Eternal aren't the problem, Mirrors are!

Perfect items shouldn't be achievable in this game. Getting rid of eternal orbs virtually guarantees that there won't be any more. It might take a few more item tiers in future expansions to reduce the Loath Bane's of the world from godly to merely 'excellent' status, but PoE will get there eventually.

It's good for the long term health of the game and game economy.

Power creep stays in check to a degree and many mid to great items will begin entering the trade market via botched alt/regal/exalted crafting projects.

Great for all!

Just need to get the mirror situation addressed and we're good to go. (Source item locks from further mirroring upon mirror use.)
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Perfect items shouldn't be achievable in this game. Getting rid of eternal orbs virtually guarantees that there won't be any more. It might take a few more item tiers in future expansions to reduce the Loath Bane's of the world from godly to merely 'excellent' status, but PoE will get there eventually.

It's good for the long term health of the game and game economy.

Power creep stays in check to a degree and many mid to great items will begin entering the trade market via botched alt/regal/exalted crafting projects.

Great for all!

Just need to get the mirror situation addressed and we're good to go. (Source item locks from further mirroring upon mirror use.)



I disagree. Perfect items are the only reason to play in standard. I self play and farm because i cant stand the increased monster difficulty or lagging to the awesome looking skill and MTX effects. This change will hurt me.

I am 1,950 hours in via steam and i want to actually find one of these things. I have a few candidate items up for craft that i want to finish. I have solo found 4 maybe 5 exalts within the time played. traded two, used two for horrible RNG rolls. Eternal's have their place here for competitiveness in item farming and trading. As well as a crafting stand point. It gives players something to do.

Mirrors do not however. They duplicate perfectly crated items, taking the fun out the grind and the chance to craft. as well as causing inflation for other decently rolled items in the market place.

I have said before, remove the mirror. Rename the Eternal orb and give it the Mirror item MTX. Modify the Eternal mechanics so when you create an imprint on the item used, it cannot be warn or traded until you apply a currency item to it via Exalt. Once you exalt it, you choose to keep or revert. once a choice has been made the imprint status becomes destroyed making the item usable again. The Eternal orb should be a Kalandra Orb.
How is it healthy for the game to have people stuck forever wearing trash gear? Please explain. Also, mid tier items can already enter the market, they don't because it's easy to find them yourself. Why would I pay 5ex for a chest that I've found 17 similar versions of?

Better yet, how does the existence of Loath Bane impact your ability to play the game and have fun? You don't need a 6t1 item to complete any content in the game. Literally zero content requires mirror items. Why do you all insist that they are terrible and must be removed because "perfect items shouldn't exist" especially while at the same time you talk about how you have never found a mirror or an eternal or even had an exalted orb drop. How does this negatively affect your gameplay?

I've never had a Mjolnir or Windripper drop for me, nor a Shavs. I haven't had a Searing Touch drop for me in over a year, that should be removed too. We should remove all items from the game because they ruin the game and shouldn't exist. It's not fair that other players have items that I don't! Everyone should be forced to use white items, sockets and links shouldn't be rollable. This will encourage trading of items instead of everyone hoarding fusings to 6link their godly 6socket glorious plate they had drop. Then the 6link white glorious plate becomes the godly item that needs to be downgraded to help make the economy and health of the game more longterm. Rinse repeat until everyone is forced to run around naked punching things with no skills... to help the economy!

And like I said in my previous post, I crafted a helm that was 1 tier of intelligence off of the mirror 6t1 hubris back in the day (not sure if it's still the mirror hubris but probably at least one of them if there are multiple options nowadays). The difference is eternals let you attempt to upgrade your gear without making you want to quit the game when you ruin your 3 best items forever.

People think it's a hard grind to get into good gear as it stands now and talk about how the top 1% is "out of their reach" "using broken gear that i'll never get" etc., but you think this is somehow going to change when it becomes even harder to get good items and I honestly don't understand what possible logic you could follow to come to this conclusion.
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Wizardhawk wrote:
How is it healthy for the game to have people stuck forever wearing trash gear?

How is it healthy for the game to have people forever wearing the best items they can ever acquire? The game is all about leveling and acquiring items, and there's a cap for the leveling part.

The items average people use are only "trash" when compared to ridiculous mirrored items. It's not like most players are "stuck" using driftwood clubs and shabby jerkins here. The problem I see with a lot of Standard players is they base their assumptions around things that never should have existed in the first place, i.e. perfect mirrored gear and legacy items.
Things won't cost outrageous prices anymore because people will be using orbs rather than hoarding them as currency.

Also, the reason the game is built to demand these 'perfect' items is specifically because the perfect items can exist!

GGG has made the first step in what is broken. If the eternal orb had never existed in the first place, the notion of perfect items wouldn't have either. and that's where, sadly, some of you are still stuck.

One must revisit old expectations of 2 years ago, or whenever it was that dud orb came into being.
I am not opposed to 6x T1 modded items i encourage people to make them. But removing Eternals will damn near guarantee that wont happen bad move for the economy.

Mirrors are a cop out though. They do take the grind out of this game. If people dupe godly gear who is willing to craft? Right now i have a Triumphant plate 4x tier 1 mods. Due to the inability to find an eternal, it will stay that way till the end of time... this piece

Spoiler


For me obtaining exalts is bad because i don't have the wealth to do so. Even if i got the Exalt which i have had before i cant use it with out bricking the item which is what i don't want to do. Even though i have two open suffix, i still cant finish my item.

Another item i have that i want to finish
Spoiler


I cant because with my abysmal luck ill roll another elemental damage mod -_-.

Keep the Eternal orbs!!!!!! RNG is already costly, i shouldn't need to worry about bricking my item..... The many failed attempts and the 1/10,000 hour drop rate for Eternals will keep the game economy just fine.

Remove mirrors so people will actually have to craft for power creep and participate in the grinding. This is what path is all about, its not about having fun, its about making gear dying in many unfair ways due to 1 shots and slaying things at a Genocidal rate. Just under 2,000 in starting from nothing in standard. Don't take my only reason to play away from me!
Removing Eternals was the right move.
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grant_m wrote:
Just need to get the mirror situation addressed and we're good to go. (Source item locks from further mirroring upon mirror use.)
In my locked thread I argued against the removal of Mirrors. Now I'll explain why this particular nerf is bad. (I am not sure all possible Mirror nerfs are bad, but most are.)

1. As I've said before, Mirrors are the only currency which circumvents the Thrift Shop Rule and thus the only route to crafting for profit. This occurs by turning crafted items into scarce but renewable resource. If crafts have limited Mirror potential, they are no longer exempt from the Thrift Shop Rule; the trade value of each product will not exceed half the cost to craft the original + half a mirror. Mirrors under such a system would still encourage some degree of collaboration, obviously, but you wouldn't have dedicated crafters such as AXN or Ventor, because crafting for profit would utterly disappear. Only players interested in directly using the crafted item would craft it, and at most one time.

Some people might view this as a good thing intrinsically, but I believe that view is rooted in jealousy and not in good sense. Instead, it is a question of what endgame players like. Is it true that 40% or more of them would like to craft, but cannot due to perceived competition from dedicated crafters? If so, then it's probably a good idea. But if they'd rather farm or trade than play with orbs, then it's not a good idea. You'd have to really know your playerbase to do this.

2. Regardless of the answer to #1, the plan might fall apart due to ninjas. Deducted crafters currently have incentive to be ethical, because they want repeated Mirror fees from willing customers... they depend on reputation. However, if you decentralize things, and have each item mirror only once, you cannot count on that. What will stop a player from just running off with the other player's currency? There is no repeated business to consider or reputation to protect. The mirror is a social currency, and requires the proper social context to function.

If we can't trust players to be ethical - and I doubt we could - then this particular nerf would be even worse than no Mirrors at all, because play experiences would be utterly ruined by pervasive scamming.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 9, 2015, 9:25:32 PM
I see what you're saying there, Scrotie. Here's my take.

Making the original item is crafting, sure. After that, it's item duping.

The issues I have with the duping process is that

a.) GGG must alter the game to protect it against such items. Something they probably didn't consider because of the astronomical odds in creating such items. Astronomical, pre-Eternal of course. Eternals closed the odds substantially.

b.) Many of the dupe service customers are paying for their copy via botting & RMT. Bad stuff.

No jealousy from me. I have no personal desire or need for items to survive up to mid-cruel or whenever it is I decide to re-roll, just interested in the long term health of PoE.

Don't you think it would be better if crafters were actual crafters rather than have all players hording (and botting/RMTing)orbs to pay the dupers for one the same item there's already hundreds of?




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BurnedInEffigy wrote:
The game is all about leveling and acquiring items, and there's a cap for the leveling part.
The problem I see with a lot of Standard players is they base their assumptions around things that never should have existed in the first place, i.e. perfect mirrored gear and legacy items.


So my 5t1 1t2 hubris from back in beta shouldn't have existed? I didn't use eternals to get it. I also haven't played standard since beta ended.

As to the first point, what's the point in "acquiring items" when you have to play the lotto every time you find something that COULD end up good only to have your hopes and dreams crushed when you roll 2 thorns damage on that sweet chest piece you find that's only missing life? Should GGG set the loot tables up in a way that makes it so a rare item is literally impossible to roll more than 1 t1 mod and 1 t2 mod... if the item has a t1 and a t2 then the game forces the other rolls on the item to drop tiers to 3 or lower... cause you know, great items shouldn't exist. Except they do, regardless of the existence of eternals. The only thing removing eternals does is force you to find that "almost perfect" item 70 times and keep praying you hit the roll you need on it... which guess what? Eternals did the same thing except you had to find that "almost perfect" item in the form of an orb that dropped very rarely (probably more rarely than that decent piece of gear you wanted to exalt for the last mod it needed to be great).

We should get rid of the option to remove a mastercraft mod for 1 scouring orb too because you shouldn't be able to reroll that 56% you got on your item when the mastercraft range is 55-68. Actually, the mastercrafts should all be removed. It'd be more healthy for the game economy because it would encourage people to exalt their items instead... Amirite?

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grant_m wrote:
Things won't cost outrageous prices anymore because people will be using orbs rather than hoarding them as currency.

Also, the reason the game is built to demand these 'perfect' items is specifically because the perfect items can exist!


First part is pure speculation with literally nothing to back it up. If people don't spend their currency now then why would they suddenly start spending it when they can't even safeguard their item from becoming vendor material? You're delusional.

Second, show me one shred of evidence or one piece of content that requires mirror-quality items to complete. One peice of content and i'll believe you that GGG designs and balances the game based on close-to-impossible to obtain items. You don't need mirror gear for 78 maps... You don't need mirror gear for uber atziri... Is it 79 maps that require it? Pretty sure they don't either. Maybe it's merciless dominus... nope he's a cakewalk with items nowhere near mirror-quality, especially a full set of mirror items... So what content is it that is balanced around and requires mirror items? PVP?

Thirdly, how can you argue about the "long-term health" of poe in the same post that you say you reroll at mid-cruel?
Last edited by Wizardhawk#1415 on Jul 9, 2015, 10:05:38 PM
Long term health of the game has nothing to do with where I as a singular person decide to reroll. Yeesh.

Your idea of what average gear is is far and away different from what mine is.

Either way, when the personal attacks begin, that's when I cut communication.

Adios.

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