VAAL Fight OP for Solo Evasion

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Thank you for taking the time to verify this. If the constructs projectiles were attacks instead of spells it would prevent some of the instant death situations that occur when coming back from a portal to find all of them grouped around Vaal firing volleys and You die before you can even approach.


This was my problem ;\ I got tired of dying constantly last night when I made it to him and gave up. I am a shadow evasion template/high resist and while I did not get one hit at all the damn constructs half way through the fight he resummoned prevented me from even reaching him anymore. I had him to half HP and it was 4 am so just quit after 8 deaths in a row not even able to get close.

I will try again today a few times before I reroll and start over out of boredom. I was level 28 with shitty gear. I am all chaos damage and just use Viper Strike on him then whirling blades away.
I keep saying that there should be no (NONE) OHKO on any enemy.

This is online only, therefore you have latency, you also might have some packet loss (hence desyncs).

You cannot 100% of the time reliably avoid any attack no matter how slow it is.

If an evasion character that has maxed resists against half of the damage types an attack deals, they should not be OHKO. YOu should be bloody hurt, but not OHKO.

The only other thing though is, what is a reasonable amount of HP at that level? Without determining that, you can't work out how much damage should be done by an attack.
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CyberDweller wrote:
If a Player had an attack that could One-Shot someone in PvP, regardless of how slow. Everyone on here whould be crying OP and it would get nerfed, but because it is a boss and only affects certain types of (otherwise perfectly valid) build schemes, we all just ignore it and say, oh well.



No they dont ignore it, they learn to play and beat it.

This game is full of issues but this isnt one of them.

You are the kind of whiny spoiled brat that no developer should ever listen to.

Seriously... this isnt an issue in any way.
I have fought Vaal several times on HC and never died to him or his summons even once, never really even got close, Merveil killed me the first time I fought her but now I would say only Merveil is easier than Vaal. I didn't read the whole thread but once I read the first post and realized he was talking about Vaal Normal I was like wtf!? I have no idea about any animations or anything, I don't pay any attention to his attacks until he does his summons and is about to go under. I just facetank until he is about to go under then I whirl around to kill the constructs and then go back to facetanking.

Dual Claw Shadow all Evasion - no dodge, no missile dodging, not overleveled much (I think I'm generally 28 for this fight).

Maybe I have just been super lucky the times I fought him and the OP super unlucky.

I know the first time ever I fought Vaal I thought he must have been bugged because I just facetanked him the whole fight and I am not sure he ever hit me. I think if you face hug him his attacks don't hit you or something, I dunno. Don't recall ever taking any noticeable damage from falling rocks afterwards either.
I agree with the posters that state that Vaal's attacks are all avoidable, in fact they are :-). If you have difficulty moving around get some boot speed, they will really be helpful on this fight as a melee. Here are some other tricks you could try:

- if you have slow reaction times, you do not need to hug Vaal constantly. In this case it is better to stay in range, when he starts casting his rocks, his arms will not move, get in there, have some swings at him when he stops get out and wait for the next rocks cast. It is slower but safer if you have slow reaction times.

- If you are the lazy type, drop a decoy totem on the opposite side of where you are standing (and stay away from that totem). He will always target the totem, With lightning he will cast 3 times in the direction of the totem (even if the totem dies at the first cast), with kaboom the totem get one shot. In both cases, disengage first, since you will be the next on his kill list, wait for rocks, get in, drop totem, rinse and repeat.

Just to say, there are a million ways to completely avoid the damage. Use the one that best suits you.

Resists trolls
Casts Joy
Ninja looter
Spreads tar when tickled
Tried for 6 hours again today, I give up solo, may try a group but there hasn't been one the entire time I have been on. I don't get one hit I just can't survive the minions, eventually he runs to a corner and they all gather on him refusing to leave and by the time I kill them down if that is even possible, he resummons. With any lag at all it makes it much more difficult. Last night after server restart lag was almost nonexistent, today it is back to normal. I even took the 20% dodge spell since you guys are saying the boss minions shoot spells and not projectiles and it does no good. Just a huge difficulty difference. I did extremely well until this single boss. I guess I will chalk it up as template failure or something because I am level 32 and it makes no difference. I don't see how skill can be in question when you are facing things impossible to dodge even when constantly mashing whirling blades.

I am all chaos damage not that that matters since 80% of the time you can't even get to him to do damage. I think people should not be commenting if they have never tried with an evasion template. I suppose I will treat the game as if this is the final boss and just level characters until one of them capable of killing him.

This is my template:

368 life/900 evasion/50% resist+ on all magics

This is only my 2nd character above 15 so I don't have great gear but it is all yellow for my level.
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbURLxmGHhognCLqKCowVDBxOkJLeFFMYeJ9W4fbmVeZmpu1pn-xs7VItvfDOsaizerUI92o3vbndOjW6yzrY-1B_5M=
Last edited by johnce6#2478 on Feb 22, 2013, 11:27:55 PM
Done him 4 times with an Acrobatics build- 1 melee, 1 ranged, normal and cruel on both.

Get a conversion trap, and use it to keep the minions busy while you do your dirty work. Don't watch for the slam- it looks suspiciously like all of his other moves. Plus lag. While he's spining, or doing anything that you don't know what it is yet, you should be moving. Get in and melee only while he's doing a "safe" move- frost bolts, minion spawning, earthquake. Remember, a paranoids is better then one.

Sadly, "pure" melee is not solo viable in the game at this point. Having some kind of utility or ranged fallback is a must. Totems and traps are the normal ones.
Last edited by Rhyse#0222 on Feb 22, 2013, 11:56:23 PM
Alright took the initiative to make my own group since everyone I was joining was AFK or accomplishing nothing. First group I have been in and we killed it with relative ease. I have come to the conclusion while the loot is nice in a group I hate grouping. I have no idea WTF was going on but a bunch of aoe's going off at once. I have no AOE's and felt rather worthless. Going to go back to my elemental ranger so I feel like I am doing something, lol. Single target templates will not be made by me anymore. Solo the pace is awesome, in a group it is one big aoe spam it seemed with no skill involved.
I beat him with a totally melee templar by dodging every hammer blow. I had armor, but I know that the hammer will pierce my armor anyways, so I just watch for the animation and get the fuck out of the way when the hammer falls.
Either way, even a character with armor can get killed in one hit by the hammer.

Melee has many shortcomings, but this one isn't too bad.
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johnce6 wrote:

This is my template:

368 life/900 evasion/50% resist+ on all magics

This is only my 2nd character above 15 so I don't have great gear but it is all yellow for my level.
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbURLxmGHhognCLqKCowVDBxOkJLeFFMYeJ9W4fbmVeZmpu1pn-xs7VItvfDOsaizerUI92o3vbndOjW6yzrY-1B_5M=


Your main issue is you seem to believe evasion can replace health. It cannot. Nor can armor, or ES or block. Every build will require some health, a fair amount of it too. There is basically no way around this simple concept. Evasion, Armor, ES and Block are complementary defenses that requires a decent base amount of health to be effective. Stacking either of these without also getting health will lead into failure at one point or another. Only exception obviously is CI builds where you stack ES instead of Life, but that's basically the same thing.
Last edited by PyrosEien#5602 on Feb 23, 2013, 7:52:46 AM

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