nothing is valuable anymore

"
Ruefl2x wrote:
"
RestInPieces wrote:
instant-gratification


some1 said it, HAIL KUDUKU!


I am a casual too, I have a job don't have much time to play and I try to go out when I can. I have a cousin sitting on her ass all day long that switches games every few days and always whines if she can't "complete" a game because it takes "too long" and wants to be gratified instantly while I enjoy long term goals.

It is only going to get much worse. If the game's economy is "ok" now (for some), it is going to be a "free for all" pretty soon. Might as well give us a character editor and give us everything for free at character creation. Surely the game is not the PoE I once loved and it can only get worse.



"
brunorealm087 wrote:
ggg should delete standard

Might as well keep it as a test league - most use it for that already anyway.

Only way I would enjoy the game now is new hc/sc leagues without all these stupid economy inflators like divination cards, dumping stashes from temp leagues with crazy bonuses etc which only serve to make things more easy to get.
Last edited by RestInPieces#6294 on Dec 31, 2015, 9:19:29 AM
"
RestInPieces wrote:
... Only way I would enjoy the game now is new hc/sc leagues...


This is the only way I play the game. It's the way I started back with Nemesis and Invasion, and the way I've always done it. Standard bores me. I don't value my amasing wealth in Hardcore. That's all crap for theory crafting.

Only the HC challenge league do I consider the actual game.
"
DragonsProphecy wrote:
"
RestInPieces wrote:
... Only way I would enjoy the game now is new hc/sc leagues...


This is the only way I play the game. It's the way I started back with Nemesis and Invasion, and the way I've always done it. Standard bores me. I don't value my amasing wealth in Hardcore. That's all crap for theory crafting.

Only the HC challenge league do I consider the actual game.


I want new hc permanent league though... I don't want to keep playing 3 month leagues and get my character "deleted" afterwards... But with steadier economy and not 90% of the people going to the temp leagues when they start. Standard is way worse but even hc is bloated like hell.
"
RestInPieces wrote:
"
Ruefl2x wrote:
"
RestInPieces wrote:
instant-gratification


some1 said it, HAIL KUDUKU!


I am a casual too, I have a job don't have much time to play and I try to go out when I can. I have a cousin sitting on her ass all day long that switches games every few days and always whines if she can't "complete" a game because it takes "too long" and wants to be gratified instantly while I enjoy long term goals.

It is only going to get much worse. If the game's economy is "ok" now (for some), it is going to be a "free for all" pretty soon. Might as well give us a character editor and give us everything for free at character creation. Surely the game is not the PoE I once loved and it can only get worse.



"
brunorealm087 wrote:
ggg should delete standard

Might as well keep it as a test league - most use it for that already anyway.

Only way I would enjoy the game now is new hc/sc leagues without all these stupid economy inflators like divination cards, dumping stashes from temp leagues with crazy bonuses etc which only serve to make things more easy to get.


1) The stupid economy inflators, as you call them, are a product of people who supported the game financially. Without them, you wouldn't even be playing this game. The divination cards are here for those who seek to play self-found.

2) What is wrong with many items being "free for all" in a permanent league? Standard is considered a huge playground for nostalgia purposes. I like it because you can replay all your old characters there. And the most powerful twink items in standard are def. not free for all.

3) Why dont you play the challenge leagues? All the challenges are in temporary league. Remember that this game is an action RPG but many consider standard league as their personal MMO-hub.

4) Why do you need new permanent leagues when you got the temporary leagues?
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
All of you guys bellyaching about the 'economies of Wraeclast' could easily solve your own problems by playing independent of the economies.

According to some of the high hour NL guys, the T1 gear is raining from the sky now, so it shouldn't be TOO hard. Am I right?

:)
"
Reinhart wrote:
1) The stupid economy inflators, as you call them, are a product of poor decision making at GGG who only wanted a thinly veiled cash grab. Without them, you wouldn't even be playing this game. The divination cards are here for those who bot becuase the drop rates are not realistic to human time scales.


Fixed!

C'est si bon!
"
Reinhart wrote:
"
RestInPieces wrote:


I am a casual too, I have a job don't have much time to play and I try to go out when I can. I have a cousin sitting on her ass all day long that switches games every few days and always whines if she can't "complete" a game because it takes "too long" and wants to be gratified instantly while I enjoy long term goals.

It is only going to get much worse. If the game's economy is "ok" now (for some), it is going to be a "free for all" pretty soon. Might as well give us a character editor and give us everything for free at character creation. Surely the game is not the PoE I once loved and it can only get worse.



"
brunorealm087 wrote:
ggg should delete standard

Might as well keep it as a test league - most use it for that already anyway.

Only way I would enjoy the game now is new hc/sc leagues without all these stupid economy inflators like divination cards, dumping stashes from temp leagues with crazy bonuses etc which only serve to make things more easy to get.


1) The stupid economy inflators, as you call them, are a product of people who supported the game financially. Without them, you wouldn't even be playing this game. The divination cards are here for those who seek to play self-found.

2) What is wrong with many items being "free for all" in a permanent league? Standard is considered a huge playground for nostalgia purposes. I like it because you can replay all your old characters there. And the most powerful twink items in standard are def. not free for all.

3) Why dont you play the challenge leagues? All the challenges are in temporary league. Remember that this game is an action RPG but many consider standard league as their personal MMO-hub.

4) Why do you need new permanent leagues when you got the temporary leagues?


1) GeorgAnatoly fixed it for you above. All these temporary untested imbalanced extreme item sources in the temporary leagues were the main inflator. For example in tempest I wasted 10 id scroll tabs the items were so many it was unreal. And all these stashes are poured to the permanent playgrounds.

Other inflators are superficial ways to increase item drops and constant nerfs to drop rates and difficulty all because some people are spoiled and just want "everything". Even if I am casual I could live with some items being just a very long term goal or even a dream and never cried that I not everything was within my reach. Spoiled insta-gratification people is the word.

2) That explains it all. You just want a happy-free-for-all playground - I want a game. Nostalgia purposes? What are you even talking about. I want a game in which my characters are not deleted. Not a freakin playground used as a dumping ground for temp leagues.

3) As I said above I don't want my characters "deleted" after 3 months. I am a casual sometimes can't play for a week, at 3 months I may be enjoying the game at its peak and then BOOM dumped into the bloated playground.

4) Explained above. I am sincerely hoping that Grim Dawn, Blade and Soul and Ark (The h&s) have half the features and complexity of PoE so I can like one of them enough to switch to it because, even if I like this game a lot, that 3 month system is just not enjoyable for me.
Currently my only joy in PoE is theorycrafting builds and testing if they are working.
If everything is cheaper its easier to do it. Totally ok with it.

Problem begins to exist when the build to work reauires some specific gear like BM multimodded 6l axe. Then you see its almost impossible to get it other way than "trading like a fuktard rabbit", which makes the game boring at least for me - making me quit it.

Only fast currency circultion thats currently happening is at the start of new leagues. But there is plenty of guilds and ppl that monopolize market in first 2 weeks by inflating exalts and then cashing in to other currency. Every past league was the same:

1) Lightwoods and his gang monopolizes the market
2) Squize all currency from start to first month
3) Devalueate exalts in next 2 months
4) Buy everything valueable before going to standard
5) Sell everything on standard for multiple exalts
6) Convert supplies to forum-gold for the next chellenge league

I know plenty ppl do similar stuff currently thats why economy in new Softcore Chellenge leagues is so fucked up every time.
But its GGG fault for not creating self regulating market. Market that can easly be monopolized by even single person.


After a while we end up in situation where everything is either worthless or not obtainable by average player.

Solution for lazy ones:
1) Trade mad on start of the league and convert everything into fusings.
2) Come back in last month of the league where everything is pretty worthless to enjoy any build.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
RestInPieces wrote:


4) Explained above. I am sincerely hoping that Grim Dawn, Blade and Soul and Ark (The h&s) have half the features and complexity of PoE so I can like one of them enough to switch to it because, even if I like this game a lot, that 3 month system is just not enjoyable for me.


-Grim dawn already has a lot more features/content and similar (if not more) level of complexity.

-Blade and soul is an mmo so it has a lot more content than poe. Im not sure about the "level of complexity" in BnS though. It uses a combo mechanic with it's skill system but i guess that each class will have its meta (which is HEAVILY the case in PoE) (i havent played that one though, so i cant be sure)


Spoiler
for many reasons already stated in the forums for 3 years straight now


Spoiler
dont quote waiting for a reply.
Last edited by S3ph1r0th#1392 on Mar 5, 2023, 7:03:24 PM
"
eragon1111 wrote:
Currently my only joy in PoE is theorycrafting builds and testing if they are working.
If everything is cheaper its easier to do it. Totally ok with it.

Problem begins to exist when the build to work reauires some specific gear like BM multimodded 6l axe. Then you see its almost impossible to get it other way than "trading like a fuktard rabbit", which makes the game boring at least for me - making me quit it.

Only fast currency circultion thats currently happening is at the start of new leagues. But there is plenty of guilds and ppl that monopolize market in first 2 weeks by inflating exalts and then cashing in to other currency. Every past league was the same:

1) Lightwoods and his gang monopolizes the market
2) Squize all currency from start to first month
3) Devalueate exalts in next 2 months
4) Buy everything valueable before going to standard
5) Sell everything on standard for multiple exalts
6) Convert supplies to forum-gold for the next chellenge league

I know plenty ppl do similar stuff currently thats why economy in new Softcore Chellenge leagues is so fucked up every time.
But its GGG fault for not creating self regulating market. Market that can easly be monopolized by even single person.


After a while we end up in situation where everything is either worthless or not obtainable by average player.

Solution for lazy ones:
1) Trade mad on start of the league and convert everything into fusings.
2) Come back in last month of the league where everything is pretty worthless to enjoy any build.




I wish I disagreed with everything you said, but I dont, sadly :(


right now Im still playing talisman, but Im not mfing because I want to play a build I enjoy playing, and that means I basically get no loot, and because the only way to get currency worth having is to trade loot like a crazy person 10+ hours a day thanks to currency not dropping that means the whole thing feels like a total waste of time. I can barely bring myself to log in and play a map right now. Arpgs are about playing yes, but also about finding exciting things and progressing. Right now for me its play a few maps, vendor the lackluster amount of rares and the odd shit tier leveling unique that drops when you dont magic find, convert it all into fusing, use those 6 or 7 fusing on a chest, it obviously doesnt 6 link which is what Im attempting to do. So I consider playing a few more maps, realise its just a total waste of time, log out of game and come and browse the forums.

I feel like the game just isnt rewarding, at all, I cant bring myself to hate my life for weeks on end mfing 10 hours a day any more. Even if I did the items I used to find and sell for 10-20 exalts each are now worth 1 exalt, and no I dont find 4x as many, actually because Im not running a pure mf build that I hate playing I dont find any of them where I used to find quite a few. I used to find 2 or 3 exalts a week every week, now its like 3 every 6 months. So 4x as many mjolners drop, theyre worth 1/16 of what they were worth, I now find less of them and the exalts, which is what I actually want dont drop either.


I cant help it, i just feel totally jaded and disillusioned with the reward structure in this game atm and its just zapped all my will to play. I really wish it wasnt so and Im not saying theres a clear cut case of something specific thats terrible and could be changed to make the game feel wonderful, but right or wrong, for better or worse, for whatever reason this is how I feel about the game right now and Id be lying if I said any different.


I noticed a sort of destructive spiral with diablo 3. When they increased the crafting mat drops it was alright, cause you just wasted them on crafting then farmed more and it went on and on and kept you going, you could actually self find enough materials to do something worth while and that was very motivating for doing that next run, playing that next hour because that hour held value. But when they kept buffing unique drops and rare drops it was a totally different thing, a horrible thing. Its like the more that dropped the more you wanted to drop, and the less valuable to you any of them became, so the more of them you needed to find to get the few things that felt valuable to you. I dunno if Im explaining it right but I used to play that game, find 4 uniques in a day and be happy, when it got to the point where I was finding 4 per run I wasnt happy and oddly it felt like i wasnt happy because not enough were dropping. Id do a run and only get 2, that felt utterly shit, even if I got my average 4 I felt like I needed to find 8. I dunno, its like so many uniques started dropping that they stopped feeling like uniques and started to feel like unqiue shards, like now you needed to find 20 of them to get the value you felt before when you found 1, so the fact you are finding 10x as many as before didnt matter. In a weird way it felt like you went from finding enough to finding half as many as you wanted/needed, obviously needed in an arpg is a bit of a lol idea in terms of your build most of the time but needed in order to feel rewarded for you time in a manner that made you want to keep playing.

I dunno if i really explained all that right, it doesnt feel like I got across exactly whats in my head there, but regardless I just hope poe isnt slipping into that kind of void of meaning and motivation that blizzard managed to create with their rare/unique drops, or legendary, whatever.


To me it feels like crafting makes you feel attached to the gear, the more you craft it the more you feel invested in the item, proud of it. Finding really rare op uniques/rares feels almost the same, this unlikely amazing drop that was very special, you remember the moment. I still remember my first kaoms heart dropping in open beta 3 years ago, i can picture it in my mind on the floor of the map. When items like uniques/good rares start dropping like candy you feel less and less attached to them, less invested, it breaks down that feeling of building value that motivates you to keep playing. When the items become throw away, with no personal attachment, the arpg starts to feel throw away, and thats one thing an arpg cannot afford to do because if I want to throw away a couple of hours here or there on a game I can find an ultra scripted ultra polished ultra rewarding game that only lasts 8 hours but does 8 hours really well. 8 hours in an arpg is just meaningless shit, the joy is built over 100s of hours and if you cant keep people playing 100s of hours then you basically dont have a game in the arpg world. Thats my take anyway, obviously everyones motivations are different and maybe none of this applies to the next guy, I dunno, but it applies to me. Right now Im struggling to find any value or attachment in what Im doing in talisman, Im just vendoring small quantities shit rares into pathetically tiny amounts of orbs that I cant do anything with because i dont have anywhere near enough of them.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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