Exp loss due to death's - Must read (Suggestion)

So basically there is this game where you really have to think hard to reach top level. It takes practice, dedication and know how. What would you rather have, everybody at top level whining about how there is no new content and they are bored (Cough cough WoW cough) or top level players chasing a seemingly impossible goal?

Or would you rather always have that goal ahead of you? A goal that only 500 characters have achieved ever. What would one of those characters say if the rules were changed?

Maybe you should have an * by your name.

*Achieved level 100 after patch.

Either way at level 100 its game over. How do you want it to end?
Last edited by CptJstank#3155 on Oct 16, 2015, 8:18:32 AM
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rushjo wrote:
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Krish25 wrote:
Isn't that harsh? Doesn't it bring a feeling that makes you want to quit the game? (for players who can only play 3-4 hours a day)


i only play a few hours in the evenings after work and my answer is: no its not harsh and no it would never make me quit the game, its rather things like that that keep me playing it.
its the perfect punishment if you dont wanna play hc but still dont want a brainless piece of cake game. you'll be annoyed of every death but it wont be the end of the world.


and your highest char is? 87? ok.
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CptJstank wrote:

Either way at level 100 its game over. How do you want it to end?


game over?¿ why? start a new build or go full out with your level 100 toon.
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This post is in favor of all those who play for 3-4 hours a day. Players who play whole day don't reply to my post because you will never understand what I'm trying to say.
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You don't get to pick who can and cannot respond to the thread, the XP penalty affects all SC players not just "casual" players.

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1) The death penalty becomes worse as you keep leveling up. A level 50-60 character does not even care if he/she dies because the EXP loss can be recovered within 10 minutes, whereas a level 90+ character will take 2-3 hours to recover the loss and in most cases after death the player straight away closes the game, because the punishment is so harsh.


This isn't a new argument, even in this thread, I responded EXACTLY to why the penalty is fine that players early on feel less of an impact, but it appears you are too lazy to read the comments in the thread.


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In other words, a level 50 player loses 10 minutes of hard work if he dies and a level 90 player loses 180-240 minutes of hard work for dying. Isn't that harsh? Doesn't it bring a feeling that makes you want to quit the game? (for players who can only play 3-4 hours a day)


It doesn't matter if it makes players want to quit the game, stop using bullshit arguments like this to attempt to sway people. Let me just counter it with a bullshit argument to show you how stupid it truly looks. Lets say GGG continues to change the game in order to appeal to a more casual playerbase, players like myself and other long time supports of the game will leave, so instead of GGG sticking to designing the game and building it up from a hardcore perspective they are changing the game to become more casual, even though that was not the design or plan of the game when they were asking for support? Don't you think its a little dumb to make claims like players leave for XX, anyone can use that argument and if anyone can use that argument then everyone can use it, making it nothing but a pointless statement in the attempt to get attention. Don't do that.


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Please keep in mind guys, not all players can play ALL DAY. This punishment is very harsh. This punishment actually makes you feel worse than getting bad team mates on league of legends. You can all keep talking about this punishment being ok, but which other game has such a harsh punishment?


I've explained very well in multiple post in this thread as to why it is important it remains and it remains to be something harsh. I do understand the frustration you might feel, but honestly you are vastly overestimating how "difficult" it truly is not to die.

If you need me to link the previous replies to statements such as yours let me know, Ill dig thru and let you know what pages they are on, kinda funny that no one has responded directly to counter the points I made, which means either they are very good points (what I suspect) or players are too lazy to spend the time to actually think about the issue and come up with a counter argument worth replying to mine with, in either case it just proves people are lazy, which is ultimately why this topic is beaten to death.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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HeroOfExile wrote:
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CptJstank wrote:

Either way at level 100 its game over. How do you want it to end?


game over?¿ why? start a new build or go full out with your level 100 toon.


And do what... start another character and get to lvl 100 as easily as the last one? (if they changed the rules that basically anybody can do it)

Your character sheet will start to look a lot like a bliz sheet with all characters at level cap complaining about how they have nothing to do.
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CptJstank wrote:
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HeroOfExile wrote:
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CptJstank wrote:

Either way at level 100 its game over. How do you want it to end?


game over?¿ why? start a new build or go full out with your level 100 toon.


And do what... start another character and get to lvl 100 as easily as the last one? (if they changed the rules that basically anybody can do it)

Your character sheet will start to look a lot like a bliz sheet with all characters at level cap complaining about how they have nothing to do.


level 51 witch, joined 4 days ago. yeah baby ...
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HeroOfExile wrote:
and your highest char is? 87? ok.


yes my actual highest char is 87, so what? am i not elite enough for you communicate my opinion about this subject?
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CptJstank wrote:
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HeroOfExile wrote:
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CptJstank wrote:

Either way at level 100 its game over. How do you want it to end?


game over?¿ why? start a new build or go full out with your level 100 toon.


And do what... start another character and get to lvl 100 as easily as the last one? (if they changed the rules that basically anybody can do it)

Your character sheet will start to look a lot like a bliz sheet with all characters at level cap complaining about how they have nothing to do.
Even without xp penalty, it will still take A LOT of time for the average player to build just one character to 100.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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BerMalBerIst1 wrote:
Deaths*

Also, if you lost ALL the xp from a map, what if a player in their 70s was running tier 6-8 maps, got like 25-30% xp, and then lost it all? And a player 90+ should only lose 0.5-1%? All this does is make death way less punishing for high level chars, and way more punishing for those that are still gaining decent xp from maps.

A big giant -1. Oh hell you can even have a -2 as well.

XP penalty is just fine as it is.


[Removed by Support] both low and higher level have lost the SAME EXP/H. to clear 1 map is like 5-10min to both lower ou higher level player. So, if you lose 20% exp from level 70, no one cares, it's 5min go back that. 20% of level 70 is same or even less than 1% from lv 95. Stop being weak and try to get 100.

For me it's the most fair solution:
Lose all exp from that map is you die. or maybe 5 maps.

And yes, i like the death penalty because encourage players to be even better and research the game, plus the fact It is more challenging. But i have to say, after lv 95 how it was said, it's like lot's of currency lost.

Another Possible solution:
Maybe if we lose 10% exp but in some way don't lose that currency/maps?
Last edited by Sarah#0000 on Oct 16, 2015, 10:02:05 AM
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godace wrote:
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BerMalBerIst1 wrote:
Deaths*

Also, if you lost ALL the xp from a map, what if a player in their 70s was running tier 6-8 maps, got like 25-30% xp, and then lost it all? And a player 90+ should only lose 0.5-1%? All this does is make death way less punishing for high level chars, and way more punishing for those that are still gaining decent xp from maps.

A big giant -1. Oh hell you can even have a -2 as well.

XP penalty is just fine as it is.


both low and higher level have lost the SAME EXP/H. to clear 1 map is like 5-10min to both lower ou higher level player. So, if you lose 20% exp from level 70, no one cares, it's 5min go back that. 20% of level 70 is same or even less than 1% from lv 95. Stop being weak and try to get 100.

For me it's the most fair solution:
Lose all exp from that map is you die. or maybe 5 maps.

And yes, i like the death penalty because encourage players to be even better and research the game, plus the fact It is more challenging. But i have to say, after lv 95 how it was said, it's like lot's of currency lost.

Another Possible solution:
Maybe if we lose 10% exp and don't lose that currency/maps?


"most fair solution"

Life isn't fair so why should death be fair?

You people don't realize that wareclast is designed to be punishing and dark, not like D3 where they literally have rainbows and unicorns.

5 maps would be at most like 5% I believe after the changes, although I'm not entirely sure on this I don't have the exact data to prove this. So how exactly would this be different then just 1/2 the current penalty. What about outside the maps. You guys make suggestions that just have holes in them and expect someone else to fill them in, I mean why bother suggesting a 1/2 assed solution to a "problem"?


What are you talking about if we lost 10% we don't lose currency\maps?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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