Keystone Brainstorming
Mental shackles
+300 hp Cant use skill gems in body armor Support gems in offhand slot applys for skills in main hand slot. |
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Weapon Master
While dual-wielding different weapon types, weapon-specific passive bonuses apply to all weapons. Elemental Prism Converts 50% of each element to each other element. (meaning Fire does 50% Cold, 50% Lightning instead... dunno how to mix this with the Cold to Fire support) Reckless Ingenuity Intellect gives %evasion rating and %armour instead of %energy shield. Felt like bumping this... or should this discussion be happening in Passive Tree/Keystone Feedback? |
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Unnatural Flesh
Minions you control cannot regain life through any means. When damage would reduce the health of a minion you control to 0 from above 35%, that minion is instead reduced to 1 hp. Greatly improves the general survivability of low health minions as well as providing excellent synergy with either Necromantic Aegis or Minion Instability. Chaos Flux All damage you deal is converted to chaos damage. All damage you deal is increased by 250%. Would remove all passive damage bonuses from the skill tree and all forms of crowd control and status effects inherent in elemental damage in exchange for front-loading damage. Damage type may need to be changed to physical or it's own separate class for balance and immunity issues. Pain Link Your critical damage bonus is reduced to 100%. Any damage you deal to an enemy from sources other than Pain Link is also dealt to nearby enemies. Drawback needs further investigation. Essentially makes all damage area of effect, would make area of effect skills much more powerful. Power Overwhelming Power Charge Duration reduced by 50%. Each stack of Power Charge increases your critical damage bonus by 100% in addition to any other effects. Would better reward the usage of power charges. Number of sources for power charges should also be looked into. | |
Lesser Man
30% increased move speed 10% increased evasion 25% decreased character model size 15% increased physical damage taken Broken Body, Brilliant Mind 50% increased spell damage 15% increased cast speed 5% increased crit chance 20% decreased life 20% increased physical damage taken Glory Seeker 25% increased physical damage 15% increased attack speed 15% increased move speed Auras no longer affect you Geomancer 40% increased fire resistance 40% increased ice resistance 20% increased chance to avoid burn, chill, freeze 60% decreased lightning resistance 30% decreased minimum lightning resistance Lightning Rod 45% increased lightning damage 25% increased lighting resistance 35% increased chance increase to be shocked Flower Enthusiast +45 all attributes 15% decreased move speed Titan's Roar 45% increased AOE 15% character model size increase 10% decrease character move speed character is unable to dodge Warmongerer 35% increased attack speed 15% increased physical damage 15% increased move speed 5% life leach Character loses health at the rate of 2%total/second Auramancer's Art 35% increase range of auras 2% increase to all aura benefits auras no longer reserve mana each aura cause incoming damage to increase by 45% Biological Disaster Character's Life and Energy Shield switch places, running out of energy shield causes death Ondar's Student 75% increased critical strike multiplier 35% increased accuracy rating 45% decreased critical strike chance first strike character deals guarantees critical hit Forgotten Ritual 10% increased minion damage 5% increased minion life +3 maximum number of spectres capable of raising any non-boss body Character may only cast spectre minions spectres now reserve 10% of life and 5% of Energy shield Simpleton 20% decrease in requirements for all gear and gems -30 intelligence Atheist 75% decreased spell damage 60% decreased spell damage received Psychokinesis Equipped weapon becomes a minion that can not die Weapon uses any gems that are on it to attack Character may not cast zombies or spectres 35% increased damage taken |
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If I remember right they are still looking for a way to put avatar of fire back into the game.
Avatar of the Flame Immunity to fire damage +20% More fire damage +20 Fire penetration +20% Chance to ignite enemies on hit with fire damage Cannot deal cold damage Cannot deal lightning damage -50% Maximum cold resistance -50% Maximum lightning resistance Avatar of the Glacier Immunity to cold damage +20% More cold damage +20 Cold penetration +20% Chance to freeze enemies on hit with cold damage Cannot deal Fire damage Cannot deal lightning damage -50% Maximum fire resistance -50% Maximum lightning resistance Avatar of the Storm Immunity to lightning damage +20% More lightning damage +20 Lightning penetration +20% Chance to shock enemies on hit with lightning damage Cannot deal cold damage Cannot deal fire damage -50% maximum cold resistance -50% maximum fire resistance *This next one would only be viable if they put in a chaos damage ability* Avatar of Pandemonium Immunity to Chaos damage +20% More Chaos damage +20 Chaos penetration +20% Chance to poison enemies on hit with chaos damage Cannot deal Elemental Damage -50% Maximum Elemental resistances Avatar of Diamond Immunity to Physical Damage +20% More physical damage +20% Chance to Puncture enemies on hit with physical damage Cannot deal elemental damage -50% Maximum elemental resistances Now that those are out of the way~~ Heart of the Colossus +30% More Armour Unaffected by ANY movement speed modifiers. Ambuscade Expertise Can set up to 3 additional traps Can set up to 3 additional mines +50% trap recovery speed (*unsure on wording for this, but halves the amount of time it takes to gain a "trap charge"*) Cannot use totems Cannot deal damage with abilities yourself Mad Chemist Cannot Regenerate Mana Cannot Regenerate Life *Cannot Regenerate Energy Shield *Life Flasks now recover the same amount of energy shield as they do life +50% Flask Effectiveness +100% Flask Recovery Speed Blood for the Blood God*name pending :P* Converts all energy shield, armour rating, evasion rating, and elemental resistances into life. Cannot gain endurance charges Last edited by lagnard#3644 on Feb 19, 2013, 2:52:25 PM
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Scheduled Chaos
Strength, Inteligience, and Dexterity nodes instead add 50% of their value to all 3 attributes. This means that Strength, Dex, and Int are always exactly the same, barring gear that bolsters the stat. A +10 tax node instead gives 5/5/5 to all 3. A +30 node does 15/15/15. Overall you end up with more points. Place this in the exact middle of the tree. |
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Berserker Trance
Gain an endurance charge when killing an enemy. Whenever an endurance charge expires you lose 15% of your maximum health. (expire obviously includes being consumed by immortal call or discharge) Basically this allows you to maintain your endurance charges in combat without having to spam Enduring Cry. In return you have to limit yourself to a certain maximum number of endurance charges and have to make sure that you have enough hp to survive at the end of a fight. Alchemist Prodigy Gain a power charge when using a full flask. Using a flask consumes all of its charges. A more balanced version of the diamond flask :D |
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Agile Mind
Each 5 points of Dexterity increases spell damage by 1% (iron will for dex character) Reckless 200% increased Critical Strike Chance, 50% increased Critical Multiplier non-criticals are ignored, only deal damage on crits | |
" I have been doing a minion build without minion instability and I don't plan to ever take that keystone. I'll see how that works out, I also do not plan on taking necromancer Aegis because I'm using The Queen's Decree unique sword. Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1 Last edited by Faerie_Storm#2108 on Feb 19, 2013, 3:38:34 PM
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" Resurrecting some of the BrotherLaz's ideas cause they deserve to be said :) p.s oh man the Archon keystone needed so bad! :) Beta Member Since 2010
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