Keystone Brainstorming
Here is some DEX base minion keystones. Some of these are prolly better as skills.
Pack Mate You gain a permanent Wolf Minion. It will be affected by anything that effects Minions It share the same stats as you. If it dies, a new wolf will appear in 300 seconds Call of the Alphas Must have Pack Mate selected Your wolves gains 10% to all stats Pack Mentality Must have Pack Mate selected You now have 3 wolf allies All wolves lose 25% to all stats Call of the Pack Must have Pack Mate selected Wolves will be replaced after 150 seconds In Heat Bows Only Must have Pack Mate selected Wolf friend(s) will attack the last enemy you hit with a normal bow attack. Feral Friends Must have Pack Mate selected All wolves gain: When ever a wolf deals damage, the enemy receive a debuff that deals X damage for 3 seconds, where X is 50% of the attacks final damage All wolves lose 25% to all stats Insanity is overrated unless you join me in mine.
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Why? why would you suggest that there be a keystone, which has other keystones affecting it, especially if they're boosting it's stats by 10% and doing nothing else. I know you want a pet class but this is not well thought out at all.
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Fortuna's Smile
Evasion only is normalized if you fail to evade an attack. *sticks out tongue* [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Feb 17, 2012, 9:18:05 PM
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Strong arms
Melee 2 handers are considered as 1 handers. Can't use weapon sockets. Dual wielding 2 handers was the first keystone mentioned by GGG. But they've never told about a drawback for it. Colorblind Socket color doesn't matter anymore. 25% item quantity. Yeah, he can't see the red things in the green forest xD. Expert All sockets are considered as linked. Can't use amulets (or/and rings depending on how you want to balance it) I'm not sure if it's good or bad to put keystones that only influence the farming side of the game, and not just the fighting side. This might be a good work around for people who don't like endless grinding. They could try 6 linked builds if they want. The drawback has to be big enough though. Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL#4590 on Feb 18, 2012, 6:20:19 AM
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Spellblade
Melee skills are being counted as spells. Character cannot use any projectile attacks. Five Any enemy hit against your character that is not dodged, blocked, or evaded deals 20% of your total life as damage to you.* *in case character has energy shield 20% of total life and energy shield combined. Disregard witches, aquire currency.
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kinda gona reword dusts idea spellblade
incantori's Paradigma Converts your %spell damage into %physical damage. +60 str +60 dex -100 int this would allow both melle and ranged witch hibrids without leaving the witch zone, price being loss of int and %spell damage, +stats to use gear/skills |
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Summoning of Ghosts
All curses skills effects are replaced by health party restore. All skill gems linked to curse skill gems have lowered mana cost by 10% and next 5% for each support gem linked. All damage is lowered by 10%. Simple You can't use support gems. Reduce skills gems requirements by 100%. Fateless +10% to all atributes. You can't use any other keystones. Last edited by Skelecross#0407 on Feb 23, 2012, 3:00:43 PM
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Greed: +39% Item Rarity, +21% Item Quantity, character cannot resist elemental damage.
Roll With The Punches: Removes all armor/energy shield, 40% damage mitigation. Siege Engine: +40% total armor, +30% additional movement speed reduction. Streaker: removes all armor, +40% additional movement speed increase. Path of Rime/Winter's Wake: You leave a lvl 1 ice wall spell in your wake. Dynamo: Lightning aura, does 1-49 lightning damage to surrounding enemies. Conflagration Your default attacks cast a lvl 1 firestorm spell. Last edited by ganjfiend#0824 on Feb 23, 2012, 5:44:21 PM
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" That literally is remarkable :) [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
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bump
Disregard witches, aquire currency.
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