I recognise the current trading system in....
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Would it be so hard to implement PoE trade engine into the PoE client? Also, if I want an item sold for 1c I really don't need to be PM'd about it, the buyer may as well grab it out of my AFK shop for 1c. I don't know how this could possibly be worse than it currently is, so it must be better.
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" Fuck it, I'll bite the trollcomment.. People are really using this D3 and auction house trumph card way too often, it's actually stupid because none of you have any idea why it was such a bad idea to start off with. D3 release: - Awful droprate ON EVERYTHING -> This ends up forcing players to trade 24/7 or use the auction house to even progress - Items were poorly designed, all damage, from both attacks and spells were calculated by the weapon damage -> This also meant Cast Speed wasn't a thing, only ATTACK SPEED - Only main stat + vitality was needed on your gear -> Literally no attribute requirements to use gear, what a joke This ended up in finding useful gear, became stressing and hard as hell. D3 was a way too simplified game, with hilariously awful droprates, forcing its players to use their auction house. Auction House could be a good idea in fact, as long as droprates aren't forcing you to use it. But wait.. People are forced to trade in PoE, see the big picture here? We really need a fix somewhere, trading is sort of fine, it's the retarded droprates that's holding the game back. Participated in the working of the Dyadus Avatar of Fire Templar: http://www.pathofexile.com/forum/view-thread/896505 Last edited by Derpey#6519 on Oct 12, 2015, 7:32:21 AM
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Whats hard about trading again?
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" well you actually have to deal with other people... in my experience thats a pain in the arse PoE.trade makes life alot easier however In fact im not sure I would still play without it, as ive become largely dependent upon it I dont see any any key!
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