Game needs Eternals back (and here's why) |Petition|
" We don't know how large anymore. " In HC temp its hording, in SC temp its "reinvesting" into meta mods for staves and bows and such. In neither cases are exalts going from a player that acquires them into a higher crafting orb, so less exchange of hands of exalts then in the past. " Because I wasn't clear enough.
Spoiler
" " Yes mirrored stuff, especially HC stuff was crafted in temp leagues, but only under extreme cases. In SC league it was the atziri challenge, masters hideout exploit and other rare things that allowed for some mirror level stuff to come from temp leagues, thats not the "norm" however. " Just moves the goal post and further splits up players. " Again it only addresses part of the issue, not the complete issue. " The whole fucking thread is a broken record, its objective is to just allow for circle jerk mentality around people that are discussing something that the devs either are going to change or not. Our feedback here won't determine that action. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Whenever the topic is "find a solution to cater different playstyles" you are the first one to say: "NOOOOOOOOOOOOOOOOO this game should be built around xyz, that's the league I am playing, that's the only thing GGG should focus on, because they said 10 years ago they had this in mind". I only hear I, I, I... me, me, me... my interests only... Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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" That was covered in my post, I'll quote it... " " For GGG. Chris said so. " But, eternals made it too easy for temp leagues also. The combination of eternals + free trade was just so completely broken for perm leagues and for temp leagues. People were crafting too good items too easy, according to GGG. Regardless if according to me, according to a rando standard player or temp league player or not. According to GGG. Why does it bother me? Other people having better items quicker shouldn't affect me. It doesn't, I don't care what anyone has. But if GGG were to put eternals back in game, they would adjust masters, without a doubt. That would make crafting worse for a lot of people, including myself. Casually casual.
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" But you do think Chris is right. Right? ----- We all have experienced some of GGG's actions/stances are contradictory, especially if it's a Chris stance from a few years ago. We all say "things have changed over time" if we are against something and use the phrase "it was intended by GGG even if I don't like it" to support our pros. That's kinda funny ^^ ... GGG is an argument in discussions pro/against something instead of finding reasons that people can agree on :x Have a problem with something I said? PM goetzjam don't derail a thread. 'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. Last edited by kcstar#1724 on Feb 12, 2016, 11:29:43 AM
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" I think he was drunk to even consider the eternal orb in the first place, from his own philosophies. It's not as simple as do I think he is right. I have to consider what other actions he'll do alongside any particular action. Looking at crafting on a wide scale, for every league and for as many people as possible, knowing that if the eternal orb was put back in there would be other changes made, then I can say, yes, he was right to remove it and right no never put it back in. What would have been better, for the game, for all leagues and for most people, is the orb never existing in the first place and masters doing what they do now, with some minor orb adjustments. There's other beefs I have with crafting but they are not really relevant. Casually casual. Last edited by TheAnuhart#4741 on Feb 12, 2016, 11:33:14 AM
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Bring back eternal. Kill mirrors...
The issue is mirrors. Not Eternal. With mirrors, ONE perfect rolled item kills the crafting for this item Without mirror, if you want said perfect rolled item you either have to buy the item or rebuild it yourself (hence dump of currency) |
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" That's something I can agree with. ... but now in a time where the damage is already dealt to all leagues and players minds, do you think "just remove et, switch 2-3 master prices" and that's it is a fine solution? Is there a place in the game where eternals could still fit? Is there a way to recreate an eternal that helps crafting without destroying an economy? Is there any possible way to limit crafting speed/simplicity without a complete removal of an orb? :/ Have a problem with something I said? PM goetzjam don't derail a thread. 'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. Last edited by kcstar#1724 on Feb 12, 2016, 11:42:27 AM
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" Oh, sure. But that would mean calling upon tools that GGG won't use because blanket policy on any form of binding. You could balance the eternal orb through rarity if it and anything it was used on became bound. But without using those tools, no, there is no place for that orb in the game. It's actually funny, as the eternal orb was the only case where GGG did break their policy. But in a way that didn't really do anything. Other than if someone wanted to sell an item that had different affix combos eternally saved, they had to be called upon at later dates to be used as a restorer or play an initial trade tennis game with the buyer who would make his own imprints of each combo. Casually casual. Last edited by TheAnuhart#4741 on Feb 12, 2016, 12:06:31 PM
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+1. I definitely agree that Eternals should have stayed in game instead of Mirrors.
Cheap and relatively common Eternals would make people craft their own items instead of saving up for many months in order to mirror their desired Best in Slot item. It would serve both as a motivation for people to grind + trade for currency and as a currency drainage. |
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We now have...
rares - you can craft, mastercraft, vaal, trade, mirror it uniques - you can 'mastercraft', vaal, trade vaaled rares - you can mastercraft, trade vaaled uniques - you can 'mastercraft', trade mirrored items - you can trade why is there no item possible that can be crafted, mastercrafted, vaaled, traded but not mirrored due to the fact it is eternal'ed? one step between a normal item and a vaaled item. is that a possible solution for the future? doesn't solve the already existing mirror worthy items (if they make legacy eternal'ed items & legacy eternals) but it allows a possible way to have both orbs ingame? how long does it take for a noticeable fraction of the playerbase to have at least one 'perfect item'? much shorter than the life span of PoE? don't know, maybe I miss something, any thoughts? Have a problem with something I said? PM goetzjam don't derail a thread. 'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. Last edited by kcstar#1724 on Feb 12, 2016, 12:40:18 PM
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