nothing is valuable anymore

"
S3ph1r0th wrote:
"
grepman wrote:


grim dawn doesnt really have content to play for thousands of hours

Spoiler

Neither does poe. You choose to do so by trying different builds.

The same applies to GD, especially now that the official release is upon us. Modders will do an incredible job like they did with TQ.

false. theres a ton of content in poe that you can explore with just one build, and its easily way more than you can explore with one build in grim dawn.

I wont even mention how the main progression story in poe has way more content with 4 acts than GD's 4 acts.

the mapping system by itself has around 10x more content than GD's endgame of two end-game dungeons. 15 tiers, the randomness of mods, mobs, and layout which leads to way more replayability overall.

then you have things like atziri and uber. and soon the labyrinth.

the modding is the modders' work, and not the company's work.
"
grepman wrote:

false. theres a ton of content in poe that you can explore with just one build, and its easily way more than you can explore with one build in grim dawn.

I wont even mention how the main progression story in poe has way more content with 4 acts than GD's 4 acts.

the mapping system by itself has around 10x more content than GD's endgame of two end-game dungeons. 15 tiers, the randomness of mods, mobs, and layout which leads to way more replayability overall.

then you have things like atziri and uber. and soon the labyrinth.

the modding is the modders' work, and not the company's work.

you may not compare a prerelease game with one that had its release 3 years ago.

also i'd love to have mods in poe.
(somehow the loot filter could be considered one)
"
Ruefl2x wrote:
"
grepman wrote:

false. theres a ton of content in poe that you can explore with just one build, and its easily way more than you can explore with one build in grim dawn.

I wont even mention how the main progression story in poe has way more content with 4 acts than GD's 4 acts.

the mapping system by itself has around 10x more content than GD's endgame of two end-game dungeons. 15 tiers, the randomness of mods, mobs, and layout which leads to way more replayability overall.

then you have things like atziri and uber. and soon the labyrinth.

the modding is the modders' work, and not the company's work.

you may not compare a prerelease game with one that had its release 3 years ago.

also i'd love to have mods in poe.
(somehow the loot filter could be considered one)

I wasnt the one who first compared it. and GD is content-complete.
"
Ruefl2x wrote:

you may not compare a prerelease game with one that had its release 3 years ago.

also i'd love to have mods in poe.
(somehow the loot filter could be considered one)


Path of Exile had way more content at release but that is normal since the development team for Grim Dawn is much smaller. In the beginning it was only 2 guys. And I love the effort that they put into the game.

But what Sephiroth says, is simply untrue. It is fun to go through Grim Dawn a couple of times, merely for the action itself. I do recommend everyone to give it a try. The item grind itself is pretty worthless though since you can edit in anything you want anyway. Which makes the grinding totally redundant. Of course it is more a singleplayer orientated game and there is no real competition.

It is kinda ironic that when Gameplay a couple of years ago, devoted a full section for upcoming ARPG's in one of their magazines, I was more looking forward to Grim Dawn than PoE.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
Ultimately has it worked? Did they get what they wanted? Look at axns shop, look at hvr consistently hitting 100 at an unacceptable rate every time. Has it worked? No, its a complete failure, the gating of xp and crafting materials has absolutely failed to give the item and ladder racing aspects of the game the longevity they wanted and all they have done is massively hurt their game and enraged the player base at large while the elites have managed to consistently achieve everything GGG didnt want them to achieve. It failed, and it failed at a massive cost to this games community and popularity.

I agree with pretty much everything else Snorkle said, but this is what I've seen over the years as well, and it's been something I've said at one point or another. This directly? No, but in commenting about the map system, the gating of experience, the poor 'economy' and failure of the 'crafting orbs and system'...saw this a long time ago. It's disappointing to say the least, and really the only thing that keeps me going in this game is trying out new skills and builds. If it wasn't for that, I would've abandoned this game soon after I realized the horrid map/exp gating, and the crafting system (the thing that drew me into the game) were not well-designed and pushed aside once again for the favor of an 'economy' that has done little more than hurt this game and its playerbase.

Though as far as Grim Dawn is concerned...even if it is more a single player experience and you can edit stuff in, there are many things that GD does right. I should know this as I've played it for quite a while and with the new systems and things added in and some much-needed revamps amongst other QoL things that GGG should REALLY be looking at and incorporating into this game...yeah. The game has longevity in other areas, but one could argue that some of the 'longevity' in this game could be bypassed via the massive amount of trade setup as well as RMT that flourishes like mold in a warm, wet corner of your house that you don't clean. But that all said...

Yeah...Snorkle said most of what I would've said.
"
Snorkle_uk wrote:
Where GGG go so wrong for me is taking xp and currency and turning them into Immortal Kings chests. They take what players need to feel like their time is worth it hour by hour and they completely destroy it with high variance rng. Now this is an amazing game, the builds, the items, the tree, its so amazing, so utterly amazing that the fucked up, completely warped and awful way GGG had their xp and currency systems set up that would have completely sunk any other arpg was suffered by the player base, although sometimes by saying "you know what? fuck you warped people Im gonna rmt my maps and my currency because this is bullshit and I wouldnt be playing your stupid game if I didnt do this". Almost literally if anyone remembers the infamous open letters to GGG posted by anonymous ladder pushers in open beta pleading for them to see sense.

I feel this so hard. The extreme rng and xp system kill me (especially when a level 96 Standard character perishes in a lag-related incident and hours upon hours of my life vanish before my eyes), but I keep getting pulled back after rage quits and breaks because of the builds, items, and tree. It's a sick little game we've got going on here.

Lots of respect, Snorkle. Great explanations in your posts.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616

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