Keystone Brainstorming
EDIT FAILED, IGNORE THIS POST. O.o
Last edited by korosuu#7678 on Dec 30, 2011, 11:53:16 AM
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" True true, I just like to discuss things further :) |
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" Reminds me of an ability from dragon age... as a passive ability I feel like it would be too good to have "significant damage reduction against all other attacks" Obsession Reduces damage of characters AoE spells and AoE abilities by 10% When attacking single target with default attack or single target abilities; add 7% damage reduction from all other physical attacks add 5% damage increase toward focused target once again...I know the parameters and all are modifiable and its more about the idea of the ability... still though, just handing out my 2 cents =) Last edited by korosuu#7678 on Dec 30, 2011, 11:54:21 AM
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" Single target. Increased damage. Obsession. |
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Dominator's Curse
You lose 10% health for each summoned minion, but you gain 25% Elemental resistance Ethereal Protection Triple your Energy Shield. Half your life pool. Flasks refill 10% slower. *maybe a bit on the negative side, but triple energy shield >.> Shield Bash While melee attacking, you have 30% chance to stun an enemy, if you have a shield equipped. Protector's Pact Double your armor. Half your move speed. 15% more elemental resistances. Berserker Double your damage. Half your defense/armor. |
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ARROW THROWING PASSIVE TIME!
Defensive Archery Aim for the LEGS! Do less damage per hit, but every hit slows enemies. This is a neurotic compulsion, obviously, your character really focuses on aiming at the legs and becomes real good at doing so, but becomes a nervous wreck when shooting any other part of the body. Bouhahaha, internal game logic preserved! Splinter Shot -50% total damage. Your arrows shatter on impact, hitting enemies around them with high velocity fragments. Longbow Master Decrease attack speed. Apply a damage bonus to arrows per strength point. I want to see Marauder archers make proper use of their sexy musculature. Overdraw Technique Holding down the mouse button now causes you to overdraw the bow for a dramatic damage/penetration bonus. Bonus proportional to how long you hold down the mouse button for. I think the loss of "hold down button for continuous attack" is going to be a downside in and of itself, no? Tee-hee. Toxic Warfare -25% total damage. Half of your arrow damage is now over-time poison damage (chaos damage). Enemy arrow-ridden corpses become repositories of virulent diseases - you now re-use the arrows from their bodies for greater potency of your poison damage. In gameplay terms, this means when you walk over enemy bodies with arrows in them, you gain a short duration buff that dramatically increase s the poison damage component of your attacks. Sniper You gain a damage penalty with bow attacks up close and gain a damage bonus when enemies are further away from you. Focused Archery Reduces your base critical hit chance to zero. You slowly gain an increasing base bonus to your critical hit chance and damage multiplier when undamaged x seconds. The buff is wiped out when you take any damage. The idea is to reward perfect kiting with excellent critical hits rate and damage, while punishing sloppy play. Now, to take a page out of DnD for the Arcane Archer prestige class... An idea for a gateway keystone passive: Arrow Enchanter Reduces total bow damage by 50%. Converts Intelligence aligned projectile Skill Gems into bow based attacks. For example, Fireball is now an enchantment of your arrows - when casting Fireball you shoot arrows that apply the fireball effect upon hitting a target. What this does is create an accuracy based spellcaster class with a bow. While it saddles the act of spellcasting with an accuracy roll and forcing you to use attack speed for offensive spells at the same time as using spell cast speed for utility spells, it conveys a limited damage bonus from your weapon to create a potentially powerful offensive hybrid. This could be a gateway to passives such as: 1. Triggered Chaining - hitting a target with a projectile converted skill now chains that effect to a random nearby target. For example, hitting someone with a Fireball enchanted arrow casts a fireball effect both at the target and casts a secondary Fireball at a randomly chosen nearby Target. 2. Destructive Enchanting - converts non-projectile offensive Intelligence aligned skill gems into "an on next hit" buff effect. Limit of 1/2/3 buffs per point. For example, if you cast Frost Nova, you it is stored as a buff that will be released by your next regular attack that hits a target on that target. If you max this out, you can store three Frost Novas, or maybe a Frost Nova with a Firestorm and something else, etc. 3. Summoner Enchanting 4. Curse Enchanting 3 and 4 are analogues to 2. Store up curses or summon effects. Basically, the idea is to create a more complex spellcaster/archer hybrid with a single prestige class. Primary negative is having to focus on both bow and spellcasting passives as well greater complexity in attack decisions; primary benefit is a whole buttload of tactical options and hybridizing physical/spell damage. Imagine storing up an alpha strike of multiple AoE nukes at once (way less DPS if you try to do this multiple times in a single fight, but a great way to start a fight); or storing a few emergency defensive spells on your auto-attack in case the fight goes south and you need an instantaneous array of defensive effects up now now NOW! Alright, I think that's enough for now. Burned way too much time on this lulz. " But, it should be powerful. I don't think keystone passives need to be minor statistical adjustments, that's boring. I know that some people really like the idea of single target focused fighters, the play style of dismantling a large group 1 by 1. Hence a keystone that weakens your ability to kill many enemies at once with a dramatic damage penalty on all your AoE attacks, but gives you an opportunity to wade into a mob of enemies and take them down 1 by 1. Last edited by konfeta#2391 on Dec 30, 2011, 12:32:43 PM
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Hand of King Midas
-You get a yellow-aura-effect -Every groupmember gets a even share of your IIR and IIQ -You consume double the flaskcharges https://www.youtube.com/watch?v=drDs-Y5DNH8
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Dexterous Mind You gain mana from Dexterity and reduce Intelligence by 50%
Reckless Attacks increases you critical hit chance by 150% and reduces your chance to hit by 20% |
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????
Reduce amount of usable sockets in an item by 1(the last one is always the blocked one) Reduce mana cost of all skills by 33%. ???? Incrase critical chance by 100% ,also incrase critical chance of enemy attacking you by 50%. ???? Increase total damage by 20%. Reduce total armor and resistances by 10%. ???? Increase EXP gain by 40%. Each time you die ,you loose all EXP for the next lvl. (you die at 99% ,you go back to 0%) ???? Remove armor ,energy shield and evasion. Grants 100% resistance to chaos dmg and increase all other resistances by 50%. Increase HP by 10%. ???? Reduce all resistances by 30%. Your attacks ignore armor of enemy. ???? Remove evasion ,it can be only gain by using this skills. Each time you do succesfull strike you gain 3% dodge chance for 4sec. Stack up to 25times. The stack is reduced by 10 each time you are hit by enemy. |
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I liked three suggestions:
Revenge, Berserk and Troll Skin Except that Troll Skin should give fire vulnerability as drawback. My suggestions; Close Body Imune to all reflect damage Eagle Eye Allows you to zoom out further away "It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload. Last edited by Interesting#4599 on Dec 31, 2011, 1:41:24 PM
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