SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Naah, but never underestimate good beer :) " Well, a "saying" is never to be taken too seriously. But while I will never use the word "majority", I know that the lab is "vastly disliked" from my guild experience. I'm now an officer in a guild with about 150 members, and have previously been a member of 4-500+ guilds. I will never take the forum as a baseline. Yes, they DO have some stat. And they ARE changing it, though the changes might be minor. Bring me some coffee and I'll bring you a smile.
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" Strange, everybody has that one, just sub 'mead' for beer, wine, whiskey, vodka, rakia, sake... " What I was thinking is this, you know the usual forum reaction to meta shifts (polite term for nerfs)? Yeah, it's overwhelmingly negative, there are positive reactions of which a third or more are likely trolls. However, meta shifts are also considered beneficial to average player retention and return. So, it might not even be about what the player thinks or says but what he does. Even if an an average player likes meta shifts no more than forum goers, it doesn't matter because his overall reaction to them is ultimately positive. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 27, 2017, 8:26:38 AM
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" You're not dividing players enough when you talk about the "average player". While the "average league player" might give an ultimately positive response to META shifts, the "average standard player" might not, and often quits (read: long break) based on severe META shifts. But then again, an "average" standard player might not be considered "beneficial", I don't know. A league player likes to adapt, a standard player might not. While this might be an interesting debate, I fail to see the link to lab. Even though I dislike the lab, I CAN be a somewhat objective person in my brightest moments. And I fail to see - objectively - how the lab can be a positive addition to the game. It offers so god damn little in form of gameplay elements. While the lab COULD have been implemented alongside in-game leaderboards, in-game events and an in-game overall view about drops, rewards and so on, it wasn't. It was thrown in there like a bump in the road. It offers almost nothing in form of gameplay - but it COULD have, for those that like racing it. But I seriously doubt that a lot of people are doing that these days. Correct me if I'm wrong, I haven't looked at the leaderboards. But I'm diverting, I'm sorry. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 27, 2017, 9:22:58 AM
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" 1) I did quit 2) Your concept is flawed. If a small piece of a good game sucks so bad people quit over it , maybe it should be optional. It's like being forced to get that 3 in one icecream and being forced to eat the chocolate even though it makes you vomit. All you want is the other 2 flavors. By your logic its ok for buffets to make me eat the entire selection because you like them all, I do not. |
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" Troll says what? |
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" Yeah, I know, their development has been focused pretty much exclusively on leagues for a long time now so I don't think perma players are a significant factor. I suppose it became clear enough this league when perma players lost access to league mods without a single comment from GGG. If it was needed for whatever reason - fine, but an explanation of some sort would be in order. No idea about their reasoning about the lab, it's possible that their projected reaction from the playerbase to disconnecting ascendancy points from the lab would be unfavorable in some way. Maybe it's those smaller cycles I mentioned earlier but that would be just a part of it, not enough in itself. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 27, 2017, 9:46:25 AM
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" 1) Good for you! But you're still here complaining, why? 2) IT IS OPTIONAL. You can choose to do it, or you can choose to not do it. How is this so hard for you to understand, man? You quit, so the idea of optional things should be second nature to you. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" Maybe that's conceptually a bad example, what if lab is supposed to be something like that rite of adulthood where you have to wear a glove full of bullet ants? It's extremely unpleasant, to put it mildly. Nobody's technically forcing you to, sure, but you aren't considered a man until you do so you can't marry or participate in tribal affairs, you choose to do it for the perks. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Well, some of us play video games so that we don't have to be "a man" (damn, sounds like I am some kind of tranny). Some of us play video games so that we don't have to "force ourselves" through boring stuff. When a video game is designed to be fun, why does it need an "unfun" part? I think the lab failed, bot the idea and the execution. "We wanted to give softcore players a taste of hardcore elements". Who decided this was a good idea? People play softcore for a reason. Any ideas of giving hardcore players a taste of softcore elements? The idea? Give players an "interesting" challenge to earn the ascendancy points, creating this labyrinth that people can race in and enchant their items. It's almost like they knew it would be unpopular as content, and threw in a lot of loot as a carrot. Raics, can I ask you directly? How many lab runs do you do daily? Bring me some coffee and I'll bring you a smile.
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Sure, the bullet ant glove was a joke, but Zalhan is really overdoing it a bit, nobody's technically dragging him into the lab by the scruff of his neck and I'm pretty sure his balls won't fall of from a few runs.
About that softcore/hardcore thing, dunno, zerging is considered lame so maybe they tried to lift some of that softcore stigma by introducing an area you have to commit to. If they asked me if it was a good idea I'd say yes, in high levels of softcore you have to watch your death count if you want to get anywhere, it's good to develop the habit of avoiding death, hardcore or no. " Of course. Just a sec, I can answer that with fairly good accuracy. I'm levelling 2-3 characters a league since the lab was introduced, let's say it's 2,5, and maybe I'll ascend some old char in standard over that time, the total is probably closer to 3. Soo, it's 12 runs by 90 days, that comes down to 0,13 runs per day. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 27, 2017, 1:16:33 PM
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