Keystone Brainstorming

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Interesting wrote:
Eagle Eye
Allows you to zoom out further away

:P
Disregard witches, aquire currency.
Gollum
Removes your ability to wear gloves.
Instead you can equip 2 more rings.


Now, i personally dont have a clue which items could be swapped, but found it interesting to be able to switch out given bonusses that can only appear on gloves or boots.

Where is the gameplaychange:
You probably wont pick any further gloves from the loot.
Changing the value of items.
https://www.youtube.com/watch?v=drDs-Y5DNH8
Haven't read anything here so please forgive if this has been mentioned. In-game a couple days ago the idea came up for these keystones:

* Never Receive Critical Strikes

* Immunity to Physical Reflect

* Immunity to Elemental Reflect

(or Immunity to Reflect)
Mercenaries: 99
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
"
Lachdanan wrote:
Gollum
Removes your ability to wear gloves.
Instead you can equip 2 more rings.


Now, i personally dont have a clue which items could be swapped, but found it interesting to be able to switch out given bonusses that can only appear on gloves or boots.

Where is the gameplaychange:
You probably wont pick any further gloves from the loot.
Changing the value of items.


pretty sure they'd get sued lol
Rhabdophobia
You lose all mana and energy shield
You can only equip three melee gems
This skills can be used without mana

Master of Defense
+50% chance to block
+50% to armor
-50% to damage

I Hit Things With Shiny Stick
-10% INT
+10% STR
-33% Spell Damage
+33% Melee Damage

Master Fencer
With swords only
-15% Attack Speed
+15% Crit Chance

WE'RE GOING STREAKING
Can only equip weapons
+200% Walk speed
+50% Attack Speed
+35% Block when dual wielding.
25% chance to evade attacks

Elemental Defense
-33% Evade
-33% Armor
-33% Energy Shield
+33% Lightning Resist
+33% Fire Resist
+33% Ice Resist
Cannot be shocked, ignited, or frozen.

Insanity is overrated unless you join me in mine.
Need moar ideas. SUBMIT, FOOLS!
Fools of the Battlefield deep-INT
Provides a 10%chance to cast Flickerstrike lvl5 upon melee hit

*Fools sucessfully submitted, end of transmission*

@konfeta, why do you think we can come up with better keystones than the devs themself ? Atleast they know which code would work. What would be better to balance. ....

For me this topic only solves the tematic which areas of game the community want to be able to change with their passives.
Changing the way how to walk over different kinds of terrain. Changing itemneed. sharing altarbuffs. manipulating healthglobes. ....
I think we have covered many ?
https://www.youtube.com/watch?v=drDs-Y5DNH8
"
Lachdanan wrote:
@konfeta, why do you think we can come up with better keystones than the devs themself?

With 0.9.5g GGG included a keystone based on the idea of a Beta Member (Skivverus).
Disregard witches, aquire currency.
Yepp, but you pretty much noticed the difference between a brainstorming and beeing able to have a deeper discussion, reforge your first brainstorming and turn it as many times till it fits.

As long as we dont have some1 who is able to decide, which keystones will be picked. We are left with only beeing able to hand out rough concepts of them.

The nicest thing would be a dev showing up and saying we could need some thoughts on this in combination with "arrow-velocity", to keep the thread alive, and not (im sorry to say this, this is nothing against humans from this board) a person with a lash to enslave the others. Direction we need.

-- To stay ontopic--
Arrow Master
Your arrows can penetrate lesser solid objects like trees, but not stones.
-20% attack speed with bows
https://www.youtube.com/watch?v=drDs-Y5DNH8
Last edited by Lachdanan#4036 on Jan 11, 2012, 6:32:06 AM
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Lachdanan wrote:
We are left with only beeing able to hand out rough concepts of them.

Thats good enough for me to justify this topic.
Disregard witches, aquire currency.

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