I recognise the current trading system in....

I like the current trade system with poe trade and procurment/aquisition....

But yes the trad chan is pure cancer almost only pure scam item or even currency..
The best is Trade 1 its only for spam no one buy everyone spam
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GeorgAnatoly wrote:


What you're formula is missing is that v and q are actually a ratio with m acting as a fairly static coefficient on that ratio to determine p where the values of the ratio v and q are directly and proportionately dependent on the number of participants in the system. Meaning even if there is an ah if there isn't some limit to the number of participants exceeded relative to the item/currency sinks and drop rates there wouldn't be the conditions for hyper run away inflation to take place.

An ah makes it more difficult but not impossible by any means especially given the relatively low population of the endgame in poe.


It's not missing, you just have to rearrange it :D The real value of currency is represented by M/P. This means the formula is M/P = Q/V. With V skyrocketing, the ratio becomes very small unless Q increases similarly. I have no reason to believe that Q would increase so much that it would offset V's increase. It didn't work out in D3 either.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
"
GeorgAnatoly wrote:


What you're formula is missing is that v and q are actually a ratio with m acting as a fairly static coefficient on that ratio to determine p where the values of the ratio v and q are directly and proportionately dependent on the number of participants in the system. Meaning even if there is an ah if there isn't some limit to the number of participants exceeded relative to the item/currency sinks and drop rates there wouldn't be the conditions for hyper run away inflation to take place.

An ah makes it more difficult but not impossible by any means especially given the relatively low population of the endgame in poe.


It's not missing, you just have to rearrange it :D The real value of currency is represented by M/P. This means the formula is M/P = Q/V. With V skyrocketing, the ratio becomes very small unless Q increases similarly. I have no reason to believe that Q would increase so much that it would offset V's increase. It didn't work out in D3 either.


No, you're formula doesn't reflect the relationship between the number of participants and the currency/item sinks relative to the price, which would really be delta p to be relevant. Had it you would have to come to the conclusion that the relationship for v,q in poe and d3 aren't directly comparable. The differing initial conditions produce wildly different results.

And there are other differing variables that makes them less comparable as well. In poe what was it 1% or less of characters actually map where in D3 the game didn't really start until endgame. PoE would still have issues retaining people due to the difficulty of act 4 and maps being too random where D3 you weren't limited in such a manner etc etc.


Edit: Your mistake in your formula is probably because it's trying to represent a real life economy in which people aren't going to stop participating in it (ie buying food, paying utilities etc) because they can't kill some monsters. The participants are basically forced to participate in your model where that isn't true for D3 and PoE.
Last edited by GeorgAnatoly#4189 on Aug 11, 2015, 2:30:30 PM
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Giveitall wrote:
"
Sisaroth wrote:
Can someone come up with some better anti-AH arguments besides "D3 sucks so AH sucks"?

Now that desync is fixed, the trade system is on my #1 spot of what is dislike about this game.


Short form:

Because the average player's progression curve would be a lot higher (quicker that is). By making trading easy content gets trivialized within weeks for most players and you got the problem that many players can do up to lvl 80 maps but are still stuck on 74 maps. For that reason droprates would have to be nerfed to stop this inflation. And let's be honest, drop rates ain't that great already.
Also the average item (Life + some resists) would quickly drop in worth until its almost unsellable, so you would not even have a flow of income anymore. However uniques that are desirable would be unpayable for most players because everybody has equally progressed and now needs them as an upgrade at the same point of the game.


This is perfect explanation, well said sir.
There is no trade without 3rd party tools. Poe.trade down -> entire economy freezes. That's what I think of it. Ridicoulus imo
vouch

they used swords and shit hundreds of years ago.

guess what? poe STILL uses swords. wtf? we are in 2015... they really need to get with the time. drop the stupid swords and add nuclear bombs or some shit. this is outdated.
Stop relating a shop to AH

We want a shop, or a market

Those who say botters will flood the market so no one can make profit,are you implying we are free from bots and macroes now?
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ilieff1 wrote:
Holy.. Today i watched a video about the ancient pyramids and how the people used to trade back then ( about 4000 years ago..)


And GUESS what... They had the same trading system as we have right now.


BARTERING. (Cool right?) WHo would think, that the progress will stop for such a long time..




in b4 gold coins in expansion kappa
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
Last arpg to have an Egyptian theme was Titan Quest and look where it got Iron Lore Entertainment:

1. June 2006 - Titan Quest
2. March 2007 - Titan Quest: Immortal Throne
3. February 2008 - Iron Lore is closed down permanently
4. February 2008 - Former members of TQ team form Crate Entertainment
5. Today - Grim Dawn still in beta development

So hows that Egyptian theme working out? You'd think that in thousands of years a better way to trade would have been developed. At least eBay and other auction sites don't require the seller to be on-line for you to buy an item. I find it hard to believe that a Public Stash trading system can't be made that makes it easy to buy/sell everything.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Oct 11, 2015, 8:00:48 PM
PoE trading system is a true jewel. It shows on the steam chart, huge influx of new players nonstop everyday.

What's not to like?

Unregulated scam-friendly trading system is the best part of PoE.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.

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