WTB Better trading system.........

We DO NOT NEED an Auction House!!

All we NEED is poe.trade OR something very similar integrated into the actual game where you simply look up your item as you do on that site find your item then click their name and start the negotiation process! Simple Fix, GGG keeps the interaction between players as it is now and trade becomes MUCH more simple! Everyone WINS! \m/
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Last edited by Demonoz#1375 on Jul 21, 2015, 12:07:09 AM
I just want a trade board. You link in items from your stash, post to the board, and it goes away if your character logs off. You click the items you want and it opens a whisper with item link automatically. Then, you barter as normal.

Just a place to consolidate the spam and channel hopping... Absolutely loath the trade chat spam fest and the forums feel so clunky, takes forever to organize a post that gets nudged off in half an hour, nevermind having to be online the same time as any interested buyers/sellers.

An in-game trade board would make the trade chats manageable and brings the trade forums in game for a system very true to as it is currently only without so much damn clutter, mess, and clunkiness.
In a game where items don't get 'used up' while being used, having an easy exchange of them is a bad, bad idea.

When items don't get 'used up', and are easily transferable, the good ones stay in the economy (most of them forever). A few leave when a player stops playing, but a lot stay.

This means that the level for what is a 'good' item continuously goes up since their number will continue to grow. After a while, you'll never find anything 'good' yourself, as the level for what is 'good' has gone so high that statistically you'll never find one.

This is why auction houses in a game like this is a very, VERY bad idea, because it destroys the most basic reward the game gives you, the joy of finding something 'good'.

And since the level of 'good' goes up, GGG would have to keep balancing upwards. Otherwise the game would become too easy. This means that not only would you not find anything 'good' yourself, you'd also never find anything that would be even 'useful'.

D3 showed why an auction house is a bad, bad, BAD idea. GGG hopefully learned from that...
Last edited by Cyzax#3287 on Jul 21, 2015, 2:40:40 AM
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Cyzax wrote:
In a game where items don't get 'used up' while being used, having an easy exchange of them is a bad, bad idea.

When items don't get 'used up', and are easily transferable, the good ones stay in the economy (most of them forever). A few leave when a player stops playing, but a lot stay.

This means that the level for what is a 'good' item continuously goes up since their number will continue to grow. After a while, you'll never find anything 'good' yourself, as the level for what is 'good' has gone so high that statistically you'll never find one.

This is why auction houses in a game like this is a very, VERY bad idea, because it destroys the most basic reward the game gives you, the joy of finding something 'good'.

And since the level of 'good' goes up, GGG would have to keep balancing upwards. Otherwise the game would become too easy. This means that not only would you not find anything 'good' yourself, you'd also never find anything that would be even 'useful'.

D3 showed why an auction house is a bad, bad, BAD idea. GGG hopefully learned from that...
The entire principle of trading is that you no longer need to find the item yourself. Thus, your post pretty much amounts to "AHs are bad because there is more trading with them." According to your argument, what, if anything, stops you from reaching the conclusion that all trade is bad?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 21, 2015, 3:30:59 AM
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ScrotieMcB wrote:
The entire principle of trading is that you no longer need to find the item yourself. Thus, your post pretty much amounts to "AHs are bad because there is more trading with them." According to your argument, what, if anything, stops you from reaching the conclusion that all trade is bad?

Trading without effort is bad, not trading in itself!

The current trade chat is fine, so are the forums. Both of them require the two parties to be actively engaged in the trade when it happens, thus requiring a significant amount of effort, which again limits the damaging effects of too easy trade.

Basically, a trading system that doesn't hurt the economy should require so much effort that most people CBA using it except in very limited circumstances.
Last edited by Cyzax#3287 on Jul 21, 2015, 4:15:50 AM
Effort and engagement are two separate things. If I'm cleaning the house while listening to some music, then the cleaning takes effort but not much engagement (otherwise I wouldn't distract myself with music), while the music takes engagement but not effort.

I believe a good trade system requires engagement, which is one thing I didn't like about the "buyout house" of D3's past. I don't think it's an economic life-or-death issue, I just think engaging trade is fun.

I don't believe effort is an important factor to a good trading system at all. I mean, if we made it more effort to trade by adding a Captcha test to the trade Confirm button, that extra effort wouldn't mean anything.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 21, 2015, 4:30:15 AM
No, easier trading isn't a bad idea. The real-world (and other persistent RPGs not stuck in the 20th century) have demonstrated this: easier trade means it happens more, and more consistently. Its effect on pricing is neither up nor down, but rather, to tighten the range.

The only folks that lose out when trading is easier are scammers and flippers, because their entire business relies on exploiting the wide range created by the high difficulty of performing trade... As well as the less-perfect information the average trader has to rely upon as a result of the aforementioned difficulty.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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HiroProtagonist2332 wrote:
poe.trade

You're welcome.


What is poe.trade for?? I usually just get pissed using it because everyone just fuck you off that they are currently on another league and not gonna relog or just ignore you. rest is afk.

Btw. the biggest problem is people need to actually meet to be able trade.
Last edited by NarraX1337#0092 on Jul 21, 2015, 8:31:02 AM
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AkamuCZ wrote:
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HiroProtagonist2332 wrote:
poe.trade

You're welcome.


What is poe.trade for?? I usually just get pissed using it because everyone just fuck you off that they are currently on another league and not gonna relog or just ignore you. rest is afk.

Btw. the biggest problem is people need to actually meet to be able trade.


Requiring people to meet to trade is what keeps the system in check.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Cyzax wrote:
In a game where items don't get 'used up' while being used, having an easy exchange of them is a bad, bad idea.

When items don't get 'used up', and are easily transferable, the good ones stay in the economy (most of them forever). A few leave when a player stops playing, but a lot stay.

This means that the level for what is a 'good' item continuously goes up since their number will continue to grow. After a while, you'll never find anything 'good' yourself, as the level for what is 'good' has gone so high that statistically you'll never find one.

This is why auction houses in a game like this is a very, VERY bad idea, because it destroys the most basic reward the game gives you, the joy of finding something 'good'.

And since the level of 'good' goes up, GGG would have to keep balancing upwards. Otherwise the game would become too easy. This means that not only would you not find anything 'good' yourself, you'd also never find anything that would be even 'useful'.

D3 showed why an auction house is a bad, bad, BAD idea. GGG hopefully learned from that...


I see your point but I think in practice this isn't exactly true. Even playing on Warbands which is still pretty much brand new, you can't reasonably hope to find a "good" item relative to what you can buy. If you do happen to find said good item, odds are that it doesn't suit your build and your best bet would be to sell it and use the currency to buy other items that you actually need.

For example, my character in Warbands struggled hard trying to find decent gears, and especially decent jewelry. Running with low resists and overall trash gear wasn't much fun so I turned to poe.trade. Bought some big upgrades that I couldn't have reasonably hoped to find on my own for a little bit of currency that I could and did find on my own.

Obviously on standard league the bar is a bit higher, but it doesn't take years to make it to the point where "statistically you'll never find one". Weeks will pretty much get you there. Maybe even a matter of days after a new league starts, it becomes very unlikely that you will find useful gear relative to what you can buy for the currency you've collected in that same time period.

Unid'd chaos and regal recipes as there because you know it's 99% trash anyway and you're better off collecting twice as many orbs so you can sooner afford to buy the gear you want.


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