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ZINIAO wrote:
I see your point but I think in practice this isn't exactly true. Even playing on Warbands which is still pretty much brand new, you can't reasonably hope to find a "good" item relative to what you can buy. If you do happen to find said good item, odds are that it doesn't suit your build and your best bet would be to sell it and use the currency to buy other items that you actually need.
For example, my character in Warbands struggled hard trying to find decent gears, and especially decent jewelry. Running with low resists and overall trash gear wasn't much fun so I turned to poe.trade. Bought some big upgrades that I couldn't have reasonably hoped to find on my own for a little bit of currency that I could and did find on my own.
Obviously on standard league the bar is a bit higher, but it doesn't take years to make it to the point where "statistically you'll never find one". Weeks will pretty much get you there. Maybe even a matter of days after a new league starts, it becomes very unlikely that you will find useful gear relative to what you can buy for the currency you've collected in that same time period.
Unid'd chaos and regal recipes as there because you know it's 99% trash anyway and you're better off collecting twice as many orbs so you can sooner afford to buy the gear you want.
I think thats kinda funny, this was my first character on tempest, the only piece of gear I purchased was the shield:
The fire res ring, was a QUEST reward for merciless act 1. The other ring dropped for a friend and I gave him a neck piece more suited to his build.
We found so many nice items for our build, best part about it we planned to do different things so that we wouldn't need to compete for the same gear. He went cyclone and I went caster scion.
I was running around merciless act 3 without capped res, but knew I couldn't go into maps without it, so I resorted to upgrading my worst piece, which was my shield. I knew I wanted to get the best shield without spending a good chunk of my currency so I set out to buy that one for 10 chaos.
This line cracks me up the most:
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Unid'd chaos and regal recipes as there because you know it's 99% trash anyway and you're better off collecting twice as many orbs so you can sooner afford to buy the gear you want.
It is because of the unid recipie being over used in SC leagues that your chaos to exalt ratio is insanely high. I guess that is the downside of gear never leaving the league as well and it just complicates the system further.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Jul 21, 2015, 11:39:58 AM
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goetzjam wrote:
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Zhatan wrote:
Ill sign up for this.
That we have to use a fanbased AH instead is a disgrace. Esp since GGG promised us a better system over a year ago.
"promised"
You do realize poe.trade along with either of the trading tools is much more then GGG ever intended us to have access to, from a trading perspective?
It should be TRADING not just click and collect money. OP seems like hes misinformed and thinks the only way you can get trades is by spamming trade chat...
"fan based" You do realize that the less time GGG focuses on doing stuff others do for free, the more time they can spend actually doing improvements in the game that 3rd party sites\apps cant do?
GGG should build what poe.trade and the two trade tools do into the game already.
First of all, even though having to create a shop thread in the appropriate trading forum has been reduced to create-and-forget, it's stupid to have to leave the game, hit the web, and create a thread in a forum. Also, it's stupid to have to leave the game, hit the web, and search for items that have been put up for trade.
Second, anyone that trades that is not using the one of the trade tools is at a distinct disadvantage. With the current trade tools being as sophisticated as they are, listing items for trade is as easy as: assigning desired tab-based prices, dropping salable items into the appropriate tabs, and responding to any offers. As a seller, once everything is configured, your only interrupted game-time is the time you take to drop salable items into the appropriate tabs, responding to offers, and making the trade.
People on the side of the fence saying this auction house style trading will ruin POE, I have news for you. It already exists, and as such, should be completely built into the game so everyone can use it and ease the annoyances of having to setup and configure 3rd party tools to sell and having to leave the game to search for buys.
For the record, I have never gotten into trading. The hoops to do so were too annoying. But with the way things are now, I may jump into the arena. My main peeve had always been no good way to sell. Now though, with a bit of setup, selling is simple-stupid once you have it configured.
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Posted byGaltrovan#5344on Jul 21, 2015, 11:46:47 AM
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Galtrovan wrote:
GGG should build what poe.trade and the two trade tools do into the game already.
First of all, even though having to create a shop thread in the appropriate trading forum has been reduced to create-and-forget, it's stupid to have to leave the game, hit the web, and create a thread in a forum. Also, it's stupid to have to leave the game, hit the web, and search for items that have been put up for trade.
Second, anyone that trades that is not using the one of the trade tools is at a distinct disadvantage. With the current trade tools being as sophisticated as they are, listing items for trade is as easy as: assigning desired tab-based prices, dropping salable items into the appropriate tabs, and responding to any offers. As a seller, once everything is configured, your only interrupted game-time is the time you take to drop salable items into the appropriate tabs, responding to offers, and making the trade.
People on the side of the fence saying this auction house style trading will ruin POE, I have news for you. It already exists, and as such, should be completely built into the game so everyone can use it and ease the annoyances of having to setup and configure 3rd party tools to sell and having to leave the game to search for buys.
For the record, I have never gotten into trading. The hoops to do so were too annoying. But with the way things are now, I may jump into the arena. My main peeve had always been no good way to sell. Now though, with a bit of setup, selling is simple-stupid once you have it configured.
Thats the thing though, the barrier and player required interaction is what keeps the system in check. An AH\BO house typically indicates a system in which player interaction isn't required, no "my ho" and slight inconvenience, no bartering for a better price, its simply put money in XX and get item in XX. That isn't a good idea for PoE.
I've advocated before for adding the current system into the game, but really its not necessary. Yes for new players it sucks, but if they are willing to learn and spend a few min to setup shop it really is EASY to sell without work. The drop and go system for b\o with tabs is amazing.
The "leaving the game" thing is going to happen for poe. Want to look up what gems quality bonus is? Leave game, want to search for an item, leave game, what to know what the map boss of Shrine is, leave game. It simply isn't efficient to add all the information in the game.
If your running PoE on a system that cannot be alt\tabbed then you are likely running PoE on a system that is preforming terribly. I honestly don't mind leaving the game for certain things, the "inconvenience" it provides seems to keep a nice balance on the "why bothers"
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Jul 21, 2015, 11:54:31 AM
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goetzjam wrote:
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Galtrovan wrote:
GGG should build what poe.trade and the two trade tools do into the game already.
First of all, even though having to create a shop thread in the appropriate trading forum has been reduced to create-and-forget, it's stupid to have to leave the game, hit the web, and create a thread in a forum. Also, it's stupid to have to leave the game, hit the web, and search for items that have been put up for trade.
Second, anyone that trades that is not using the one of the trade tools is at a distinct disadvantage. With the current trade tools being as sophisticated as they are, listing items for trade is as easy as: assigning desired tab-based prices, dropping salable items into the appropriate tabs, and responding to any offers. As a seller, once everything is configured, your only interrupted game-time is the time you take to drop salable items into the appropriate tabs, responding to offers, and making the trade.
People on the side of the fence saying this auction house style trading will ruin POE, I have news for you. It already exists, and as such, should be completely built into the game so everyone can use it and ease the annoyances of having to setup and configure 3rd party tools to sell and having to leave the game to search for buys.
For the record, I have never gotten into trading. The hoops to do so were too annoying. But with the way things are now, I may jump into the arena. My main peeve had always been no good way to sell. Now though, with a bit of setup, selling is simple-stupid once you have it configured.
Thats the thing though, the barrier and player required interaction is what keeps the system in check. An AH\BO house typically indicates a system in which player interaction isn't required, no "my ho" and slight inconvenience, no bartering for a better price, its simply put money in XX and get item in XX. That isn't a good idea for PoE.
I've advocated before for adding the current system into the game, but really its not necessary. Yes for new players it sucks, but if they are willing to learn and spend a few min to setup shop it really is EASY to sell without work. The drop and go system for b\o with tabs is amazing.
The "leaving the game" thing is going to happen for poe. Want to look up what gems quality bonus is? Leave game, want to search for an item, leave game, what to know what the map boss of Shrine is, leave game. It simply isn't efficient to add all the information in the game.
If your running PoE on a system that cannot be alt\tabbed then you are likely running PoE on a system that is preforming terribly. I honestly don't mind leaving the game for certain things, the "inconvenience" it provides seems to keep a nice balance on the "why bothers"
Assign stash tabs to be used for item sales with the game instead of a 3rd party tool, yes. Assign buyout pricing to said stash tabs within the game instead of a 3rd party tool, yes. Search for items to buy within the game instead of 3rd party website, yes. Add a "buy now" button to the interface to allow trading without player interaction, NO WAY. Once you search for and find the item, whether in-game or 3rd party website, you should have to contact the player within the game and trade via the trade window.
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Posted byGaltrovan#5344on Jul 21, 2015, 3:18:11 PM
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Galtrovan wrote:
Assign stash tabs to be used for item sales with the game instead of a 3rd party tool, yes. Assign buyout pricing to said stash tabs within the game instead of a 3rd party tool, yes. Search for items to buy within the game instead of 3rd party website, yes. Add a "buy now" button to the interface to allow trading without player interaction, NO WAY. Once you search for and find the item, whether in-game or 3rd party website, you should have to contact the player within the game and trade via the trade window.
I've already said they should add the tools in the game to do it, but is it worth significant dev time instead of working on a larger issue like desync was? Hell no, lockstep is amazing and not something I could have fixed or "gone around" with 3rd party tools.
I think we are in agreement that no click to buy item should be in the game, just the current system implemented so players could sell items without the use of 3rd party.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Jul 21, 2015, 3:21:40 PM
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Cyzax wrote:
In a game where items don't get 'used up' while being used, having an easy exchange of them is a bad, bad idea.
When items don't get 'used up', and are easily transferable, the good ones stay in the economy (most of them forever). A few leave when a player stops playing, but a lot stay.
This means that the level for what is a 'good' item continuously goes up since their number will continue to grow. After a while, you'll never find anything 'good' yourself, as the level for what is 'good' has gone so high that statistically you'll never find one.
This is why auction houses in a game like this is a very, VERY bad idea, because it destroys the most basic reward the game gives you, the joy of finding something 'good'.
And since the level of 'good' goes up, GGG would have to keep balancing upwards. Otherwise the game would become too easy. This means that not only would you not find anything 'good' yourself, you'd also never find anything that would be even 'useful'.
D3 showed why an auction house is a bad, bad, BAD idea. GGG hopefully learned from that...
That's a problem with the economy system not the idea behind auction houses themselves.
D3 showed why an auction house was bad? The auction house was only bad because real money was tied to it, thus they had to balance around that. What happened? Drop rates were insanely bad. You already have an auction house in PoE, it's called poetrade. Those who are against an AH have no ground to stand on really. The only reason why it hasn't been done is because an alternative already exists, and GGG being the smallish company that they are aren't going to waste money on something when the alternative literally already exists.
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Posted byallbusiness#6050on Jul 21, 2015, 3:23:52 PM
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Reason why some people do not want to have convenient trade system is beyond me. It was a reason why I left this game two years ago. With poe.xyz it seems better now but still, seriously, people who say it requires effort to obtain things, are you kiddin me? I can find whatever I want in 5 mins on poe.xyz, only problem is to have that person online. Is this kind of effort to meet someone just for a few secs to trade? Some kind of social achievement to click trade window just to get what you want? It was promised a long time ago but GGG did nothing at all in this direction. I want to play a game and sometimes drop occasionally items for trade. And I do not want to camp for player when he's offline just because we're living on different sides of world. You're afraid of AH? Nobody wants AH, poe.xyz is NOT AH and it works, so why we shouldn't have this implemented?
Bullshit makes the flowers grow
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Posted byManator#1915on Jul 21, 2015, 6:27:22 PM
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Manator wrote:
You're afraid of AH? Nobody wants AH, poe.xyz is NOT AH and it works, so why we shouldn't have this implemented?
I wish more people would argue this. An auction house is very clearly bad, D3 proved that. Having an in-game "poe.trade" and "Acquisition" would be nice, however. To your point about needing people online, that is how we stabilize the economy. It prevents the value of items from being drowned under mass availability. As the scarcity of the item declines we need another mechanism to artificially maintain scarcity, and the "currently online population" achieves that with flying colors.
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Posted byOrcasauce#3672on Aug 6, 2015, 5:03:37 PM
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