nothing is valuable anymore
" Really? You play the casual version of poe (standard) and whine about lack of competitiveness??? If you want better market and comptetitiveness, it's obvious it can be found in hc, not standard. D'oh. I don't really even understand standard players, except for practicing purposes when you're new to game... |
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The game economy is poor, thats all in the topic to be said. I had better trading expriance when I was in closed beta. Additionaly the game population is small, there is not many people playing it so the economy have noone to work with.
And please dont talk about being "hardcore" gamer in POE. There is no such things as being hardcore in game where it dont require even bit of player skill (its just positioning here and really not making dumb decisions). You mistake hardcore with nolifers, thats two totally different things. Hardcore means = no stats, no gear, no level, no matter how much time you invest in game, you either have the skill as a human (twitch refleks, fast decisions, keen eye etc.) or you die. Hardcore games often make you have only 1 life (dont mean rogue games here), 1 life as 1 damage taken/mistake done and you die. Nolifer = person who can sit all day long on a game because he/she have nothing else to do. POE = mixture of nolifers (praying to the RNGesus) and having just good stats and build that utilize it. Most good builds are around having high endurance (much more than taking 1 hit and teleporting to grave). |
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Plenty of things are still rare and valuable, they just happen to not be uniques.
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alt-art items have value
IGN: Inshiterate
So this is art? Awful lousy way to make coin |
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" Isn't that what you called hardcore? Hardcore isn't how good you are at a games but rather a playstyle. It is the degree of dedication you are committed to a game. Hardcore games require a higher degree of dedication. However people are mistaken if they think causal games are only for causal. There are many hardcore gamers that play causal games in a very hardcore fashion. Speed running games at record time or trying challenges that isn't done before. Then you have causal gamers playing hardcore game at their own pace taking baby steps at a time. They can be terrible at it but it never hurt to try. In most games, you probably have both. Last edited by deathflower#0444 on Dec 30, 2015, 6:45:13 AM
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Rest not your lazy head.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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There is no denying it. The nerfs to Shavronne's Mjolner Kaom's Heart, Crown of Eyes, etc has made even getting T1 unique drops super unexciting....hurray i just sold a mjolner for 2 exalts yipeeeeeee....not.
I will take a game with cool and overpowered items over this shit any day. There is like almost no economic point to playing temp leagues now too unless you legit like to start fresh or think the mechanics will be cool. ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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The game is in a good place balance wise...
The economy: Considering the design limitations (limited consumption/sinks, even in HC leagues and the availability of ubiquitous trading.) and how hard is to strike a balance between how powerful trading is vs. finding stuff... people has to accept the fact that there is trading in this game and consumption is limited, hence it's really hard to change the dynamics of the economy and GGG is careful with that. That said ... There are still some valuable uniques, but they are not super stupid expensive like they used to be (lol 60ex), except for a selected few which are not that game-breaking anyway (I don't like the design of stuff like Skyforge boots though, gated by ilvl and drop chance, they should simply get rid of that as it's a source of future problems as has been proven in the past over and over). Very good rares still are super pricey, as they should. Eternals don't exist any more (never should have been added to the game in the first place, permanent leagues economies are pretty much irrelevant by design though so the damage is contained). Mirrors should probably not exist too, and you see where things are going with corrupted items design (the new talismans): huge potential but really unique and can only be found through grinding. So there is a balance between crafting options (masters helped a lot), finding stuff (corrupted items), power level of unique vs. rares is also relatively balanced (depending on builds BiS can be a rare or an unique, there is good variaty nowadays), availability of uniques, jewels, etc. A better job can always be done and I expect the fine tuning and additions to keep coming, but is fair to say that the game is in a better place than years ago. Changes that maybe could happen are less rares over all but with bias (hence reducing the introduction of chaos via recipe into the economy, increasing it's value, there are so many sources of chaos orbs nowadays) towards rolls. Overall the quantity of good items being found would be similar, but less items. Removal of mirrors (some people will probably be against this, but anyway is a minor point only affecting a small part of the population). Careful with introducing too powerful uniques (legacy material) and balancing them through ilvl and rarity gating, lessons were learned, don't unlearn them! The economy is much less 'feudal' than it used to be back in the days, when it was brutally skewed towards the top. Deflation (yeah, we don't really have inflation in this game, people get their economic terms wrong) is natural with this sort of consumption dynamic and not much that cna be don w/o radical changes to the game, so not much point complaining about it. Builds/skills: Ok, there are always the OP FOTM stuff (vaal spark and everything poison are the current themes), but never before there have been so many options when it comes to 'viability' of skills and build options. GGG has to drop the attitude of introducing OP stuff just for the sake of it (remove elemental proliferation and now you add it back in the form of poison which is even worse, wtf, EP was nerfed to the ground for a reason -btw nerf it a bit-) just to 'shake it up'and on the next cycle destroy it. Faster iteration on balance too: balancing during leagues has to happen, the player base is mature enough to swallow it, and GGG shouldn't care much about the tears (it will also keep the interest up during leagues, and if they do their job fine, it shouldn't be too disruptive anyway). On the defence side things are great: we got all sort of hybrids options nowadays being viable, while in the past it was armour + life stacking. There is choice in the passive tree when it comes to building, maybe more utility passives and strengthening would be interesting. One big problem remains, and is the absurd levels of phys dmg at high lvl: 12+ maps making stuff like LC or ToH too prevalent, that and all the resolute technique bosses and phys spells render evasion useless under some scenarios. Although I admit this is very hard to balance for GGG, as evasion could otherwise be the best defence with current high HP pools. The levelling experience, while boring for most after the 20th time (hope they add additional ways in the future to level up), is very balanced, you can level up pretty much as anything nowadays, this was impossible 1 year ago. All in all the game seems pretty balanced from my >3 years experience playing he game on and off and with dozens of characters. GGG should drop their doubts and gain more confidence in their ability to iterate, they have done in many areas but still can push it a bit more regarding balance and the economy (but you can feel they are more confident in their product nowadays, as a more mature company). Weighted feedback should be taken into account, baseless rants like the OP not so much. High level players will adapt to faster iterations and experimentation, and they love their drama anyway, but they are 'almost there'. I'm worried about Ascendancy, while the concept is awesome, the potential to break it all again is there, I hope they don't intentionally undo what they have achieved over the last times. |
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" I know what u mean. first world problems obviously, but when items you want to buy cost 170+ exalts, and nothing that can still drop is worth fuck all, what do you do? No drops can match eternal crafts, no non eternal crafts can match eternal crafts, no uniques are worth anything basically. Weve sort of got this situation now where theres a sort of cut off, its musical chairs and the music has stopped, forever, either you have a chair already or your fucked. If you have a chair and you want another chair, you have to sell your existing chair, theres very little room now to acquire another chair. I used to play temp leagues to make money, doesnt rly seem like any point now, its all just chump change that means nothing outside of a chance to buy some nerfed unique that will literally be worth nothing on standard. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Do you really expect to rule the market when a T1 unique drops? How many did you even drop this league if 2 exalts make you unexcited? |
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