I am lucky, therefore game is fine

I'd rather spend time finding my items by playing the actual game, as opposed to sitting in a hub monotonously trading items without ever using them.

This game is broken because you are nearly never rewarded for playing the game itself, putting everything you've learned and found to actual use. End-game should be the high-point of this, but it's not. There is almost no difference between Early-game and End-game combat. It's all RNG based.

Unfortunately, loot is not the only aspect of the game mercilessly controlled by RNG. Path of Exile has thread-bare gameplay mechanics, most of which default to reliance on RNG (% block chance, % evasion chance, % hit chance, etc.), and very little actual player skill. Why? Why have such shallow and chance-based gameplay? The Economy. The Market. The player is useless without the appropriate gear.

Players with the best loot usually have never found it themselves, solely relying on other players (mostly bots) to find it for them, in one way or another. Gear-checks are the only way to hinder the players under this system, as opposed to gameplay involving actual skill with the gear augmenting the player's ability.

What would make this game better?
Spoiler
First off, remove evasion, % block chance, and accuracy rating. Dexterity would be given its own resource (much like Strength augments Health and Intelligence to Mana and E-Shield), Stamina. Stamina would be used to perform dodges, successfully block/parry attacks, and sprint. Dodging does exactly what you think, but you have control over it. Dodging takes plenty of Stamina to perform, and more-so with armor equipped.

Blocking would no longer be RNG dependent, and you have control over it. Holding Shift (standing in place) would put you in a blocking-state; you can also pivot freely. Blocking an attack will drain your stamina based on your shield type, the attack's power, and if it's a spell or not. On one extreme, Tower Shields will block nearly all physical damage with a hefty, but manageable, drain on stamina. Spells are not blocked as effectively, but drain little stamina. Dodging is not recommended with these shields. The other extreme would be the Sprite/Spirit shields. With its light-weight, dodging becomes easy with these, but they block almost no physical damage while draining some stamina. Spells, however, are greatly mitigated, and with full stamina, can be reflected in full and then some back to the sender. Spike shields are just above Sprite, followed by Bucklers, and Kite Shields just below Tower. Spike shields would work similar to now, but as more of a weapon than a shield. Being just a tad lighter than bucklers, but with similar physical damage mitigation to Sprite Shields, these have little defensive capability, but will reflect physical damage as they do now. With a Shield Bash (blocking and attacking an enemy within melee range) will cause double the reflect damage and a puncture proc. Again, more weapons than shields.

Accuracy and Evasion would be replaced with an Agility Rating, which would be directly influenced by Dexterity. Agility will replace Evasion on the gear with that value. Agility will boost dodging, blocking, general stamina efficiency, and sprinting. For dodging, agility will increase dodging speed and distance, and decrease dodging lag time and recovery time. Stamina will generally cost less with higher agility, but never lower than a fourth of the original amount. Agility will not influence stamina regeneration; that can only be affected by skill tree passives boosting stamina regen, which are few and far between, and influence either standing regen, walking regen, or blocking regen.

Parrying is only usable with dual-wield and two-handed weapons (wands included, but not bows). To execute a parry, go into a blocking state and attack as your enemy is in an attack animation. A failed parry will greatly reduce your stamina and stun you on hit. A successful parry will mitigate all damage and leaves your opponent open for a guaranteed critical strike, with little drain on your stamina reserves. Certain mods and perks can increase the duration of your parry window, along with reduction to parry lag time.
Yes, I typed a lot. No, I'm not giving you a TL;DR.

Path of Exile needs depth in moment-to-moment combat. There's no purpose in just trading over and over for gear you'll never use because you're too busy trading.
that wouldn't make this game better, that would make it into a completely other game complete with it's own critique of systems used. I suggest finding a game with block button and stamina used per block.
Hey...is this thing on?
It seems as though many of you are new to ARPGs and are having trouble with the concept of RNG and bartering. These two elements are key pieces to every single ARPG ever conceived in the history of the genre, so whether or not you agree or disagree with it, why the hell do you complain about it? You're clearly playing the wrong game/genre if you have any fraction of an issue with them.

You don't want to trade, yet you can do your own maps and have far and away the best crafting system available to you to create near-perfect items for yourself. So entitled.
IGN Nellz
U have same ppl here rising their forum count.

I know a lot of lucky players who left game 10 days after they got something good.
"
Vaux wrote:
It seems as though many of you are new to ARPGs and are having trouble with the concept of RNG and bartering. These two elements are key pieces to every single ARPG ever conceived in the history of the genre, so whether or not you agree or disagree with it, why the hell do you complain about it? You're clearly playing the wrong game/genre if you have any fraction of an issue with them.

You don't want to trade, yet you can do your own maps and have far and away the best crafting system available to you to create near-perfect items for yourself. So entitled.


bartering in this game is mostly favored by scammers and flippers. That's about it. Most of the other people would gladly trade it for an AH instead of the stone age system we have in place at the moment
"
andreicde wrote:
"
Vaux wrote:
It seems as though many of you are new to ARPGs and are having trouble with the concept of RNG and bartering. These two elements are key pieces to every single ARPG ever conceived in the history of the genre, so whether or not you agree or disagree with it, why the hell do you complain about it? You're clearly playing the wrong game/genre if you have any fraction of an issue with them.

You don't want to trade, yet you can do your own maps and have far and away the best crafting system available to you to create near-perfect items for yourself. So entitled.


bartering in this game is mostly favored by scammers and flippers. That's about it. Most of the other people would gladly trade it for an AH instead of the stone age system we have in place at the moment

AH doesn't stop scammers or flippers either, it actually makes it much easier. (Easily done in WoW, was easily done in D3, easily done in any game with AH)

You just don't have to look up market prices to sell shit with AH and it's alot more convenient.

Not saying an AH isn't nice but your incorrect about the former statement.
Last edited by RagnarokChu on Aug 27, 2015, 2:19:41 AM
johnKeys posting history summed up in one sentence: "I am unlucky, therefore game is shit." Does not seem any better of a position than the one he complains about... technically, they're both wrong, but equally so.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
Boatsniper wrote:
I'd rather spend time finding my items by playing the actual game, as opposed to sitting in a hub monotonously trading items without ever using them.

This game is broken because you are nearly never rewarded for playing the game itself, putting everything you've learned and found to actual use. End-game should be the high-point of this, but it's not. There is almost no difference between Early-game and End-game combat. It's all RNG based.

Unfortunately, loot is not the only aspect of the game mercilessly controlled by RNG. Path of Exile has thread-bare gameplay mechanics, most of which default to reliance on RNG (% block chance, % evasion chance, % hit chance, etc.), and very little actual player skill. Why? Why have such shallow and chance-based gameplay? The Economy. The Market. The player is useless without the appropriate gear.

Players with the best loot usually have never found it themselves, solely relying on other players (mostly bots) to find it for them, in one way or another. Gear-checks are the only way to hinder the players under this system, as opposed to gameplay involving actual skill with the gear augmenting the player's ability.

Path of Exile needs depth in moment-to-moment combat. There's no purpose in just trading over and over for gear you'll never use because you're too busy trading.


If there was no trading, no build diversity, no RNG, no different items per build then there would be no point to have anything over 4 acts normal, watch the "story, kill the bosses and finish the game within 4hrs.

Also im unaware what builds you play that require no skill and faceroll uber atziri for example which for me is a huge achievement i havent accomplished yet. Yes there are easy maps per build that you just right click but that doesnt apply to all maps.

Now regarding trading....

Trading is an aspect of the game. Its a major aspect in every single online arpg and its what ensure the longetivity of the game. Especially PoE like it or not is build arround trading. Why else would there be so many currencies? They could just remove all currencies and instead of em use "gold" to reduce all the flipping and market manipulating but thats not what GGG wants.

In general i dont understand your way of thinking. There are 100 different builds that require 100 different item sets to work. How can you possibly hope to play number "#67" build and acquire the items it needs without trading?
Do you hope to get items dropped that are used just by that specific build? Do you hope to get ALL items for the other 99 builds as well?
Since that sounds unrealistic even for you, why doesnt it make sense if you get XX item that is used by build "#34" to trade it with a person that is actually needs that item and then use the currency acquired from that trade to buy items for your own build?

In general the game has a lot of aspects:
Leveling (which is annoying till you are able to use the skills of your build)
Questing (which is annoying when you have to finish 12acts per char to enter maps)
Crafting (which requires great knowledge of the game which personally i dont have)
Master leveling
Gem leveling
Farming maps with your best char
Farming maps/dominus/piety with mf char
Atziri/Uber farming
Trading

Depending on which of these aspects you wanna bother with (most of em are connected) you set your goals. Also there are builds that can be more self-found compared to others if you despice trading so much but then again these builds might require you to set lower goals (Atziri unviable for example).
Could you please stop saying that trading is a "major" or "key" aspect of ARPG's, online or not? It's simply not true. In offline ARPG's trading always was an addition at best. One exception was Diablo 2, but only because duping was rampant. Another was Diablo 3 vanilla, and they scrapped the concept pretty quickly. But any other one? Diablo 1, Diablo 2 offline, Diablo 3 now, Nox, Titan Quest, Hellgate: London, Torchlight 1+2, Van Helsing 1+2, Victor Vran, Grim Dawn, all the other ones that are more or less forgotten today: No trading at all necessary, not as a key aspect, not as a major one, often not even a minor one. Really, just stop saying that. You make yourself look like an idiot.

And could you please stop saying that PoE's complex mechanics, or whatever, are not possible without trading? The fact that you cannot imagine it any differently does not mean that it's not possible.
There are many ways in which PoE could become way less dependent on trade and much more satisfying for non-traders without sacrificing the "challenge".

If you think trading is great, and you love PoE for all it is, and for the fact that you have to trade if you want to get anywhere anytime soon, that's fine. But please stop making up bullshit like this.
"
Jojas wrote:
Could you please stop saying that trading is a "major" or "key" aspect of ARPG's, online or not? It's simply not true. In offline ARPG's trading always was an addition at best. One exception was Diablo 2, but only because duping was rampant. Another was Diablo 3 vanilla, and they scrapped the concept pretty quickly. But any other one? Diablo 1, Diablo 2 offline, Diablo 3 now, Nox, Titan Quest, Hellgate: London, Torchlight 1+2, Van Helsing 1+2, Victor Vran, Grim Dawn, all the other ones that are more or less forgotten today: No trading at all necessary, not as a key aspect, not as a major one, often not even a minor one. Really, just stop saying that. You make yourself look like an idiot.

And could you please stop saying that PoE's complex mechanics, or whatever, are not possible without trading? The fact that you cannot imagine it any differently does not mean that it's not possible.
There are many ways in which PoE could become way less dependent on trade and much more satisfying for non-traders without sacrificing the "challenge".

If you think trading is great, and you love PoE for all it is, and for the fact that you have to trade if you want to get anywhere anytime soon, that's fine. But please stop making up bullshit like this.


I will try be as polite as possible.

1) Half the games you mention there are offline so comparing em with an online is dumb.
2) The creator of this game is the same guy that designed Diablo 2 which other than duping had a similar economy even to a lesser extend (keep in mind online gaming was quite different back there)
3) Those games had way smaller item and build diversity. When you have thousands of items that fit many builds you cant expect to find ALL of em in order to play all different builds at max potential.
4) Many would argue that Diablo 3 was better when it had an economy and AH compared to the offline consolised current mode which has basicly co-op as a feature. Its not an mmo anymore since players barely interact to each other if at all.
5) If PoE is that different than all the games you mentioned then that makes it unique and if ppl dislike it well they can always play those items instead?
6) Trading is a feature. Its not necessary. This whole thread sounds like an WoW player asking to be able to solo 25man raids because he doesnt like grouping.
7) Trading just makes progress faster. Like i mentioned there are many builds that can be self-found up to high-end maps. Also you can just grind items yourself for days/months for any builds if you have patience.

I dont think PoE is a perfect game. There are many annoying things and especially trading can be very annoying and can be easily improved to be used without the need of external tools. PoE's gameplay also is quite lucklaster. 90% of the classes just right click and have a reposition skill. But the reason its were it is right and has survived is its impressive ECONOMY which is better than any other game ever.

Report Forum Post

Report Account:

Report Type

Additional Info