I am lucky, therefore game is fine

I don't really know what you're talking about but I think I have an idea so I'll bite. The game IS fine. Dungeon crawlers have always, always, ALWAYS been about RNG. Some people are going to cruise along getting lucky and extremely rich, others are going to constantly struggle. This was true with D2, the most successful ARPG of all time and should remain true today. People nowadays have such a carebear, entitled attitude that because they play the game for x amount of time they should automatically have x because other people do.

Diablo 3 was fun at release. Inferno was hard just for the sake of being fucking hard but it was FUN trying to gear up to be able to even take 1 hit in act 2. They ruined the game because of entitled carebears like yourself.

No, just because you've played the game for 3 years doesn't mean you should be able to farm all content, or hell, even clear it. Part of the game is bartering and playing the market. If you aren't getting lucky enough to get rich, go play the market and make yourself rich over time, it doesn't take a PHD.
IGN Nellz
Last edited by Vaux on Aug 18, 2015, 6:46:26 PM
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6s in 8 jews
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ohh and found 3 6l in corrupted mountain ledge

today was a good day :)
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"
Vaux wrote:
...
go play the market and make yourself rich over time, it doesn't take a PHD.


If everyone is playing the market game, then no one gets rich.
It doesnt take a PHD to know that.

If every players has equally good item, they don't need, but need someone else's equally good item then we make a round of trading of all those equally good items, everyone gets the item they need and everyone is left with the same amount of currency they began with. Because all those items were equally good.

In the same scenario but with a slight change where one of the players doesn't have such item, but some other player has 2 and we make the round of trading, everyone besides those 2 players end up having the same wealth as before and the player with two items gets richer and the player with no items gets poorer.
Now was it the trading skill of the player with 2 items that got him richer?
No. It was RNG because he got 2 items while someone didn't get any.

Now let's have the same scenario but everyone gets 2 equally good items but everyone needs only one.
Everyone but 2 players sell one of their items and one player trades both his items then there one player left with 2 items that noone wants anymore. Again one player is richer and one poorer.
Now was it the trading skill of the player who sold both his items that got him richer?
Maybe.
It could have happened that he was just lucky to met the people who needed the items online before the other person did. Or He got his dropped earlier than the other one did. All of that still RNG.
The only non RNG way where he could get richer is that he saw that everyone is selling all their equally good items for 22 chaos so he sold his for 21, because it's better to sell 2 for 21 than 1 for 22.

But then someone gets 4 items and thinks if I want to sell all 4 then I have to go lower with my price because it's better to sell 4 for 18 than 3 for 22.
Mind you that all this is still happening only in an equally fair RNG-less game where everyone drops equally good items and everyone plays the "market game".
And now all the other players notice that there are some people getting richer and some poorer and they see that those richer are richer because they made more sales because they dropped their prices, so they start dropping their prices as well, because they want to get richer and they definitely don't want to be those who don't sell their items because they come late to the market.
So in the RNG-less equally fair world where everyone plays the market game we end up with super low prices, where everyone can afford everything everyone has everything they need and noone gets richer or poorer, but everyone is happy, because they have all they need.
But then what if everyone need's 6L Shavronne's Wrapping, Mjolnir anr Atziri gloves for their build. Is there enough items in the game to cover all the players needs?
No. Then people are right to complain about shitty drop rates.
Is there even enough of equally good items (Not OP but at least GG), that would satisfy everyone, around in the game?
No. Then people are right to complain about shitty drop rates.
But when there are shitty drop rates, some people gets those and some not, then we are back to RNG. And people are supposed to able to complain about that.

So stop advising people to play the market game. It is like the millionth time someone advised people struggling with the game to overcome the struggle by trading.
Yes, It can help one or two people, but it does not help in general. If everyone is playing the market game, the market game will not work.
It is not solution to anything.
And if someone says it is mandatory element of the game, then the game is broken.
Because it does not work if everyone is doing it (as explained above). So you can't require it, if everyone cannot do it.
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You're just flat out wrong in every aspect. The more people in the market, the more lucrative it is. Yes, you have to have some wealth in order to create more wealth, so get the following through your thick skull:

RNG IS AN ASPECT OF ARPG'S, PURPOSEFULLY AND IT SHOULD BE. STOP TRYING TO MAKE THIS FACT OUT TO BE A BAD THING, IT IS A PART OF THE GAME.

This isn't some socialist video game created to make you feel good at night.
IGN Nellz
"
Vaux wrote:
You're just flat out wrong in every aspect. The more people in the market, the more lucrative it is. Yes, you have to have some wealth in order to create more wealth, so get the following through your thick skull:

RNG IS AN ASPECT OF ARPG'S, PURPOSEFULLY AND IT SHOULD BE. STOP TRYING TO MAKE THIS FACT OUT TO BE A BAD THING, IT IS A PART OF THE GAME.

This isn't some socialist video game created to make you feel good at night.


Wait wot? it's not???

I demand a refund.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Completely disagree with the OP.

I think to a much higher degree could be made the other way around: "I am unlucky, therefore something is wrong with the game".

In general a huge part of this community could learn a lot from the E-Sports ideal mentality "I lost. This is my fault. How can I avoid making this mistake in the future?". Often the mentality here is more like "I failed. This is not my fault. Something must be wrong with the game. I shouldn't try to do something different. I should advocate a change to the game".

1) People constantly apply the logic of RNG to instances that has very little to do with RNG. Especially map drops. The variance on map drops is statistically quite small, so for the wast population of the player base > 99% you have similar map drops over time. The difference is mathematically so small, that if you have problems with map drops you are most likely doing something wrong. (I am almost lvl 97 with 0 maps bought)

2) I am poor - therefore I am unlucky. Nope. You just don't know how to rig the system in your favor (and I am not talking about flipping).

3) The new "I don't want 10% xp loss on death" threads that popped up. I couldn't even believe it when I read it. This is a new low. Even for the PoE forums. Do we really want a game with 0 real consequences on death ? (no. Losing a buff on death is not really something that matters).

4) "Path of 1SHOT" - Give me a break. Every single time I die in this game it is 100% my own fault. I have never died in a way where I couldn't have done something different to survive it. This game has always been about balancing defense and offense. So find that balance either through items, flasks, backup items for curses or a new specc, new gems or whatever. The possibilities are many. If you are melee with 6k hp and no +10 max res flasks / endurance charges / high armor or evasion etc. etc. then you are doing something wrong.

To me the amount of negativity on these forums after 2.0 is a consequence of a sad gamer syndrom - the "I wanna effortlessly win all the time. Overcoming challenges involves the negative feeling of defeat (until you eventually overcome the challenge) which I cannot handle. Therefore I go to the forums and complain"
Luck involves drops. This game has drops designed around trading. People refuse to trade. Now suddenly proclaim "Game is only good when RNG is in your favor"


Well...yeah. Who the fuck plays a slot machine just to see the blinking lights?

This is a slot machine game...but you can TRADE. The focus of this game never has been about loot, lore, or anything really related to an ARPG.

Holy shit the game has been out for 3ish years now and still not one fucking cutscene has been put in the game to explain or connect any of the acts???! lol

Please. I have said it 100 times before.

POE = Economy > "Balance" > Fun.

If GGG would create an "insert-quarter", casino version of this game they would be so rich it would be disgusting.

Complaining about RNG this game when you don't trade is akin to buying scratch-off lottery tickets, never actually scratching anything off, and complaining you never win.

Diablo 3 has been created for players that want to find their own shit. Plain and simple. No matter how damn fun this game COULD be...it's not about fun. It's about money. It's really that simple.

Those with money (in game and out) have fun...those that don't play Diablo 3. lol


"
Frankenberry wrote:
Completely disagree with the OP.

I think to a much higher degree could be made the other way around: "I am unlucky, therefore something is wrong with the game".

In general a huge part of this community could learn a lot from the E-Sports ideal mentality "I lost. This is my fault. How can I avoid making this mistake in the future?". Often the mentality here is more like "I failed. This is not my fault. Something must be wrong with the game. I shouldn't try to do something different. I should advocate a change to the game".

1) People constantly apply the logic of RNG to instances that has very little to do with RNG. Especially map drops. The variance on map drops is statistically quite small, so for the wast population of the player base > 99% you have similar map drops over time. The difference is mathematically so small, that if you have problems with map drops you are most likely doing something wrong. (I am almost lvl 97 with 0 maps bought)

2) I am poor - therefore I am unlucky. Nope. You just don't know how to rig the system in your favor (and I am not talking about flipping).

3) The new "I don't want 10% xp loss on death" threads that popped up. I couldn't even believe it when I read it. This is a new low. Even for the PoE forums. Do we really want a game with 0 real consequences on death ? (no. Losing a buff on death is not really something that matters).

4) "Path of 1SHOT" - Give me a break. Every single time I die in this game it is 100% my own fault. I have never died in a way where I couldn't have done something different to survive it. This game has always been about balancing defense and offense. So find that balance either through items, flasks, backup items for curses or a new specc, new gems or whatever. The possibilities are many. If you are melee with 6k hp and no +10 max res flasks / endurance charges / high armor or evasion etc. etc. then you are doing something wrong.

To me the amount of negativity on these forums after 2.0 is a consequence of a sad gamer syndrom - the "I wanna effortlessly win all the time. Overcoming challenges involves the negative feeling of defeat (until you eventually overcome the challenge) which I cannot handle. Therefore I go to the forums and complain"


Absolutely could not have said it better myself. This whole 'entitled' generation of gamers that thinks everything should be handed to them without having to work for it makes me sick. Newsflash: a lot of people (most I hope) have the most fun with trial/error, overcoming obstacles, etc. to beat content in games, not just steamrolling through it.

These kids should go play Dark Souls and feel some real failure.
IGN Nellz
"
Vaux wrote:

Absolutely could not have said it better myself. This whole 'entitled' generation of gamers that thinks everything should be handed to them without having to work for it makes me sick.


and comments like yours make me sick.
I bet I was playing a decade before you were conceived, and I'm far from being the oldest Path Of Exile player. so show some damn respect before spewing out "entitled generation" bullshit.
"kid".

I made this thread about how much "I'm lucky, game is fine, git gud" posts make me rage, and here you are with something even more fkn disgusting.
I'm sure you're fkn proud of yourself.


"
Frankenberry wrote:

I think to a much higher degree could be made the other way around: "I am unlucky, therefore something is wrong with the game".

In general a huge part of this community could learn a lot from the E-Sports ideal mentality "I lost. This is my fault. How can I avoid making this mistake in the future?". Often the mentality here is more like "I failed. This is not my fault. Something must be wrong with the game. I shouldn't try to do something different. I should advocate a change to the game".


I respect you disagreeing, and you put some valid points - but I think your reasons and explanations to some of those points, aren't valid at all.

is losing always your fault? always due to making a mistake?
does being unlucky/screwed never imply something is wrong about some aspect of the game?
of course not. don't be ridiculous.
your post is more bragging about how good you are, than a realistic view.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Aug 20, 2015, 1:17:01 PM
"
Frankenberry wrote:
I think to a much higher degree could be made the other way around: "I am unlucky, therefore something is wrong with the game".
Spoiler
In general a huge part of this community could learn a lot from the E-Sports ideal mentality "I lost. This is my fault. How can I avoid making this mistake in the future?". Often the mentality here is more like "I failed. This is not my fault. Something must be wrong with the game. I shouldn't try to do something different. I should advocate a change to the game".

1) People constantly apply the logic of RNG to instances that has very little to do with RNG. Especially map drops. The variance on map drops is statistically quite small, so for the wast population of the player base > 99% you have similar map drops over time. The difference is mathematically so small, that if you have problems with map drops you are most likely doing something wrong. (I am almost lvl 97 with 0 maps bought)

2) I am poor - therefore I am unlucky. Nope. You just don't know how to rig the system in your favor (and I am not talking about flipping).

3) The new "I don't want 10% xp loss on death" threads that popped up. I couldn't even believe it when I read it. This is a new low. Even for the PoE forums. Do we really want a game with 0 real consequences on death ? (no. Losing a buff on death is not really something that matters).

4) "Path of 1SHOT" - Give me a break. Every single time I die in this game it is 100% my own fault. I have never died in a way where I couldn't have done something different to survive it. This game has always been about balancing defense and offense. So find that balance either through items, flasks, backup items for curses or a new specc, new gems or whatever. The possibilities are many. If you are melee with 6k hp and no +10 max res flasks / endurance charges / high armor or evasion etc. etc. then you are doing something wrong.

To me the amount of negativity on these forums after 2.0 is a consequence of a sad gamer syndrom - the "I wanna effortlessly win all the time. Overcoming challenges involves the negative feeling of defeat (until you eventually overcome the challenge) which I cannot handle. Therefore I go to the forums and complain"
Quoted for awesomeness.

Also, johnKeys, do you identify as a member of the "entitled gamers" or something? Vaux stopped short of saying that you were one, so your retaliatory butthurt seems misplaced to me.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Aug 20, 2015, 1:09:33 PM

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