WTB Better trading system.........

I don't think an AH is the solution, but I would like to see maybe an integration of the trade forums in game. Essentially you could create a thread in game and select stash tabs to put up for sale with b/o prices, like some of the 3rd party resources except without having to give your account info out to another party. Probably a terrible idea or never gonna happen, but personally I would enjoy a system like that.
From my point of view, the combination of the poe.trade website and spamming the trade channels is sufficient. It's not perfect, but it works, in many ways better than full auction houses. I honestly haven't seen a better alternative yet, in any game.
Last edited by ptt_frmr#5341 on Jul 17, 2015, 4:06:24 PM
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goetzjam wrote:
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Zhatan wrote:
Ill sign up for this.

That we have to use a fanbased AH instead is a disgrace. Esp since GGG promised us a better system over a year ago.


"promised"

You do realize poe.trade along with either of the trading tools is much more then GGG ever intended us to have access to, from a trading perspective?

It should be TRADING not just click and collect money. OP seems like hes misinformed and thinks the only way you can get trades is by spamming trade chat...


"fan based" You do realize that the less time GGG focuses on doing stuff others do for free, the more time they can spend actually doing improvements in the game that 3rd party sites\apps cant do?


I've been using poe.trade since its come out, its an ok feature and wish something like that was available in game. Only difference from poe.trade and an auction house is that its an external website that we have to use.

So since a lot of people are already using it (and have been for some time), why not just put it in game?
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ptt_frmr wrote:
From my point of view, the combination of the poe.trade website and spamming the trade channels is sufficient. It's not perfect, but it works, in many ways better than full auction houses. I honestly haven't seen a better alternative yet, in any game.


I liked Linage 2's trading system, where a player can setup a shop for people to check out. Limited space and you would have to be online for people to browse it.
At the very least add a 10 second delay before you can enter another line into trade chat. That would help alleviate all the kiddies from spamming it.
Last edited by ZeuZLoD#0684 on Jul 20, 2015, 8:12:53 PM
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Orcasauce wrote:
Reducing player interaction in favor of a passive, "single-player-esque" solution seems detrimental to the game. Consider for a moment that Diablo 3 removed their auction house because it was so damaging to the community.


How so? I don't think anyone is complaining about the trade window, just the trade chat itself. I for one made the mistake of wandering into /trade 1 in Warbands. Never again...

And for the life of me, why do people spam the same message 2-3 times in a row? Every time someone does that, a baby kitten dies.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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JNF wrote:
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Orcasauce wrote:
Reducing player interaction in favor of a passive, "single-player-esque" solution seems detrimental to the game. Consider for a moment that Diablo 3 removed their auction house because it was so damaging to the community.


How so? I don't think anyone is complaining about the trade window, just the trade chat itself. I for one made the mistake of wandering into /trade 1 in Warbands. Never again...

And for the life of me, why do people spam the same message 2-3 times in a row? Every time someone does that, a baby kitten dies.


When a hyperjuicer spams 2-3 times in a row like that, just right click on his name, and click ignore! Problem, solved. But yea, they need a timer in there to stop the insane spam.
Last edited by ZeuZLoD#0684 on Jul 20, 2015, 8:32:32 PM
For anyone that argues against trading tools befitting anything from the 21st century on grounds of "But it's a wasteland without civilization!" Then why the hell are we using a work-around based on a third-party search engine? (being poe.xyz)

Simply put, if players consistently use a third-party option to improve on the game, that's a sure sign the game has a shortcoming!

Overall, there needs to be two approaches both taken: one for gear/items, and the other for stackable currency. (and could include divination cards too, maybe white maps as well)

  • For gear, there's TONS of options out there. To be honest, a WoW-style Auction house would likely be a bit clunky: that only works when the number of buyers VASTLY outstrips the number of sellers. PoE kind of has it more even, if not the other way around: it's sellers that are very plentiful.

    Before anyone gets salty over this, Chris has stated there is a planned new system; it's just taking forever. (like most things) Their solution is a good step: the ability to set stash tabs as "publicly searchable" and allowing for offline trading. (i.e, you can open a window for a trade when they're offline) It'll still be slow, as it could take a few days of back-and-forth as each waits for the other to get back on and make the next click.

    The option I favor a bit more places even more useful tools in the hands of sellers: "shop tabs." Simply put, set up a shop much like an NPC; searchable and usable while you're offline. You can specify prices, etc. If you want more immersion, make it an actual NPC in your hideout. And the best part is? It should actually BOOST GGG's revenue, as that gives them a new functional item to sell besides stash tabs.

  • For "commodities" where you can get a bunch that are effectively identical, (currency, cards, white maps) an "Exchange" akin to stock exchanges (or the Steam Marketplace) would be best: People could place buy/sell orders, and the system would let them painlessly get currency without worrying about being ripped off. The only people who lose out are scammers.


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Orcasauce wrote:
Consider for a moment that Diablo 3 removed their auction house because it was so damaging to the community.

People keep confusing "auction house" with "Real-money auction house."

D3's AH was a RMAH. It was based around RMT. NEVER forget this.

And it was NOT removed because of "Damage to the community." Rather, it was removed for a reason most people don't directly realize... In that it game legally-recognizable acknowledgement that players "owned" their pixels, which meant that Blizzard would, in fact, be liable for losses from crashes and the like. When they introduced the concept, I'd kind of called it; that it would only be temporary before they ended it, saying "Thanks for the extra millions of dollars!"

A secondary reason (That mostly just dictated timing) was the transition of Diablo 3 appearing on consoles.

As far as "damaging the community," pray, tell me: how, exactly, is any of the following that PoE does "good for the community"?

  • Trade chat being either entirely dead, or full of constant robot spam from scammers flipping currency.
  • Global chat getting inundated with people trying to sell their own items because they had no luck in Trade chat.
  • Most sellers don't even bother selling a lot of stuff because it would be too hard to sell it; instead stuff even worth multi-chaos gets vendored or not even picked up.
  • Constantly engaging in "tag" in-game to try to complete trades arranged through outside sources (the forums and poe.xyz) that could take forever because you both HAVE to catch each other at the same time for it to work.


The current trade system in this game is downright cancerous.

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ZeuZLoD wrote:
When a hyperjuicer spams 2-3 times in a row like that, just right click on his name, and click ignore! Problem, solved. But yea, they need a timer in there to stop the insane spam.

Two issues with that: 1. They still managed to force you to see it once, and already disrupted your view of trade chat. 2. The ignore list has a finite number of names you can place on it, and it's insufficient (and definitely time-consuming) to go through and do it for all spammers.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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HiroProtagonist2332 wrote:
poe.trade

You're welcome.


YUCK!!

It's great that you can find deals on there but between all the people that appear online to the trade site but aren't actually on in game, and the guys who respond with "sorry that tab was priced wrong" Took me 30 or 40 minutes to buy a low level ring! I've had some very good trades too and some shitty ones where they guy tries to play games to jack up the price but overall I'd almost prefer to run a broken character than shop poe.trade. Some kind of in-game system where you can actually buy the stuff that's listed, at the listed price would be awesome.
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ACGIFT wrote:
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Orcasauce wrote:
Consider for a moment that Diablo 3 removed their auction house because it was so damaging to the community.

People keep confusing "auction house" with "Real-money auction house."

D3's AH was a RMAH. It was based around RMT. NEVER forget this.
D3's RMAH had rather little to do with the economic collapse. Indeed, Blizzard wishes it had more to do with it: third-party gold sites undercut the RMAH minimums, denying Bobby his cut. The RMAH was a ghost town after its first month or so of hype.

What destroyed D3 was that its gold had appalling currency design, and the AH which actually mattered was married to this broken currency in a way no player could shake. If D3 had let players bid pretty much anything other than gold, they would have, and the system would have saved itself.

If we went back in time to Diablo 2 in its heyday and forced all trades to involve that game's gold, pretty much the same thing would have happened.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 21, 2015, 12:47:05 AM

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