Yet Another Map drop Rant

"
Char1983 wrote:
"
Actkqk wrote:
When you finally understand that map drops is only an "extra", a possible reward, you end up complaining. You must enter a map to gain experience and not to wait for that "extra gift."


No, maps are a necessity, because otherwise I cannot play the game. Farming Dried Lake at lvl 95 for me is not exactly "playing the game".


The original idea behind maps was that they offer something 'extra' to the player.

I find it pretty sad that you cannot enjoy/play the game by being hyperfocused on maps. Luckily playing the game for me is building my own stuff. BTW is that build of your ranger of your own making?
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
So I've barely run any maps over the last month, what with the league winding down and frustrated over utter lack of map drops. Decided to do the really scary (and last remaining) T12 I'd saved for a rainy day because it would be no biggie to die at this point.
170% quantity 45% pack size arsenal, vuln, -15% max res, +104% as lightning, poisonous hit, chain, -60% regen and whatnot.

Monsters remaining: 0
Map drops: 0
Ascendancy hype: 0

If this hadn't been the norm for me it wouldn't have been an issue, but it follows a very clear patern that's been the established this league of slapping me in the face with nearly every high-level map I run. Variance is a part of both actual randomness and (as in this case) pseudorandomness, but it gets hard not to question the system when you consistently get the shitty end of it.
"
Reinhart wrote:
"
Char1983 wrote:
"
Actkqk wrote:
When you finally understand that map drops is only an "extra", a possible reward, you end up complaining. You must enter a map to gain experience and not to wait for that "extra gift."


No, maps are a necessity, because otherwise I cannot play the game. Farming Dried Lake at lvl 95 for me is not exactly "playing the game".


The original idea behind maps was that they offer something 'extra' to the player.

I find it pretty sad that you cannot enjoy/play the game by being hyperfocused on maps. Luckily playing the game for me is building my own stuff. BTW is that build of your ranger of your own making?


Well, maybe that was once the case. But now, the amount of stuff you find in maps, and the amount of XP, make them mandatory if you want to go past lvl 90. Or, more specifically, if you want any kind of challenge. I mean, Merciless Malachai gets closest to being challenging, but is not really challenging either.

As for the build, it started out as a TS ranger, and I did follow a guide a bit, but I have no idea any more what that guide said, because I switched to Ice Shot a long time ago. So yeah, while you can probably find similar builds, I did make it myself the way it is now. More fun to make your own builds (already have an idea for Ascendancy, two, actually).
Remove Horticrafting station storage limit.
"
Char1983 wrote:
"
grepman wrote:
newsflash, the game wasnt (and hopefully still isn't) catered to casual players. why pretend like it was ?

seriously, the game plainly stated it catered to a hardcore crowd. it did so on its title page


Newsflash: It doesn't. Maybe it did once, but I have never read it and right now I could not find anything about that. It says:

"
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".


BTW the "competitive PVP" is also pretty much non-existant.

when poe was made, it stated so clear and plainly.

lets read first ever post by qarl on the forums

https://www.pathofexile.com/forum/view-thread/544

"
Hitting the same areas again and again is kind of the point (and not just the bosses). It is designed to be enjoyable to play every day. So the hard core, online, gear grinding player really is the target player. I do think there is a lot for casual players as well, but the game is targeted more to the hard core.

It is worth noting that it is designed with this in mind, so it is set up to still be engaging when you are repeating areas. The game is hard, you will be replaying areas just to get levelled and geared to make progress (well, I notice some players don't seem to need that as much as I do). You will be getting gear not just for your current character, but to set up for future ones. The default level is not the usual "so you have never touched a mouse before" kind of thing you get in other ARPGs.


if every game was made with casual gamer in mind, we'd all be playing angry birds or farmville
"
grepman wrote:
"
Hitting the same areas again and again is kind of the point (and not just the bosses). It is designed to be enjoyable to play every day. So the hard core, online, gear grinding player really is the target player. I do think there is a lot for casual players as well, but the game is targeted more to the hard core.

It is worth noting that it is designed with this in mind, so it is set up to still be engaging when you are repeating areas. The game is hard, you will be replaying areas just to get levelled and geared to make progress (well, I notice some players don't seem to need that as much as I do). You will be getting gear not just for your current character, but to set up for future ones. The default level is not the usual "so you have never touched a mouse before" kind of thing you get in other ARPGs.


if every game was made with casual gamer in mind, we'd all be playing angry birds or farmville


hmmm... compared to older versions of PoE I already feel like playing angry birds or farmville. Not sure if the current direction (unique buff, div cards, deeps everywhere, ...) is still targeting at hard core... while 'hitting the same areas' is only possible if you have the 'same areas' always available... amiwrong!? ôO

Peace,

-kcstar-
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
"
Chris wrote:

The particular one we went with for this ad is:


We wanted to communicate the type of game and the fact that for many players, it might be what they were waiting 12 years for.


I mean, I dont see much ambiguity in self-proclaiming PoE 'the hardcore action rpg you've been waiting for'

and there are hundreds of these examples. PoE was never designed to appeal to casual crowd.
"
kcstar wrote:
"
grepman wrote:
"
Hitting the same areas again and again is kind of the point (and not just the bosses). It is designed to be enjoyable to play every day. So the hard core, online, gear grinding player really is the target player. I do think there is a lot for casual players as well, but the game is targeted more to the hard core.

It is worth noting that it is designed with this in mind, so it is set up to still be engaging when you are repeating areas. The game is hard, you will be replaying areas just to get levelled and geared to make progress (well, I notice some players don't seem to need that as much as I do). You will be getting gear not just for your current character, but to set up for future ones. The default level is not the usual "so you have never touched a mouse before" kind of thing you get in other ARPGs.


if every game was made with casual gamer in mind, we'd all be playing angry birds or farmville


hmmm... compared to older versions of PoE I already feel like playing angry birds or farmville. Not sure if the current direction (unique buff, div cards, deeps everywhere, ...) is still targeting at hard core... while 'hitting the same areas' is only possible if you have the 'same areas' always available... amiwrong!? ôO

Peace,

-kcstar-
I dont disagree...I dont like where the game is heading tbh and I have been fairly vocal on super fast pacing already hurting the game imo. But the core is still there, and right now theres nothing that cant be adjusted by force (make enemy hp spongier, take away super huge aoe clear/deeps). GGG just has to gather its balls (to put it crude) and drop the hammer on shit...which I dont feel like they will do at this point (sadly enough)
I don't see them marketing it as "hardcore" any more today though, so either their design goals have moved on or they are not doing very good communication. If I did not read this forum, I would not even know that this game is supposedly designed to be hardcore.

The problem I have more is, though, that it isn't. I cannot find anything hard about clicking through dungeons for days on end while basically using two mouse buttons and that is it. That is about as hardcore as knocking your head against the wall until it breaks (the wall, not the head). It is about as much fun, too (ok, exaggerating here).

The problem wouldn't be as bad as it is if the maps were actually challenging. But most of them are not. And the ones that are are pretty gated.
Remove Horticrafting station storage limit.
Honestly how can you come to that conclusion if you limit yourself to playing one character on Standard? I mean that is really short sighted.

There is no denying this game has become easier with the implementation of 'cast on'-gems, everyone going full-crit, hardly any reflect encounters, ...



Sometimes you just need to create your own personal challenges? And the game offers you to tools to just do that.

Go hobo-Ziggy style and see how far you can get.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
Of course I can create my own challenges. However, that is not quite the same as the game being "hardcore" is it?

Besides, I started this character in Darkshrine and kept playing it because it was so much fun. I have two other 90+ characters, and as I said already, have two more ideas for characters once Ascendancy hits.
Remove Horticrafting station storage limit.

Report Forum Post

Report Account:

Report Type

Additional Info