Keystone Brainstorming
" I posted this earlier: " I think it fits in with what you're looking for - it has a clear upside (reduced physical damage taken, increased spell damage dealt) while having a small downside (-15% physical damage dealt) and a situationally devastating downside (+33% spell damage taken). And a nice little no-clip as flavour. You could definitely tweak the numbers, but I REALLY want no-clip. Feedback time! " Let's start with Minion Instability. I like this because it makes my minions explode. " 1. If your minion stays alive, you win because hey, it's still standing. If your minion dies, it takes everything with it so hey, you win again. You can always summon more. 2. I don't know any summoner builds that don't take Minion Instability. If it had some downsides, such as reduced damage (I hate posting this, but for the sake of balance...), reduced life, increased attack speed (reflecting the fact that they're unstable) and had a countdown once they reached 35% life before they explode - say 5 seconds? - there would be incentive to get it and valid reasons not to. 3. I don't need to get +minion life or anything like that. I use +minion damage so they do more damage, but that's it. If I got +minion life it would take longer for my zombies to explode, which I don't want. " Have you actually decided what these are going to be? It is OK to bounce your ideas off us before putting them into alpha/beta so we can catch stuff like Chaos Inoculation before it gets put into the game (+20% energy shield was extremely low considering you lose all your HP) " As mentioned above, I'd love to hear some of these. We can refine them for you! :D IRON MAN Last edited by Dreggon#7708 on Jan 11, 2012, 8:50:02 PM
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"1) No, if your minion dies you get nothing. If your minion is reduced to less than 35% life without dying is the point at which it explodes. 2) I effectively reduces the life of all your minions by 1/3, since that's the point at which they explode (assuming they aren't taken from above 35% to zero in one hit). So the drawback is in the form of lower life, or at least less survivability of the minions. I certainly think we'll be seeing some non-unstable minion builds around Necromantic Aegis, but it may be that the balance on the explosion damage isn't right yet and it's too powerful. 3) Minion life would also mean they dealt more damage when they did explode :P "Some of them can't be refined :P Those which have a chance to be refined I suspect we'll keep to ourselves and maybe the alpha forums in case we can make them work. | |
let's see for a caster.
- Add "insert an effect" when your health is at it's max. - When your energy shield hit 0, deal 33% of your max energy shield to everything in a 15 yards radius per element ( 33% light, 33% frost and 33% fire, all of which are affected by spell damage). - Always crit, never die (ok, that's a troll suggestion :P) - All your spells are also considered frost spells in addition to their current element, secondary effects cannot be applied. - All your spells are 100% bigger (not radius, bigger graphic. This would make a fireball have a easier time to land and explode on multiple enemies, same with spark, ice spear and so on) Last edited by Faerwin_#7149 on Jan 12, 2012, 12:08:22 AM
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"What do you actually mean by this? | |
Let's say you cast a fireball.
The fireball is considered a frost and a fire spell. Meaning it will deal both elements and benefit from + fire damage nodes and from + ice damage node. Wouldn't benefit twice from spell damage node though. If you played world of warcraft, think frostfire bolt. |
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So how do you guys review these masses of suggestions? Hold a general tea time meeting while reading the entire list?
Anyways, moar spellcasting: Energy Drain Critical hits no longer do extra damage. Instead, you gain a buff based on the damage that-would-have-been-dealt (capped at damage dealt to single target). Additional crits before expiration of the buff refresh duration, and if higher value, replace the bonus. Buff: well, lol, anything that can be thought balanced. I was thinking effectively an array of bonuses such as -% skill cost, or +% mana regenration, +% spell damage, +% cast speed, etc. Basically, what a fully stacked power charge build would have. Of course, this is a passive that would make sense if charges were reworked to do something more interesting/unique. Aura Conceptually, replace a spell school with an aura. You give up the ability to use gems of a particular element alignment, in exchange gain an aura effect. Ex: Cold: Chills all enemies within x meters. Lightning: Incrementally drain enemy resists as long as they are within range (for example -3% elemental resists per second). Fire: Deals % of max life per second. I think the downside to such a skill would be more point investment of being buried in some corner; at least until more skill gems are added and losing some of the more utility oriented elemental skills hurt. Elemental Balance Every elemental damage spell now evenly splits its damage into 3 elements. So, Cold snap would do 1/3rd of its damage as fire, 1/3rd of its damage as lightning. Downside is lessened effectiveness of status effects and single elements % damage gear. Geo-Witchery Elemental Crits now apply a status effect to the patch of ground under the victim instead of on the victim. Increased by +AoE. Last edited by konfeta#2391 on Jan 11, 2012, 9:26:24 PM
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I got a couple of ideas for ranger keystones.
Grapeshot Doubles the amount of arrows fired Reduces attack speed by 50% Going Ballistic Arrows have an additional 25% chance to cause knock-back Accuracy cannot exceed 80% |
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" IM and shared documents tend to be used for these kind of discussions. So IMing an idea of interest to someone else to see if they have a positive reaction, and then adding ideas with some legs to a common document for more comments, and looking at later. | |
Hmm. "ideas with some legs."
Quick question before I accidentally wall-of-text-crit another such concept, would "Keystone Passives as Gateway Passives" qualify as an idea that has a chance of being develops; or should I just worry about regular one point keystones? Speaking of which: Doppelganger Reduces total HP and Energy Shield by 75%. Spawns an invulnerable, untargettable copy of your character controlled by an A.I. that casts the spells bound to your left and right mouse button. Depending on quality of the A.I. script, may or may not need an additional penalty. Otherwise, an extreme trade off in terms of defense for sake of a phantom that boosts your firepower in an uncontrollable fashion. Last edited by konfeta#2391 on Jan 11, 2012, 9:49:32 PM
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Here's some random archer keystones...
1) Sniper - Significantly lower attack speed - Significantly more damage - Cannot have any additional projectiles A build that would require either stacking damage so 1-shot kills and +piercing to handle groups. Critical hits would be more significant too which I think is lacking for most bow builds. You'd want a value range that is significant (like at least 50%/50%) but could go lesser or higher based on your needs to balance. 2) Skirmisher - You can fire bows while moving - Arrows have 50% range Not sure this is entirely possible given animation requirements. The basic idea is it forces you to get closer but you are more mobile with your attacks. Another option is the attack animation speed is 0 or instantaneous but keep the rate of fire normal. 3) Jungle Archer or Needler -Critical hits with a bow poison -Mobs affected by poison take 50% damage The build would focus on either using poison arrow to keep mobs poisoned or high critical rate to poison that route. Less "spray and pray" and more conscious attacking as a bow user. It'd also be kinda neat if 50% of your damage was converted to a poison DoT which had a small bonus (so 50% of your total gets 25% bonus damage but occurs over a duration). This build then would kind of focus on hitting everyone at least once to land the poison so it could tick away over time - lots of controlling with curses but high damage. So technically you could have all 3 combined, all separate, or no need for any of them :) Hopefully that matched your requirements... |
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