Keystone Brainstorming
" I like the name Burning Both Ends for this Insanity is overrated unless you join me in mine.
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Got a few, thread is long so most have probably already been said.
Last Stand After taking a lethal hit, your HP is instead set at 1 and you become invulnerable for a few seconds. Health must be restored fully before Last Stand can activate again. Horde Decreases damage done by 25%. Increases damage done by 25% for each party member, up to a maximum of x%. Ashen Skin Causes burning to heal you. Cannot resist cold. Lightningrod Shock increases damage done. Cannot resist fire. Ice Heart Chill grants damage protection. Immune to freeze. Cannot resist lightning. Wide Sweeps Decreases damage done by x%. Attack hits up to three targets in front of you. Energy Rush When your Energy Shield is depleted, your Mana will be restored by an amount equal to your maximum Energy Shield. Energy Surge When your Energy Shield is depleted, all enemies around you will be hit for x-y lightning damage. Overwhelming Converts all damage done by you into physical damage. Brute Force Ability damage is increased by x%. Can't use Support Gems. Jinxed Doubles the critical hit chance of you and your enemies. Assault All attacks done by you and to you will land with 100% accuracy. Charge Burner Ignores the effects of all charges. Charge Distortion Reverses the effects of all charges. Dirty Fighter Reduces damage done by x%. Increases damage done by y% and critical hit chance by 100% when attacking stunned targets. Discord Gives your attacks a -1x - 3x damage modifier (your attacks may heal the enemy.) Veil of Steel Increases armor by 300%. Can't resist elemental or chaos damage. Unburdened Cannot wear body armor. Allows you to wear x additional ring(s) and y additional amulet(s). Divine Intervention Upon taking a lethal hit, has x% of restoring your Health and Energy Shield to their maximum, and increasing your movement speed by y% and damage by z%. Mana Shield Disables Energy Shield. Damage against you is depleted from your mana pool. When your mana is depleted, damage will be drawn from your health instead. |
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Bloodthirsty:
40% slower recovery from health flasks [40% slower recovery from mana flasks] 40% less life regeneration [40% less mana regeneration] 50% faster health regeneration from leech effects [50% faster mana regeneration from leech effects] Numbers can be tweaked, modifiers in braces are optional. Overall this may be hard to balance due to instantaneous flask mods. In that case, another option would be to reduce the amount of health gained from flasks — which probably makes a lot more sense anyway. "Quality over quantity dude. MANY of those are absolutely TERRIBLE. This actually applies to many people here, not just him. Think of some good passives people! Don't just spit them out like you getting paid for a job where there's no quality control. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Feb 14, 2012, 8:06:52 PM
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Master Eye
For every 10 points of INT you have, you gain 1% to item quality and quantity. Graceful Dancer For every 10 points of DEX you have, you gain 1% to movement and attack speed. Head Thug For every 10 points of STR you have, you gain 1% to melee and melee skill damage. (Cleave would be boosted, Ice Spear not) Gladiator For every 10 points of STR you have, you gain 1% to melee damage For every 10 points of DEX you have, you gain 1% to attack speed Pious Cleric For every 10 points of STR you have, you gain 1% to melee damage For every 10 points of INT you have, you gain 1% to ES Wetworker For every 10 points of DEX you have, you gain 1% to attack speed For every 10 points of INT you have, you gain 1% to Crit Chance Reflect You take 0 spell damage The caster takes full effect of spell You lose all Mana and ES Antibiotics You heal 10% health, mana, and ES when you been out of combat for 10 seconds and there is no enemies within 15 yards Aura of Razors Can stack with other Auras When ever an enemy hits you or an ally within 10 yards of you, the enemy takes 20% of the damage Aura of Good Health Can stack with other Auras You and every ally within 10 yards of you gain 250% Health regen Aura of Keen Mind Can stack with other Auras You and every ally within 10 yards of you gain 250% Mana regen Aura of Fleetness Can stack with other Auras You and every ally within 10 yards of you gain 10% movement speed and 5% attack speed Aura of the Vampire Can stack with other Auras You and every ally within 10 yards of you gain 2% Health Leech From damage Aura of the Lich Can stack with other Auras You and every ally within 10 yards of you gain 2% Mana Leech From damage Thin Blood -50% Fire damage received +50% Ice damage received You cannot be ignited Double chill duration Not freeze From Up North -50% Ice damage received +50% Fire damage received You cannot be Chilled Still can be frozen Double burning duration Grounded -50% Lightning damage received +50% Chaos damage received You cannot be shocked Cthulhu Cultist -50% Chaos damage received +50% Lightning damage received Double Shocked duration A couple of crazy ones THE ABSOLUTE DESTROYER OF CRABS All crabs fear your presence. As soon as one appears on screen, it explodes, causing 2.5X damage in a 5 yard circle around the corpse where X is your level. Expert Herbalist You take no damage You gain no experience Your Gems gain no experience Nothing will drop You unlock the Super Secret BG Techno Tracks My inspiration: http://bash.org/?471819 (Kinda NSFW. All text, but the language is foul) Insanity is overrated unless you join me in mine. Last edited by DarkRookie#0643 on Feb 15, 2012, 4:46:23 PM
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" This is an important part of the brainstorming process to understand. While there needs to be a little more quality control because of the thread setup and because it is the internet, it is inherently valuable to have a large number of ideas that are failures such that the fragments of those ideas that are successful can be built upon one-another. Even if any specific idea was poor, the idea that you have stat-scaling passives can be expanded upon. Several examples were given to give a framework to work upon. Same with weighted elemental resistances. Same with Auras. Same with packaged weapon/armor kit keystones. Even if any specific idea is poor, the existence of those ideas to further understanding of what is possible cannot be denied. Admittedly, it is almost worth it to have a 'good' thread, where people quote specific keystone proposals from other people that they liked, but that is besides this point. Blunt Initiative When using a mace, you always stun enemies at 100% health. You never stun them otherwise. Elemental Blows When using a mace, you no longer deal physical damage. All elemental damage you deal is increased 50%. Ornamental Weapon You no longer deal Weapon damage when making attacks. Attack skills have +100% Attack speed, duration, and -50% mana cost. Indirect Spellcraft Your spells no longer deal their base damage. Spells gain a +100% chance of ignite, shock, and freeze effects. Blood to Power Whenever you would recover health by flask or health-leach you instead recover mana. Gain 1% health regen per second. Fell-Blade Your attacks deal 200% damage if it would kill the enemy, otherwise they deal 50% damage. Burst-Casting Any time you would first cast a spell, you are immobilized for 3 seconds. At the end of this 3 seconds, all spells cast within the duration are finished simultaneously. +50% armor and evasion during this period. |
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Double edged shield
Your blocks don't prevent any damage but reflect it to the attacker. Best defense is offense xD Cautious technique -25% attack speed, always hit. An alternative to resolute technique, I would put it somewhere in the templar area. Adrenaline Evading provides 1 frenzy charge, frenzy charge duration reduced by 75%. An alternative to blood rage for melee rangers and something to do with evasion. Strategist -50% life -50% es +50% minion life You go fight while I hide ! xD Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL#4590 on Feb 16, 2012, 11:41:57 AM
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Artic Armor
10% chance when being hit to cast level 10 ice nova (no cast time). Brute Bash Critical hit with two handed meele weapon cause explosion on hit. This explosion deal dmg equal to the attack that crited in medium area and have strong knockback. Critical rate and damage reduced by 30%. Counter Crush When you loose over 25% of your totall HP from a single hit ,your next attack is guaranted critical hit with 40% increased critical damage. Demon's Dart For each enemy attacking you ,your chance to evade increase by 4%. Armor and Energy Shield reduced by 50%. Elemental Edge When attacking with sword ,axe or dagger there is small chance to cast random spell. Foil Flurry When wearing foil type weapon ,your first attack on opponent deal 50% bonus damage. Your first attack cant critic. Great Gift Increase all skill gems level by 1. Reduce gems expriance gain from 10% to 6%. Holy Helper When your HP drop down to 20% ,summon an angel to fight by your side for 30 seconds. This effect can occour once per 300sec. Inner Instinct Grants night vision ,also minimalize reduced vision effect due to low HP. Jungle Jester Interaction objects (boxes ,chests ,barrels etc.) cause fear to nearby animal type enemies when used by player. Knuckle King Increase damage with claw type weapons by 20%. Reduce damage with any other weapon types by 20%. Lich's Lair Increase amount of maximum summons of Raise Zombie skill by 2. Each time you use summon spell ,you summon 2 mobs instead of 1 (even from one corpse ,also wont raise monsters above your cap). All summons that wander off your vision range are automaticly unsummoned after 4 seconds. I will try to add more later ,need to finish this list :P Last edited by herflik#4390 on Feb 16, 2012, 1:40:00 PM
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QQ Power: Gain 50% stat bonus when Chris logs into your realm.
Last edited by darkcoug#7799 on Feb 16, 2012, 1:58:37 PM
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" Lets add to that: Teh Button is Pushed If you are logged into the game, and one of the Devs start the 'Restart Realm' process, your character will get a permanent +10% to all stat once the restart is finished. Insanity is overrated unless you join me in mine.
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I'd like to see some really unique keystones for really out there builds.
Aegis of Thorns Thorn Effect bonuses are multiplied by 8. ----------------------------- (going along with AoF, cannot be taken with one another) Avatar of Lightning You take 50% more Lightning Damage. Every Physical Attack generates a Lightning Charge, upon reaching 6 Lightning Charges, the player's next attack chains to up to 10 additional targets at 33% Damage. Avatar of Frost Cannot Resist Fire Damage. 25% chance on taking Damage to Chill enemy and deal 5% of their Maximum HP in Frost Damage to them. ----------------------------- Guardian Angel Upon taking more than 20% of your Health in one attack, You gain 50% more resistances and armor for 4 seconds. For the next 4 seconds, your resistances and armor are lowered by 25%. Guardian Angel cannot occur more than once every 8 seconds. Illusionary Physical attacks made against you have a 5% chance to summon an illusion of you with 300% of your Maximum HP. Your illusion will pull threat of those around it. Upon illusion death, enemies gain 1 charge of Frenzy. Woodland Beasts [to go along with Iron Grip, a strength based arrow/wand build] Projectile attacks have a 5% chance to summon a beast to your side for a brief duration. Beasts' armor, health, and damage scale with your strength. Maximum 3 beasts. |
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