Exp loss due to death's - Must read (Suggestion)
" Do you have some problem buddy? Are you getting... Bored? :D We continue to play on same character... to win prizes? to win challenges? to win races? after all... the level is actually the most important in the overall. Everyone are playing cuz they enjoy the character, but SOMETIMES it get boring and ONE things that make it happens is because penalty. And comon, are you saying our ideas are bad? What about make your post with your ideas? it's better than saying ppl they have "stupid fucking ideas". And, we are not losing our time. Last edited by godace#3463 on Oct 16, 2015, 4:19:06 PM
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One way it could be done:
How to fix death penalty: Upon death, your next 10% xp is gained at a 50% reduction. It shows up like rested XP and does not stack beyond 10%. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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I hate the penalty. Nothing like death at level 93+ or so to make you rage quit and question why you're spending your life grinding incessantly in a fictional world with such a large time/fun ratio. I also hate the new map system.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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i now thank ggg because the exp loss on death has helped me move on from my poe addiction :)
if there was no exp loss id probably still be trying to get level 100 but after level 90 poe is not the game for me because i end up salty and start hating poe when i lose exp and there is no sense of progression because die too much and waste orbs/time getting nowhere. some good suggestions in this thread but i don't think ggg will ever change the exp loss on death sadly. |
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" o/ Casual Softcore player here, about 600 dollars in MTX invested and 358 hours, considering boycotting 3.0 if xp loss remains! Your investment doesnt make you quitting any more or less impactful than mine, therefore irrelevant to the discussion. IE You are nowhere near worth 600 of me :). Last edited by Mortechai#6394 on Mar 31, 2017, 2:04:59 AM
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" I already wrote few times about death penalty being bag of nonsense, nobody got balls to write back to my threads anyway. People here lack arguments to really discuss anything, they also lack knowledge about psychological aspect of players. Death penalty have no point in existing. It doesnt make things harder, it make you copy-paste overpowered build in most cases. It makes you use game breaking tactics and mechanics. Thats nothing special, that is not requiring any skill from the player except for reading a forum/guide/watching streamer giving you advices. POE is literaly no-skill game or at most 1-time-skill. All you need to do here, to do any hard work is creating build once (mostly copy-pasting it) and then you dont need any skil anymore. To create good build from scratch you need to be logical thinker, thats around only 5-10% of human population depending on country. So you wanna limit this game for such small playerbase? Or you just give me proof that most people are copy-pasting builds anyway? I would rather go for the second since everybody cry like a kid when GGG nerf some popular item/stat. There is no twitch skill, there is no focus on positioning or using of enviroment, teamplay is invisible, decision making on the run aswell. Investing time like no-lifer is also not a player skill. People here want to be praised for nothing (like in most cases, because we live in times where everybody is a winner afterall). For the second point - it limit what this game was supposed to be - build diversity fun. If people bother about losing 2 hours then they wont create fun and/or risky builds. They wont even bother to invet anything new because in most cases it will not be bulletproof (since it wont run on gamebreaking mechanic like most endgame builds do). People wont have fun by build diversity, then they will simply quit the game. Another similar aspect. If people are afraid of challanging and risky stuff, with in my opinion is MOST FUN in any game, then this game have no point in existing on long run. Games are supposed to be challanging. If you are not dying every 1 hour in a game then it means this game is super easy. Even if you are pro, you are supposed to die in games, get your butt kicked. Thats the fun of a game, to win 1 out of few fights/stages etc. In POE people run OP builds and are braging about not dying - it means this game is easy not hard. Hard game wouldnt look at your build so much, would still squish you if you are bad player, skill wise. Also loosing 2 hours of exp is just pissing people off, especialy in game where you can get 1 shot even if you are using gamebreaking build. This game is made under lifeleech - where most games already removed it. GGG is behind "what shouldnt be here" by around 5-10 years. They are now happy about removing difficulty levels in 3.0 and say that "no aRPG ever did it", diablo3 did it like a year ago. They are like living in different world i think. Perma crowd control, perma teleport abilities, super lifeleech - most good games already fixed those problems. Anyway getting back at topic. The other reason of death penalty not making any sense is also simple. In most cases people die to things that have after-death effect. We fight versus dead enemies rather than alive ones. That means this game have gigantic problem in fighting mechanics, monaster AI and anything linked to it. There is no challange in living enemies or the risk is limited to bosses in most cases. I invite anyone to rhytmic games on insane difficulty, bullet hell games on highest difficulties or simple FPS games like battlefield. Go try them, then come back and tell me "POE is hardcore game". Because in the game types that I mentioned you often wonder "how it is possible to complete" or "Its freaking insanane" or "will I ever be able to do it?" not like POE " what build i gotta copy-paste to kill shaper?". Though like I wrote, its hard to discuss with people that are not posting arguments, have no expriance as a player or played just few games. The most ironic is, people like that are the ones that cant think logicaly (look up) so they are unable to play this game well without outside help. @how to fix death penalty Simply remove it and actualy make the game harder. Make monsters AI better, make fights longer, make positioning matter, funnier teamplay, usage of enviroment, make people do fast decision. If monsters vanish in one click then we dont fight, we just run around. Last edited by herflik#4390 on Mar 31, 2017, 2:21:20 PM
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" None of those things matter if you can die and lose nothing, thats what you seem to be missing.... https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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