Keystone Brainstorming
Thorn Aura:
Your allies are surrounded by a shield that reflects 1% of physical damage. Would be good for a minion build and a support build. The amount is not that big to be a balance issue and would give a boost against bosses. Also nice for a tank build, as i haven't seen at all tank viable keystone's. NOTE: If this keystone was proposed before, I am sorry and please consider it as a +1 from my part. |
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Metallurgy
+15% to attack speed -15% damage +10% too all mods on all equipment Dirty Fighting -10% to damage Equal chance of the follow occurring when dealing melee damage. Hamstring: Enemy has -10% to movement speed Poison: Deal x damage for (x/10) seconds, were x is your level Stubbed fingers: Enemy has -10% to attack and cast speed Concussion: Enemy has -25% acc Insanity is overrated unless you join me in mine.
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Power attack
Deal 5% more physical damage Decrease accuracy by 100% Impervious Reduce all damage taken by 25 (flat amount) Mana Surge Whenever you cast a spell or use a skill, give 10% of the cost to the rest of the party. |
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" This needs a percentage. I only take roughly about 25 damage a hit from most normal mobs. This will make me invincible or near to it. Insanity is overrated unless you join me in mine.
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Shattering/Thundering/Searing Blows:
- Your melee critical hits on chilled/shocked/burning enemies cause ice shards/lightning arcs/flames to burst from the target, dealing x% weapon damage as elemental damage depending on which keystone is taken - Can't benefit from other elemental effects (chilled, shocked and burning) Blood pact: Your mana regeneration is increased by 1% for each % of missing health. | |
Mana Drain (one for each element)
Your physical/fire/cold/lightning skills/spells deals 75% less damage, but return 20% damage dealt as mana. Adrenaline Rush Evading an attack has 50% chance to grant a frenzy charge. Counter Blow Blocking an attack has 20% chance to stun the enemy. Thorn Increase returned damage by 200%. Concentrate -50% attack/cast speed, damage increased by 100%. PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
Fast Weaving
-25% to spell damage -25% to spell crit damage -10% to spell crit change +300% to cast speed Chain Casting After casting a spell, if you cast the same spell, you have a +2.5% to cast speed. This can increase the cast speed to at most 50%. Once you cast a different spell, this effect starts over Æther Focus -25% to cast speed +10% spell damage Your casting cannot be interrupted. Entropy Syphon 2% life leech 2% mana leech +8 life on hit +4 mana on hit +8 life on kill +4 mana on kill Insanity is overrated unless you join me in mine.
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Aura of Magic
50% more area skill effect duration 30% less area of effect radius Area skills are always centered around your character. This does not affect areas of effect created by a non-area skill. Poison Arrow, Explosive Arrow, Fireball etc are already centered around the hit location or enemy, and aren't moved. Any ability that casts in an area will center around the character, such as firestorm, curses, cold snap, lightning warp (in which case it would only warp you back to your casting location; the duration would have to be given a flat value with this, otherwise it would be abused with lightning warp's high damage). Fleet of Foot Whenever you are hit, gain 20% increased movement speed for 1.5 seconds. 10% less weapon damage. Energy Release 50% reduced energy shield cooldown reduction. When your energy shield is removed completely, nearby enemies take damage equal to 100% of your maximum energy shield. |
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" Well not like someone ever cast different spells in this game ,is more like 1 spell spaming (thats why i am bored with this game) so the keystone would be just to OP. Rather change it to cast each time different spell ,and the longer combo you do the more each subsequental cast do. The current combo would be 8 ,so lets say +80% spell dmg on last spell casted. Anyway people still wouldnt pick it ,since this game is 1 offensive spell oriented ,some flash games are better made lol. |
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Haematorrhoea
Whenever you spend Mana, your next Attack gains 35% increased damage and 10% increased costs. Whenever you spend Life, your next Spell gains 35% increased damage and 10% increased costs. Randomly either spend Life or Mana for Skills.
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Mar 9, 2012, 12:45:23 PM
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