Ascendancy nut-ball theory-craft thread.
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Gladiator Archer. Because I wanna craft.
Master leveling priority 1. Tora 2. Eleron 3. Zana 4. Haku Step 1. Level with Puncture. Explode corpses. Step 2. Get a Tora's Harbinger, 5/6L it while still magic, Multiple Crafted Mods. Switch out of Puncture and into whatever skills I want. Step 3. Craft up the best Tora's possible by focusing on prefixes first, then using Prefixes Cannot be Changed and Scourings to "Eternal Orb" my way up to a crazy bow. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 19, 2016, 2:35:12 PM
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^Friend of mine was running 200mill xp/hour in dried lake with puncture this league, so it's a solid choice.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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using most all unique flasks, rumi's, VofV, taste of hate, atziri's promise and probably a ruby or diamond flask for last one. will have overcapped all res, 75/75 block (with shield), 100% up time vaal grace, like 6k ES (with shield) or so, and upwards of 1 million DPS with instant leech. right now im testing out using consuming dark as opposed to a shield. much lower ES but much higher DPS (upwards of 2 million with poison). very fun, very fast, very durable unless i get one shot by something. also just going to keep going on my frenzy charge Ranger soon to be Raider using windripper/almost full lightning damage with three dragons for massive freeze everywhere. next i'll be raising a shadow based around herald of ash overkill damage, proc'ing with chin sol/point blank burning arrow (could make it trap too for even more damage). glass cannon. want to achieve the highest damage possible. should get upwards of 7-10 million DPS. much higher with traps. last but not least i'll be building another raider based around mathil's hyaolone (hyaon cyclone) but slightly based around more defense. should be very defensive utilizing flasks without pathfinder. i also have some plans for some witches, elementalist ignite build with oro's and such, but im not sure how things like that will work out. i don't know. will be a really really fun patch though. can't wait. |
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a. Necromancer melee witch. Either staff-crit (you get up to 75% blockchance with a +4% anvil, 3 jewels and you are capped) with block proc skills linked to coc/comk zombies and whatever damage gems i can fit in, or dominating blow (though that skill is so meh). Regardless, with another melee skill in the chest. Cyclone maybe.
coc/comk zombies will proc the 30% increased damage fairly often, and a staff should make the proc skills hit like a truck. Or if that sucks too much, go sword and board and forgoe the minions. If combined with anvil (mana on block) probably some mind over matter shenanigans thrown in. Long skill durations and some bonus endurance charges, depending on how much the tree and pathing changes. b. Malediction Occultist melee witch with dual blasphemy curses. Or dual COH harald of thunder and one blasphemy curse. I would love to go vile bastion, but alas, limited points. Probably hybrid ES/life staff or dagger crit. Not very set on a main skill, maybe viper strike for built in poison support, otherwise some other skill with poison as aditional support. c. Elementalist ele-cleave witch (or reave). But i am not very set on the concept and have zero ideas on how to give her any kind of defense whatsoever. Paragon/Liege/Shaper should be some minor defense and 50% more (shock) and 60% increased damage. *shrug* And yes, there is a pattern. |
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Dual wielding Champion. With the Fortify having a base 20% and a total of 20% increased effect from the Ascendancy class and 15% increased effect from the normal tree, assuming the increases stack, it will have an always active 55% reduction of physical damage. Coupled with a total of 35% increased melee physical damage from the normal tree while I have fortify, the bonuses my build already gets while leeching, the outrageous 63% chance to evade attacks I have with Grace active, and the nodes from the ascendancy class that give increased aura effects and boosts to myself and allies, I will be a fast moving, hard hitting, and hard to hit or kill S.O.B
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fakener with inquisitor or elementalist. or that other class with huge crits.
Spoiler
i don't fuck around.
Second-class poe gamer Last edited by pr13st#1040 on Feb 19, 2016, 2:39:18 PM
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" Increases and Reductions are multipliers: 20 * (1 + (20/100) + (15/100)) = 20 * 1.35 = 27% Reduced Damage Taken from Hits. |
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Gladiator Aegis tank or Occultist ES tank with the ES recharge quiver + ES recharge jewels + ES recharge from tree
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I think a Caustic Arrow Necromancer could do rather well by taking Mistress of Sacrifice, Spirit Eater and Beacon of Corruption.
There are a number of things that I think would be attractive about this. You get 30% increased skill duration from this Ascendancy, which Caustic Arrow, Blink Arrow and Mirror Arrow would all love; You can use the 20% increased chaos damage from Beacon of Corruption as a direct, constant buff to your main attack; You can give yourself massive steroid power from Bone Offering and/or Flesh Offering which both trigger Spirit Eater's increased damage for an even greater buff; and because your Blink Arrow / Mirror Arrow clones are tagged as minions they get to share in all the enhancements. Lock and load! I'm Chimerical Jim. Softcore. Hardcore. Manticore.
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Self flagellation Tri-totem Guardian
I'll be getting that curse removal every 10 secs + 30% heal and Radiant faith Path Probably gonna get eldritch battery or PA Dunno what skill to use yet I was hoping for Earthquake, but sadly melee attacks can't be used with totems |
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