Map Changes in 2.0.4
" This is actually a very good idea. I wondered for ages how to deal with this problem and it never occurred to me that MMORPGs are the problem again. But how about the level display inside the map, when you push the map overlay. Be sure to change this too. Otherwise player really feel this change is just a cover up. However it will be a bit confusing for the regal recipe, i.e. itemlevel 75 drops start at trier 5 to 7(?). But i guess since the itemfilter this won't be much of a problem. Regarding the regal recipe. Have you considered to higher the required level? 73 to 75 maps are so easy to sustain now and if you map at that level you drown in regals. Anyway that's my feedback for now, everything else is awesome, as always <3 to GGG | |
" +1 |
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" No, Chris is still playing drinking game where when he takes a sip from his shot glass, something has to be nerfed or broken. |
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Don't you dare nerf Stygian Revenants any further! :/
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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"y'know, itemlevel=monsterlevel=maplevel(+1 or 2) so any player able to make arithmetic operations on numbers in range of 100 "will feel this change is just a cover up" anyway. Except they totally rework all item and crafting system, haha. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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I just had another good idea.
How about you add a tagline to the game. Path of Exile the Awakening -This is not a MMORPG- that would fix a lot of confusion actually | |
I exclusively play new standard leagues and the permanent standard league.
My highest lvl character is level 95 and I have more 5 in the 90's. I have accepted never reaching lvl 100, since if I should die a lose 10% of my levels exp, I basically just waste an entire day. Which is something I can't waste having a regular job and other responsibilities. The reward of those extra 5 skillpoints also feel lack-luster when you finally spent a month of 2 hour sessions, dying a few times, and then get to click a single skill-point that gives me 60 extra life or ES. I'm certainly not one of the best players, but I'd like the game much more if everyone, not actively trying to make the game hard for themselves, were able to reach lvl 100 within a reasonable timeframe. After lvl 100, you could have something akin to "Paragon"-levels to incentivise the top tier players to compete for the top spots during seasons. Kind regards NoNamium | |
Remove ground effects until they are fully fixed. They add nothing that makes the game better, and the way they make the game worse is gamebreaking.
Also, when are you going to fix bloodline breaking Dominating Blow? Jesus... IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com | |
Yay let's make lvling harder.. not that i like to spend 5ex/daily to roll maps....
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What do you know... Catering to the top 1% again.
Standard IGN: _DipDodgeDuck_ |
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