[2.6] TankyTwirl - PhysSpell CoC Cyclone

I haven't yet chosen an Ascendancy class, I will need to soon though. Is it worth giving Assassin a shot, or stick with Trickster?
Last edited by maxwolfie#3438 on Nov 19, 2016, 5:45:08 PM
Depends on your Budget.

Assassin needs better Gear to get the high ES and needs Elreon Rings. Oberall it also has less defense because the Evasion scaling isn´t as good as Trickster.

I feel like Assassin is better for Bossfights while Trickster is better for mapping.
Trickster ignores more map mods, you can even do Blood Magic Maps as CI if you switch of the Auras.

As Assassin even No Regen can feel like a pain because Whirling Blades drains your mana. (just a little bit but you can end up with no mana left if you have to backtrack or really spam WB)

Overall i feel like Trickster is the better choice for most Players. If you want a real Bosskiller to farm Shaper and Uber Atziri all day there are better builds for that like Bladefall Mines or ED/Delirium.

I am planning to test how Assassin without ICS Gem would work out and put in Poison so this could be a option too but i think this option would need Skyforth then as it would do almost nothing without Powercharges up.
Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
Level 59 now, really enjoying the build. It doesn't feel weak (considering the nerf), although I have no prior experience with CoC but to me it seems to function very effectively as it is. I am holding out on choosing an Ascendancy class until the patch notes hit.

Have you ever considered an elemental version?
Last edited by maxwolfie#3438 on Nov 24, 2016, 2:52:52 AM
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maxwolfie wrote:
Level 59 now, really enjoying the build. It doesn't feel weak (considering the nerf), although I have no prior experience with CoC but to me it seems to function very effectively as it is. I am holding out on choosing an Ascendancy class until the patch notes hit.

Have you ever considered an elemental version?


It isn´t weak, it just feels like they should do something to make the possible top end a bit higher. Thats just for the highest endgame content in the game as in Shaper/Uber Atziri.

Its 100% fine and feels strong in maps up to T16 so don´t worry to much about that.


A Elemental Version would be the Cospris Disccharger.

ITs a bit sad but Discharge was allways the best option for Elemental CoC and with the nerfed cooldown its now also limited to Cospri.

But again thats for high level content, for low and mid tier maps Elemental works ok.

The thing is that it has only downsides in my oppinion. You have to deal with Reflect and Resists.

If i would make a Elemental CoC i would do that as Templar/Inquisitor so i don´t have to deal with Resists.
Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
Great, be sure to let us know how the Assassin testing works out ;)

EDIT: I've never had a CI build before, how much ES do you suggest as a minimum before considering taking CI? I am level 63, I believe my ES is in the 1.8k region. Mind you, this figure is without any Ascendancy being chosen yet, and with a Tabula Rasa.

EDIT2: What order should I be taking the Ascendancy passives in?
Last edited by maxwolfie#3438 on Nov 29, 2016, 5:44:59 AM
I just updateds the Patch Number for the Guide, no changes at all in 2.5

@maxwolfie

Go CI when you are able to use the top tier ES Gear (Vaal Regalia / Hubris Circlet etc.)

Before that go Hybrid with Ghostreaver leeching to ES.

For Ascendancy it is: Walk the Aether - Ghost Dance - Shadeform - Swift Killer
Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
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Drey070 wrote:
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ZweihundertMorder wrote:
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Drey070 wrote:
Does the Assasin have more DPS? I still feel like I just dont have enough dps for some stuff ..


I made this Assassin hoping that it would have more DPS and on paper it should. Using a Bleed on hit Dagger with Toxic Delivery for 20% of Phys as extra Chaos and a bit of Poison.

But i don´t feel like it is all that much more damage, thats why i did not make a big update about it in the Thread.

For some content the new cooldown really is the Problem as it is pretty much a hard cap to the DPS we can reach.

Overall i was still happy that it works as good as it does after the patch, as a well geared version of this build can still do almost any content in the game.

It does need alot more practise, Flask management and knowlede for some of the really hard encounters.

I just checked your Gear on your Profile and got to say thats one hell of a perfect Version of this build imho!

What content is it that gives you trouble? Uber Atziri? Guardians?



Yea I guess just mainly Gaurdians and Shaper... just very slow to kill them, but thinking about it, its not that much faster with my other builds. Just have to get used to blade flurry as I enjoy using it.



Are you guys saying that the bladefurry build discussed in this thread isn't powerful enough to handle the shaper? or that the CoC physical spells cyclone build discussed in the OP isn't power enough to handle the shaper? or both?

If so what's a similar build that can handle the shaper? trap+bladefall? or unique scourge bladefurry? which shadow archtypes can handle high end content and which cannot? my shadow is only level 31 ATM been following this build so far.
Last edited by namad#0366 on Dec 5, 2016, 6:52:37 PM
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namad wrote:
Are you guys saying that the bladefurry build discussed in this thread isn't powerful enough to handle the shaper? or that the CoC physical spells cyclone build discussed in the OP isn't power enough to handle the shaper? or both?


I am saying that i never killed the Shaper with this build.

As all Bossfights the Shaper needs a high ammount of knowledge of mechanics with most builds.

I tried the Shaper 3 or 4 times so i can say that the build can´t faceroll the Shaper for sure, but it is possible that a player that is good with mechanical play and familiar with the Shaper fight can do it.

I just can´t tell for sure if its the build or me that is the Problem during shaper.

Apart from Shaper i did all the Content in the game with this build, so it is still a powerfull build for sure.

If you really want to only kill the Shaper, you should look for another build.
If you want a build thats fun to play, fast mapping and can handle all other content, TankyTwirl still does that.

I just don´t like to "overhype" my builds, as many other Guide makers do.


"
namad wrote:
If so what's a similar build that can handle the shaper? trap+bladefall? or unique scourge bladefurry? which shadow archtypes can handle high end content and which cannot? my shadow is only level 31 ATM been following this build so far.


How would a Bladefall Trap or a Scourge Bladeflurry be similar to this build at all? I am honestly confused alot.

And as i said, this build can handle high end content, the only thing i did not complete is the Shaper. There is lots other high end content in the game and this build can do it all. (High Maps, Guardians, Atziri/Uber, Uber Lab farming)
Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
Passive tree in your guide and on your character what you mention aren't the same.
What do you reccomend to level after 90 points? You also put points into 30 str, i guess for your gems, but you didn't do the same on actual character.
It's pretty hard to make a point, what to do with your points after level 70, for are new player like me.
Tree in your guide doesn't have points in spell damage near Occultist's dominion, but you did put points there on your character. And it looks like a lot of dmg for this build.
This lvl 95 Tree from the opening post should clear up your questions pretty much?

Lvl 95 CI Trickster

Ad for Characters: i have 4 or 5 Versions of it on Standard, i played this builkd for 4 Leagues and it evolved during that time and i respeced Chars to try out stuff. The result of these experiments is whjat i put in the Thread.

The 30 STR node is needed if you don´t get enough STR on Gear but for a lvl 90+ Version you want to get rid of it when you finalise your Gear.

Please note that you only need enough STR fpr a lvl 1 Immortal Call, all other red Gems don´t really benefit from Levels anyway.

One Change i would make now that i look at it is changing 2 points in Mind barrier for 2 more points in influence. Should be more ES in mot cases and also a bit of damage.
Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
Last edited by ZweihundertMorder#5678 on Dec 8, 2016, 7:34:05 PM

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