Game needs Eternals back (and here's why) |Petition|


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Relax. You don't. GGG has, though, cause a large portion of their player base is in perm SC.


We don't know how large anymore.



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Why is exalt hoarding a problem? Also, how can Exalt hoarding and Exalt dumping be a problem at the same time? Why do you need an orb to convert up to in? If you need one, just convert into Albino Rhoa Feathers if you like, last time I checked they were more than an Exalt.


In HC temp its hording, in SC temp its "reinvesting" into meta mods for staves and bows and such. In neither cases are exalts going from a player that acquires them into a higher crafting orb, so less exchange of hands of exalts then in the past.

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To be honest, what you are writing doesn't seem to make a lot of sense.


Because I wasn't clear enough.


Spoiler
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goetzjam wrote:
Please tell me why anyone here, including standard players think the game should be balanced around a league flooded with legacy items, legacy mods, fully mirrored gear for every slot and almost every build? Its not "fair" or right to balance the game around stuff people in the temp leagues can't possibly get.


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Kind of true, but you could not get the mirror-worthy stuff with Eternals in place in the temp leagues either. Has any mirror base ever been created in a temp league? I honestly don't know. The legacy items are a problem, yes. The solution is certainly not to say "fuck standard" because it is too important. The solution is to do something that makes it fun and challenging for both Standard and temp league players.


Yes mirrored stuff, especially HC stuff was crafted in temp leagues, but only under extreme cases. In SC league it was the atziri challenge, masters hideout exploit and other rare things that allowed for some mirror level stuff to come from temp leagues, thats not the "norm" however.


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The real solution is a legacy league.


Just moves the goal post and further splits up players.


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Yes, but you cannot ignore Standard when balancing temp leagues, because temp leagues dump into Standard (OK, it seems like you can, but GGG hopefully doesn't). I wonder how many Eternals were actually used in temp leagues, and how many went into Standard. Besides, the solution I proposed takes care of temp leagues as well. Everyone can be happy.


Again it only addresses part of the issue, not the complete issue.


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I'll give up. It's impossible to discuss stuff with you goetz, it's truely impossible... either one agrees with you or just move on. You are like a broken record... I feel bad to fight for the same goal 'eternals', just because of you. oO


The whole fucking thread is a broken record, its objective is to just allow for circle jerk mentality around people that are discussing something that the devs either are going to change or not. Our feedback here won't determine that action.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
The whole fucking thread is a broken record, its objective is to just allow for circle jerk mentality around people that are discussing something that the devs either are going to change or not. Our feedback here won't determine that action.


Whenever the topic is "find a solution to cater different playstyles" you are the first one to say: "NOOOOOOOOOOOOOOOOO this game should be built around xyz, that's the league I am playing, that's the only thing GGG should focus on, because they said 10 years ago they had this in mind". I only hear I, I, I... me, me, me... my interests only...
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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Ashen_Shugar_IV wrote:
@Anu
~8.3k hours to complete a solid (for lack of a more appropriate term) craft w/o Masters.
It sounds like Masters improved your crafting capability, yet you decry Eternals as being broken?


That was covered in my post, I'll quote it...
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TheAnuhart wrote:
I'm not saying they should have been that rare to not be broken, they were conversely broken as that rare without trading, but with trading they were propelled to another level of broken.


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Ashen_Shugar_IV wrote:
RE: Too Quick + Too Easy

For whom? The crafter? That singular person at the apex of the economy? The people who mirror items? A 6t1 item does not suddenly enable godmode...nevermind that these items only enter very few players hands. Are they statistically significant? GGG obviously seem to think so, are those outliers really that important?


For GGG. Chris said so.


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Ashen_Shugar_IV wrote:
I'm a Standard League player yet I am in 100% agreement with Goetz's stance on Eternal's + Mirror's having the best possible experience in Temp Leagues (and not because they feed into Std. Hell I'd abandon Std if they made new legacy-proof perm leagues).
Temp Leagues are the Leagues GGG Market. When was the last time HC/STD got brought up in a news post or announcement? How many times have we heard ~"We can't really focus too much on X because we can't market that and it isn't exciting enough for journalists."?
Almost none of the rhetoric is applicable to Temp Leagues. (feel free to point out anything I missed)

Again I want to bring up some of my previous points. So what if I get a perfect or near-perfect item after X years of farming? I'm not shattering the game, I'm just going to start farming for the next fucking item/build on the list. Didn't GGG want a design life of 10 years? Is 1 mirrored item in that time-frame 2 too many?
I just don't see any cause for concern, even with perfect gear in every slot the rest of the game still stands on it's own merits after that. Or is that something that GGG have zero confidence in? That line of thinking does not bode well at all.

Who among us, having "completed" a build with ideal gear, would not simply bench that character (to be played on occasion) and move onto the next thing they want to try?

Edit: I'd be extremely surprised if GGG didn't have the technology to filter when performing league migrations ;)


But, eternals made it too easy for temp leagues also. The combination of eternals + free trade was just so completely broken for perm leagues and for temp leagues. People were crafting too good items too easy, according to GGG. Regardless if according to me, according to a rando standard player or temp league player or not. According to GGG.

Why does it bother me? Other people having better items quicker shouldn't affect me.
It doesn't, I don't care what anyone has. But if GGG were to put eternals back in game, they would adjust masters, without a doubt. That would make crafting worse for a lot of people, including myself.
Casually casual.

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TheAnuhart wrote:
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Ashen_Shugar_IV wrote:
RE: Too Quick + Too Easy

For whom? The crafter? That singular person at the apex of the economy? The people who mirror items? A 6t1 item does not suddenly enable godmode...nevermind that these items only enter very few players hands. Are they statistically significant? GGG obviously seem to think so, are those outliers really that important?


For GGG. Chris said so.


But you do think Chris is right. Right?










-----

We all have experienced some of GGG's actions/stances are contradictory, especially if it's a Chris stance from a few years ago. We all say "things have changed over time" if we are against something and use the phrase "it was intended by GGG even if I don't like it" to support our pros. That's kinda funny ^^ ... GGG is an argument in discussions pro/against something instead of finding reasons that people can agree on :x
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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Last edited by kcstar#1724 on Feb 12, 2016, 11:29:43 AM
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kcstar wrote:
But you do think Chris is right. Right?


I think he was drunk to even consider the eternal orb in the first place, from his own philosophies.

It's not as simple as do I think he is right. I have to consider what other actions he'll do alongside any particular action. Looking at crafting on a wide scale, for every league and for as many people as possible, knowing that if the eternal orb was put back in there would be other changes made, then I can say, yes, he was right to remove it and right no never put it back in.

What would have been better, for the game, for all leagues and for most people, is the orb never existing in the first place and masters doing what they do now, with some minor orb adjustments. There's other beefs I have with crafting but they are not really relevant.
Casually casual.

Last edited by TheAnuhart#4741 on Feb 12, 2016, 11:33:14 AM
Bring back eternal. Kill mirrors...

The issue is mirrors. Not Eternal.

With mirrors, ONE perfect rolled item kills the crafting for this item
Without mirror, if you want said perfect rolled item you either have to buy the item or rebuild it yourself (hence dump of currency)
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TheAnuhart wrote:
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kcstar wrote:
But you do think Chris is right. Right?

What would have been better, for the game, for all leagues and for most people, is the orb never existing in the first place and masters doing what they do now, with some minor orb adjustments. There's other beefs I have with crafting but they are not really relevant.


That's something I can agree with.

... but now in a time where the damage is already dealt to all leagues and players minds, do you think "just remove et, switch 2-3 master prices" and that's it is a fine solution? Is there a place in the game where eternals could still fit? Is there a way to recreate an eternal that helps crafting without destroying an economy? Is there any possible way to limit crafting speed/simplicity without a complete removal of an orb? :/
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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Last edited by kcstar#1724 on Feb 12, 2016, 11:42:27 AM
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kcstar wrote:
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TheAnuhart wrote:
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kcstar wrote:
But you do think Chris is right. Right?

What would have been better, for the game, for all leagues and for most people, is the orb never existing in the first place and masters doing what they do now, with some minor orb adjustments. There's other beefs I have with crafting but they are not really relevant.


That's something I can agree with.

... but now in a time where the damage is already dealt to all leagues and players minds, do you think "just remove et, switch 2-3 master prices" and that's it is a fine solution? Is there a place in the game where eternals could still fit? Is there a way to recreate an eternal that helps crafting without destroying an economy? Is there any possible way to limit crafting speed/simplicity without a complete removal of an orb? :/


Oh, sure.

But that would mean calling upon tools that GGG won't use because blanket policy on any form of binding.
You could balance the eternal orb through rarity if it and anything it was used on became bound.

But without using those tools, no, there is no place for that orb in the game.

It's actually funny, as the eternal orb was the only case where GGG did break their policy.



But in a way that didn't really do anything. Other than if someone wanted to sell an item that had different affix combos eternally saved, they had to be called upon at later dates to be used as a restorer or play an initial trade tennis game with the buyer who would make his own imprints of each combo.
Casually casual.

Last edited by TheAnuhart#4741 on Feb 12, 2016, 12:06:31 PM
+1. I definitely agree that Eternals should have stayed in game instead of Mirrors.

Cheap and relatively common Eternals would make people craft their own items instead of saving up for many months in order to mirror their desired Best in Slot item. It would serve both as a motivation for people to grind + trade for currency and as a currency drainage.
We now have...

rares - you can craft, mastercraft, vaal, trade, mirror it
uniques - you can 'mastercraft', vaal, trade

vaaled rares - you can mastercraft, trade
vaaled uniques - you can 'mastercraft', trade
mirrored items - you can trade


why is there no item possible that can be crafted, mastercrafted, vaaled, traded but not mirrored due to the fact it is eternal'ed? one step between a normal item and a vaaled item. is that a possible solution for the future? doesn't solve the already existing mirror worthy items (if they make legacy eternal'ed items & legacy eternals) but it allows a possible way to have both orbs ingame? how long does it take for a noticeable fraction of the playerbase to have at least one 'perfect item'? much shorter than the life span of PoE? don't know, maybe I miss something, any thoughts?
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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