Game needs Eternals back (and here's why) |Petition|
I can't believe people are so oblivious. If you think crafting is as hard as it should be you haven't done it (and you havent spent sinificant time even trying). Please stop pretending to have even the slightest idea if it's "in a good spot". They have made mods much rarer than they were in the early Eternal days. When I rolled tyrannical on my sword it took in the ballpark of 11k alts. Do you realize that with that probability it is unlikely (even with eternals) that any of the current mirrored items would exist? It's not hard, or super hard, or extremely hard... it pretty much doesn't exist and hasn't for a long time.
IGN - Xukai Mirror Service - /1046531 Last edited by trav_dawg#1277 on Feb 12, 2016, 8:21:53 AM
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" 1/50 is probably not the right number and the fact that Eternals are only 2 Exalt was... well, discussed before. However, I think that the better solution than giving Eternals to allow for a 1/50 rather than a 1/50*1/50 (1/2500) chance would be to make the chances 1/10*1/10 = 1/100. That also makes the average rare item better and reduces the power differential. I do not understand why GGG wants the vast majority of rares to be unusably shitty. %IPD should be the most common mod to spawn on most weapons, maybe not the top tier, but at least the mid-high tiers. And yes, Mirrors and Eternals cannot and should not co-exist. So either remove Mirrors or remove Eternals. I also think that removing Mirrors is better (and increasing the chances for Eternals to drop a bit). Neither is needed if you re-structure the affix pool. The current situation is even worse, because the mirror bases still exist, and the Mirror still exists. " The solution is not Eternals though IMHO, but re-structuring the affix pool and making the high tier important mods spawn more often. Remove Horticrafting station storage limit.
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That's how GGG WANTS it, Trav_Dawg. They've always wanted it to be impossible to craft perfect, or close to perfect items. If anything, they're likely to make it even MORE impossible to do so than anything.
Your personal idea of enjoyment goes against what GGG wants for their game. |
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Perhaps. What are these forums if not the player v dev metagame ;)
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" I totally sat and put 10,800 alterations + other stuff, through a Harby 2 days ago, in one sitting. After I suddenly decided, just like that, I'd take a white harby, 6 soc, six link and roll it. These are self found orbs. I reroll suffixes on items every time I get 4 exalts, that's 4 exalts that I actually find. I'm fully aware of how punishing crafting is, how much 'effort' it can require. That's why eternals should NEVER be back and should NEVER have been in game. They trivialise crafting the perfect item. The master replacement makes that process not so trivial and actually not guaranteed, that's good. But the kicker with eternals was they couldn't be as rare as they were supposed to be, in a free trade economy, because they won't ever sell for their rarity and strength value, they will be acquired, too easily, by top end crafters and that just leads inevitably to perfect items too quick and too easy. If you want to talk about spending significant time, I can tell you about a wand I began to craft prior to masters, prior to eternals. After hundreds of hours farming alts, regals, chaos and exalts and putting them through a wand (I'd alt regal and then either chaos spam or exalt then chaos spam before scouring and returning to alts) I eventually hit a good phys wand 220 pdps + T2 lightning with a single suffix (int). While I was waiting for an exalt to drop, eternals were put in game. So now I had to wait for an eternal. 2,000 hours later TWO FUCKING THOUSAND, I dropped an eternal. I double exed the wand and got 2 shit mods. I farmed for another eternal. Another 3,000 hours later THREE FUCKING THOUSAND HOURS, 5 FUCKING THOUSAND HOURS AFTER I HIT THE MODS, 5,700 hours after I started crafting the wand, I dropped a 2nd eternal. I hit crit multi, I didn't dare exalt again without another eternal. Then masters happened and I master crafted crit chance. Wand done. The 3rd eternal dropped some 2,500 hours after that 2nd one. If I hadn't finished the wand at masters I'd have been 8,300 hours into the craft, and I'm talking about 8,300 hours not stood afk in town but killing mobs for all of it. That's the kind of power that eternals actually had, that was the rarity of them, I'm not saying they should have been that rare to not be broken, they were conversely broken as that rare without trading, but with trading they were propelled to another level of broken. Masters fill the part of eternals so much better, open to more people and without the 'guaranteed' perfect item. By guaranteed, of course, I mean that the final, 6th mod cannot be undone. Casually casual. Last edited by TheAnuhart#4741 on Feb 12, 2016, 9:12:57 AM
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" ^^ PS: Please take it serious :> Have a problem with something I said? PM goetzjam don't derail a thread. 'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. Last edited by kcstar#1724 on Feb 12, 2016, 9:18:16 AM
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Crack pretty much summed up everything I ever wanted to say on this subject and there is nothing he said that I disagree with.
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" Thats such a sob solo self found story. Now lets see here, everyone ignores temp leagues in a discussion like this. Absolutely cracks me up, this thread has went in circles so many times. " FARMABLE ORB, just let that sit in for a second. Meta mods are powerful, they SHOULD be expensive, making it from divine to exalt makes it CHEAPER! This thread has evolved to one of the greatest circle jerks of standard players not giving 2 shit about temp leagues that I have seen on the forums here. Its such a shame so little people that respond here on the forums play in temp leagues because its a clear indication that there is an over-representation of standard players and so little temp league players (let alone HC players) https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Feb 12, 2016, 9:34:39 AM
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" Where did you get that from? " Well it's already at exalts. " I know of several temp league only players that hailed the removal of eternals as the best thing since Thornton's mini caramel shortcake. I'd put money on it that most temp league players prefer the current system to the eternal system. That's probably why the thread isn't full of temp league players agreeing with the OP. LOL. Casually casual. Last edited by TheAnuhart#4741 on Feb 12, 2016, 9:40:37 AM
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" No. The point is, you are ignoring perm leagues. The rarity an Eternal Orb would have to have to make it really matter in temp leagues would make it completely broken for perm leagues, so that is simply not an option. Actually, any rarity of Eternals makes it completely broken for permanent leagues in combination with Mirrors, as has been clearly demonstrated. Make top mods less rare and stop diluting the affix pool. Helps temp leagues the most, and does not require Eternals to come back. Problem solved. Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Feb 12, 2016, 9:50:03 AM
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