Keystone Brainstorming
Opossum
The attack/spell/dmg/dot (whatever) that would have killed you, doesnt kill you. instead you play dead for the next 10 seconds unable to move or attack in any way. Cannot use Flask either. HP & Mana only regenerates by your reg-rates. This ability will be disables for the next 10min. All your DmG is reduced by 10% for the next 4min due to the theatric spectacle you just performed. --------------------------------------- would be a great assurance for HC players, maybe to good? the after-fx shouldnt resett from town-visit. ...but more a fun-suggestion at all :D excuse my english - i am from sauerkraut & bratwurst land ;)
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Who dat? Who dere? -- Whenever you block or dodge an attack, the attacker seeks out a new target. (That is, if you have minions or party members around, it may switch to them; if you're the only one there, the new target will still be you.)
Desecrate the Bodies -- Whenever you destroy or consume a corpse (i.e., by turning it into a zombie), you get 30% increased physical damage for 5 seconds. Add Injury to Injury -- Your attacks against enemies afflicted by status ailments cannot miss, be blocked or evaded. +10% increased self-ailment duration. Showoff -- Your Enduring Cry now also moves all enemies in range towards you, modified by your knockback distance. ------
"And 'Do what thou willst' shall be the whole of the law." -- Aleister Crowley "First, love; then, do what thou willst." -- St. Augustine "Whatever is done out of love always takes place beyond good and evil." -- Friedrich Nietzsche |
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Nosferatu's Curse
50% of Spells Elemental Damage is converted to physical Damage. Your max HP is Doubled(or Int gives xHP per point). All Energy Shield is removed. 2% HP Degeneration Above 75% max HP. 1% HP Degeneration Above 35% max HP(Stacks with above line). You can Learn Blood Magic Keystone. :p |
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I think you are trying to pack too much into one keystone. Keep them simple, yet gamechanging.
Explosive Ointment Your Zombies explode on touch. Maximum number of Zombies becomes one. ![]() Disregard witches, aquire currency. Last edited by dust7#2748 on Feb 12, 2012, 2:40:40 PM
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probably right, still fun tho.. :p
Cowardice +50% run speed for 4s when you receive a critical hit. Vex +50% physical damage for 10s when you receive a critical hit. |
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Gambling Man -- You always crit (except when blocked or evaded). You are always crit (except when you block or evade).
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"And 'Do what thou willst' shall be the whole of the law." -- Aleister Crowley "First, love; then, do what thou willst." -- St. Augustine "Whatever is done out of love always takes place beyond good and evil." -- Friedrich Nietzsche |
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Bobo's Luck
20% chance of doing double damage when doing a critical hit. 20% chance of doing no damage when doing a critical hit. 20% chance of receiving double damage when receiving a critical hit. 20% chance of receiving no damage when receiving a critical hit. (bobo translates to jester portuguese>english) alt version: when striking a critical hit flip a coin.... Last edited by ziiion#1960 on Feb 13, 2012, 2:24:53 PM
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Who Dares, Wins
You only hit with critical strikes +350% Crit Damage +20% Overall Crit Chance Blood Brothers You gain +5% melee damage for each person in your party with this passive Learned Brothers You gain +3% spell damage and -3% to spell mana cost for each person in your party with this passive Forest Brothers You gain +5% range damage for each person in your party with this passive Honing 50 Charges Each attack uses a charge +25% to attack damage and speed while charges are available Lose effect when out of charges. Returning to Town refreshes charges BUFF Big Ugly Fat F****** You can not use waypoints or Portal Scrolls You gain +1% to every stat for every 5 minutes you spend away from town Parallectric Feedback When every you are hit with a spell, a 1 yard nova goes off around you dealing the same damage you just took Undertaker You gain the skill 'Scavenge' This skill cost 5 mana. Cast speed is Instant This skill targets only corpses. Destroy a corpse to get another drop chance. Culling Strike You gain Culling Strike Eviscerate You have a 10% chance of causing a bleeding DoT. This will last 5 seconds, dealing up to 33% of Enemies health. Æther Instability You have a 25% chance of a spell failing. Instead you cast a 3 yard nova that deal the same damage. Marathon For every 20 seconds spent running, you gain +1% to moment speed Small Pockets Enemies only drop currency items and never equipment. Drops occur at same rate Radioactive Whenever an enemy is within 1.5 yards, they take chaos damage that equal 1% of your health each second -50% to health Flat of the Blade -50% attack damage Always Stun Standard Bearer +7.5% to all stats Monsters will attack you before teammates and/or minions Monsters have +5% to all stats versus you Rest You gain the skill 'Rest' This skill cost no mana Cast speed is Instant Fully recover Health and Mana Add charges to flasks until half full Gain 'Well Rested' buff. All stats +2% and +50% to EXP gain for 5 minutes Can only be used if all is cleared of Monsters Quick Learner +33% self EXP gain -25% Gem EXP gain Infuser +33% Gem EXP gain -25% self EXP gain The Final Countdown You gain the skill 'The Final Countdown' This skill costs all your mana when full Cast speed is 3 seconds You receive a buff called the 'The Final Countdown' with the following effects -You fully recovery health, mana, and ES -All flasks empty and cannot be recharge -You cannot recover health -You receive +250% to EXP gain -You receive +25% to item quantity and quality to drops -You die after 60 seconds Do you have what it takes to get more EXP than lost. Not a hardcore keystone, but not everyone likes HC Insanity is overrated unless you join me in mine. Last edited by DarkRookie#0643 on Feb 13, 2012, 5:29:31 PM
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really should be a way to delete your posts
Insanity is overrated unless you join me in mine. Last edited by DarkRookie#0643 on Feb 13, 2012, 5:02:24 PM
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Infused Weapon
When you cast a spell, your attacks gain 60% of the damage of the spell as extra damage for two seconds. 40% reduced attack damage. Poison Heart 25% of your physical damage is added as chaos damage Your maximum health is decreased by 20%. You cannot regenerate health. Flight Your movement speed and evasion rating are increased by 10% when hit, stacking up to three times. Your damage is reduced by the same amount. |
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