concept is great nontheless. It is also a good thing that the rolls are fixed, reducing abit the RNG in that aspect, and the potential powercreep.

However, as most people have said, the system of trying to get the enchant you want is the worst. It is farming for midnights all over again. It was intended to be another way to enhance the economy. Poorer people can just easily run the lab and get good enchants and then sell them for relatively good price. In standard this will not last. As i said runing the lab is easy, so after a few months, or a year, we will have on sale, all good uniques with every enchanntment possible and they wil cost next to nothing. Same as midnights which nowdays you get them by the dozen. Also the system makes it next to impossible to get the enchantment you want on your special rare helmet.

IMO the enchantment system should be changed to something like master leveling/crafting. It should be a relatively long and challenging proscess, but in the end you should be able to craft the enchantment you want.


Labyrinth - first time: 7.5/10 Reapetedly - 1/10


The first time gets an 7.5 for me for originality. We do not have anything similar in the game, so it's kind of interesting. However the puzzles are uninteresting and the traps are also a movement skill spam more than anything else. There is room for improvement in both aspects. As for running the labyrinth 3 times on every character to ascend is a no no. After you do it once you should be able to just challange Izaro and ascend. The D/C issues make the current system even more tedious.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I love the labyrinth but I don't love how overpowered Izaro still is. Labyrinth was billed as something to make you more powerful for act 4, but right now it's failing miserably: most people (in HC at least) aren't doing it until level 45 for Normal, 60-65 for Cruel and at 85-90 for Merciless.

If Izaro was brought in line with other bosses of the levels he's meant to be I'd rate the labyrinth a 9/10. Because Izaro is as strong as he is, which undermines the entire point of the labyrinth, I can't rate it higher than a 4.

Enchantments can be entirely ignored, so 0/10.

Ascendancy classes are a good idea, but the balance between them is so bad that unless you're very focused on a specific aspect of a class you're required to pick specific ascendancies. For example, there is NO generalist spellcaster witch subclass. You literally have to play a shadow if you want to cast powerful spells.
They're not offensively bad, with some reworking they could be good. Nevertheless, implementation is everything and right now they're bad. 3/10.

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