Dualwielding shields please

I would totally love this, always wanted to try this in some game.
I like this idea because i always loved shields.

Granted, i see no RL use for dual wielding shields...However i could see some use in PoE terms.

-A caster doesn't need a weapon and some Int shields have some great spell dmg%. Therefore wielding 2 shields would be great for them, it would add to their survivability while still giving them dps.

-As for melee, two shields would mean more defense wich would be great for a full thank build like a build that focuses on auras for party play. Or even better, a build that could greatly use Tempest Shield, Moltne Shell and any other Thorns or Spike like damage.

In RL, some shields are also almost designed as weapons. Bucklers are very small shield that can serve as a powerful metal fists and are also light and easy to manipulate. Some shields also have long spikes for stabbing, a bit like the Kite shield. These offensive shield loose some defense but offer more dps options.

*New Shield skills could also be fun, like shield bashing.
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Crizaig wrote:
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Crizaig wrote:
I prefer a 1-handed weapon/shield and tanking mobs. Shield abilities provide shit for DPS and you would move at an insanely slow speed due to weight. It is a stupid idea for a hack-n-slash game. It might be able to work in an MMORPG type of game with raids and stuff if you had shouts and/or auras to make you hold aggro but even that is far-fetched.

Since you obviously missed this reply or purposely ignored it because it brings up some valid points you can't handle.


I didn't ignore it, I replied to it, and then you rebutted with your initial stance of, "this is dumb."

What style of play you prefer doesn't mean a drop in the ocean, Crizaig. This isn't about what you want or what you like, it's about improving the gameplay experience for everyone. Try to consider, for a moment, that there are other people playing than you, and that they may prefer other methods of play than you.

And to call these "good points," is to do yourself a great deal of undeserved justice.

These are the points you made:

"I prefer a 1-handed weapon/shield and tanking mobs"
Who cares what you prefer? This suggestion has nothing to do with you. Other players obviously would like to try this suggestion out, and Path of Exile is all about experimentation and customization. A dual shield build fits within that quite nicely.

"Shield abilities provide shit for DPS and you would move at an insanely slow speed due to weight."

I wasn't aware you were involved with the development team, because you seem to know an awful lot about the mechanics of a feature that doesn't exist yet.

From a balance standpoint, yeah, shields used offensively would do less damage than a combination of shield and weapon, or weapon and weapon, but at the benefit of leaving you much more resilient. It's a pure tanky bruiser build, which is not that outlandish.


The rest of your argument is still nothing more than wild and pointless speculation and personal preference, and that is never solid ground to argue from, nor solid reason to exclude game mechanics.

To repeat: "I don't like this style of play" does not equate to "this is a bad idea."


Last edited by Zazulio#3494 on Feb 12, 2013, 2:09:15 PM
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Crizaig wrote:
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fireblanket wrote:
What valid points?

They provide shit for DPS?
You would move slower?

Really? These are valid points?



Developers can adjust dps however they want. It's called balancing the game.
Move slower? There are run speed nodes on the tree. There is one that ignores movement speed reduction from armor.
They can do w/e they want with nodes to balance this type of combat.

These are not valid points.




Kid, you are funny and I am flattered that you found the need to stalk me. People already think melee characters are gimped, so why would they want to play an even more gimped character? Plain and simple, dual wielding shields does not work.



Why do we even have the ability to dual-wield claws? They should make it so that you can't dual-wield them anymore. They are useless. No AoE.

What they shouldn't do is... add new AoE options for claws. They shouldn't buff them.



Flawless logic.

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Crizaig wrote:
@Zazulio - Dual wielding shields simply will not work in an ARPG hack-n-slash game. Do you seriously want to be limited to shield charging and shield bashing mobs to death very slowly?

You want it to be an aura based build? That would require the auras being buffed up and that is going to benefit every other build already available and make people just use the overpowered auras on their characters who are already overpowered in comparison to the dual shield characters.

Take the time to really think about it. Yes, the idea of dual wielding shields sounds like a cool idea for a super tank character but it won't work without balancing every other build in the game around it.


I'm not sure if I understand why shield fighting would require different skills than any other dual weapon fighting style. Why wouldn't you be able to use all the standard melee skills with shields? Dual sweep, double strike, etc? You've got this weird notion that if shield combat were to be included, the developers would just stick their thumbs up their butt and design it to be as pointless and clunky as possible, rather than fleshing it out and balancing it in comparison to the already included content.

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Zazulio wrote:
I'm not sure if I understand why shield fighting would require different skills than any other dual weapon fighting style. Why wouldn't you be able to use all the standard melee skills with shields? Dual sweep, double strike, etc? You've got this weird notion that if shield combat were to be included, the developers would just stick their thumbs up their butt and design it to be as pointless and clunky as possible, rather than fleshing it out and balancing it in comparison to the already included content.


Adding nodes and skills specifically for DW shields is retarded.

Just allow people to wear 2 shields, but don't add unnecessary skills or nodes. Like fist fighting. Hell, maybe you could add a DW shield unique (a la Facebreaker) but that's about it.
Implement /players x already
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Crizaig wrote:
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Zazulio wrote:
I'm not sure if I understand why shield fighting would require different skills than any other dual weapon fighting style. Why wouldn't you be able to use all the standard melee skills with shields? Dual sweep, double strike, etc? You've got this weird notion that if shield combat were to be included, the developers would just stick their thumbs up their butt and design it to be as pointless and clunky as possible, rather than fleshing it out and balancing it in comparison to the already included content.




So you want to make shields into OP melee weapons?

There is no point to using dual shields. Sure, you could absorb a lot of damage but you couldn't do shit for damage in return.

Explain to me how a dual shield character would go about soloing. If you can't convince one person who at one point in time thought it would be cool, why dual shields would be a viable build, how do you think you are going to convince a team of developers?





Crizaig doesn't have the ability to visualize concepts, and he will shoot down anything that doesn't make sense to him. It's best to ignore him and move on, just treat him as a troll.

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Crizaig wrote:
Explain to me how a dual shield character would go about soloing. If you can't convince one person who at one point in time thought it would be cool, why dual shields would be a viable build, how do you think you are going to convince a team of developers?


OP here, this is how I imagined the passive to be used:

1. As a fun ability for those who want to use it. Not meant to be viable for everyone, most of the keystones aren't designed for everyone. I have no clue why so many people are furious of the idea.

2. Necromancers with Necromantic Aegis. No bonuses from shields which means practically zero attack damage, but necromancers aren't attacking most of the time. Dual shields would mean dual bonuses for the minions which certainly sounds nice.

3. "Support" characters. Totem casters, aura stackers, and so on. They could give a much desired boost to your durability.




Not to be used with this type of characters:

1. Anyone running solo (except a necromancer) because shields would obviously do much less damage than real weapons

2. Anyone who needs to attack with normal weapons in order to deal desired damage.

3. Anyone who is close minded. Which the tread sadly seems to be full of.


I don't get what the problem with some of you is, if you don't like the keystones you don't have to pick them.



The way the damage works hasn't been set in stone at all either. STR could give some fire damage, DEX gives cold, and INT gives lightning damage, damage return and flat health could give physical damage and so on... The numbers could also vary. Definitely not as much damage as most weapons deal, thats for sure.




Also another note: Please keep the blatant flaming away, the thread was meant to contains reasonable discussion but not to have death threats and so on. Lets keep that shit out of here.
Last edited by Bordellimies#2083 on Feb 12, 2013, 3:20:47 PM

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