Dualwielding shields please

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Crizaig wrote:
Dual shields wouldn't work because you can't attack with a shield. The game won't allow for it. You'd have to literally change the shield to a weapon. This works for aesthetics but you'd lose any benefit of dual wielding shields as far as armor or block are concerned. And you'd have to rely on a limited selection of animations for the skills/attacks.

You couldn't solo and would be useless in groups until you got high enough level to get the aura skills in the passive tree. You would be a strength based class like the Marauder and have to waste a bunch of point to travel all over the passive tree for shield and aura skills.

Do you honestly believe that dual shields would work in this game? I haven't seen anyone give some ideas other than using melee weapon skills that wouldn't work because a shield is not considered a weapon.

Please, stop crying about me not liking the idea and give some ideas on how it would work, instead of making yourselves look like idiots and doing nothing but attacking me. Until then, dual shields is a stupid idea in my eyes.


The moment you equip a second shield, the main hand is considered a shield-weapon. No problem in coding that. Dual-Shield doesn't mean both shields have to function as a weapon. The advantage is, that your main hand provides a huge defensive buff (more block, more armour/evasion/ES) and still can be used to bash enemies in the face. Ofc you won't do as much damage with the shield as with a weapon, but it's not meant to be a high DPS build.

Here some options how to use double shield:

- Double shield would be incredible good for summoners, because they have a skill that allows you to give your shields buffs to your summons. So having 2 shields means more buffs (but of course you have to travel a long way for getting from witch to, lets say, duelist/marauder part, if we consider the shield nodes are set there)

- High Defender, Aura, Taunt build. You are always at the front between the enemies and taunt them to attack you. With taunting you get alot of endurance charges, which gives you incredible health regeneration and with the second shield you can tank them even better. With this build you are depending on groups, because solo play will be difficult, but in a group you are a beast because nothing can bring you down

- 2 Totem Tank. You can set 2 totems like flame totem to deal damage and protect your flame totems tanking all the damage. Additionaly you can use firetraps on you that deals enough damage over time while the enemy stay in the effect while you easily tank the damage away and the totems are doing the rest.

- Dual Shield Templar with shield charge and tempest shield. An exception is, that with those skills you can use both shields and the damage adds up. This way using this skills would finaly be useful.

Only some ideas and I think there are alot more possibilities. :)
I think in some ways he is right, would have to change some mechanics, for example, that they would put "Damage" in all shields.
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Crizaig wrote:
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AceNightfire wrote:
The moment you equip a second shield, the main hand is considered a shield-weapon. No problem in coding that. Dual-Shield doesn't mean both shields have to function as a weapon. The advantage is, that your main hand provides a huge defensive buff (more block, more armour/evasion/ES) and still can be used to bash enemies in the face. Ofc you won't do as much damage with the shield as with a weapon, but it's not meant to be a high DPS build.

Here some options how to use double shield:

- Double shield would be incredible good for summoners, because they have a skill that allows you to give your shields buffs to your summons. So having 2 shields means more buffs (but of course you have to travel a long way for getting from witch to, lets say, duelist/marauder part, if we consider the shield nodes are set there)

- High Defender, Aura, Taunt build. You are always at the front between the enemies and taunt them to attack you. With taunting you get alot of endurance charges, which gives you incredible health regeneration and with the second shield you can tank them even better. With this build you are depending on groups, because solo play will be difficult, but in a group you are a beast because nothing can bring you down

- 2 Totem Tank. You can set 2 totems like flame totem to deal damage and protect your flame totems tanking all the damage. Additionaly you can use firetraps on you that deals enough damage over time while the enemy stay in the effect while you easily tank the damage away and the totems are doing the rest.

- Dual Shield Templar with shield charge and tempest shield. An exception is, that with those skills you can use both shields and the damage adds up. This way using this skills would finaly be useful.

Only some ideas and I think there are alot more possibilities. :)


That would make summoners OP since shields have pretty awesome stats compared to other slots. Discharge was nerfed so it doesn't deal insane amounts of damage anymore. Dual Tempest Shield, yeah that won't be OP. Everything else you mentioned, it can already be done with existing builds.

There simply is no way to make it work without making a lot of changes to the game that would gimp other character builds or making them way OP. Really, you would be going all directions on the passive skill tree and your build would most likely never be efficient in Merciless.


Why would summoner be OP? He had to take a huge way just to get the dual shields. He has to leave some ES or Mana nodes behind to get it, which will in turn reduce his survivability. And btw. a summoner in boss fights isn't that effective anymore, because he can only summon skeletons and they are slow and are not even close as good as zombies/spectre. Another point is, that there are good weapons for summoner, which of course can't be used if you wear 2 shields. You have to decide: Stats from shield or benefits from a good weapon.

Like many people said: It's not an idea to create OP characters or high DPS characters, it's just for a different way to play the game.
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Crizaig wrote:
@WippitGuud - So you expect the developers to waste their time and rework everything just to implement dual shields? Changing the game mechanics is not easy and saying so proves you know nothing about writing code.


I expect the developers to create the game they want to create. And I expect them to read the suggestions board and decide for themselves whether an idea is a waste of time or not.
No one said our hopes are up. I bet 99% of all ideas will never be realized or not in the way they were suggested. But that's what suggestions are: ideas can work in theory with the possibility for implementation into the game if your idea is awesome.

Look, we have nothing against you as long as you write like you do right now. Your last 3 posts were really good and useful to think about the use from dual shield. Better then telling people it's stupid, because no one can read your mind WHY the idea is stupid. Now we know at last why you think so.
Last edited by AceNightfire#0980 on Feb 13, 2013, 2:45:56 PM
Ya sure why not? You obviously wouldn't want shields to deal damage based on their defensive stats though (if you played any MOBA what-so-ever you'd know that things that are both defensive and offensive at the same time = always broken without exception, so the more defensive a shield is the more offensive would be a big no-no from a game design point of view).

Dual-wielding shields isn't practical or a good representation of fighting styles in real life but last time I looked out of my window I didn't see banners charging at people or shooting split fireballs, so I'm all for this because I like the idea of dual-wielding shields :)
Beyond league.
Just improve shields as they are and make more shield related gems. Simple as that.


A shield-bash gem would be very cool!!!! Also maybe a shield gem that, when an attack is successfully blocked, deals damage back to the attacker.
Last edited by Route1#7248 on Feb 13, 2013, 3:21:38 PM
Someone make a unique shield that takes both hand slots,
increases unarmed damage, and has the animation of a shield bash.
Lady Luck Loves a Trust Fall
I still like this idea. Anyone else suggestions? :)
Duel wield shields with tempest shield. Meet my fists of THUNDA!

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