What is the feature you can't understand why GGG hasn't added yet?

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Qarl wrote:
In addition to the details on map drop changes in this manifesto post, we are making further adjustment to map drops.

1) Each map boss will have a flat 20% chance to drop an additional map. This will not apply multiple times for maps where a map has multiple bosses, nor will it double up when a map boss is twinned.

2) We are making adjustments to the way map levels are decided, that will reduce the odds of low tier maps being dropped.

Together these changes should more than triple the number of +2 maps players would be getting (as well as an improvement of +1 maps), compared to the beta.


+74 mapdrops, i call complete bullshit on this.
My list of things that GGG needs to put in

1. Movable/Scalable UI
- Pretty sure the games on my phone even have moveable/scalable UIs.

2. Movable/Scalable Banking System
- Let us open up multiple tabs at once, this one at a time thing is so 2001

3. Zoom Out More x 10
- Not sure why they want us doing a face plant on our character

4. Combat Log
- Would love to see whats really going on with damage (they dont let us see it all to hide broken mechanics they haven't fixed)
Multiple rows for stash tabs
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1. Movable/Scalable UI
- Pretty sure the games on my phone even have moveable/scalable UIs.


This.

I play on a 40" 4k monitor. Half of my deaths come from not having my health globe in my field of view. It was much worse back when I ran a 3 monitor setup, but is still annoying.
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Quelude wrote:
"
1. Movable/Scalable UI
- Pretty sure the games on my phone even have moveable/scalable UIs.


This.

I play on a 40" 4k monitor. Half of my deaths come from not having my health globe in my field of view. It was much worse back when I ran a 3 monitor setup, but is still annoying.


Yea they are pretty much stuck in the stone age with a lot of the prehistoric age philosophy on a lot of things. And not being able to zoom out more, is one of them.
TL;DR

Sorry, if mentioned ...

For a game designed with logging out to avoid hardcore deaths as a feature ... why the hell can't I bind a portal scroll to a key?

I know the portal gem exists, I know AHK exists, still ...
1- MTX tabs are broken. If it's full, you can't reclaim an MTX from your gear or whatever. You have to apply some MTX somewhere on your gear in order to make room in the MTX tab to be able to reclaim whatever you wanted to reclaim in the first place. Maybe it's a way to "force" us to buy something in order for a new tab to be created, lol. Still, I know GGG can add an MTX tab if you ask them. But why not just fix it.



2- An auction house in game or something similar.

I have no idea why people are against it. Ironically enough, people who are against having an auction house in game use poe.trade and enjoy it. Wouldn't just having something like that in the game be easier? Why is it so fun to have to resort to some other website in order to trade correctly?

Having an AH would just mean that we wouldn't have to wait for someone to come online, wait for them to respond, etc.

Saying that "having an auction house would hurt the community because we'd have less social interactions" is fucking bullshit.

Me: "Bin Dream Fragments 2 ex"
You: Sends party invite
Me: Accepts party invite "Hi"
You: Sends trade request
Items are traded
Me: "ty"
You: "ty"
Leaves party

Yea, big fucking social interaction that everyone will miss if there was an auction house right?


If an item is for sale that's how it is:
Step 1 - Acquire currency to buy the item
Step 2 (Step that no one likes) - Whisper the person, wait for them to respond (hope that they do, and hope that they don't forget about you after they're done with their map), join their party
Step 3 - Acquire the item, enjoy it

Having an AH would skip step 2.


Buying items would be easier, selling items would be easier. What's wrong with that. I've yet to see someone come up with a good reason why an AH would be detrimental or some shit.
Another key element that that totally flew over their little deflated heads is more bindable skills slots. It's quite mind boggling on how many simple user friendly options they totally left out.
Now that GGG has well addressed the auto currency stacking issue (glory!):

Passive tree searching and highlighting.

CTRL + CLICK to drop items from Inventory to ground
or invoke the "Destroy Item" prompt in town areas.

Required Level appropriate drops, less unique items. Finding Magic Medium Flasks in Cruel is dumb, finding Normal base items 30+ Required Levels below zone Monster Level is dumb, and finding a rare Rusted Sword in Merciless with +40 Required Level is exceedingly dumb. I don't understand why GGG has not addressed inappropriate drops yet.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Last edited by Perfect_Black#6704 on Jul 24, 2015, 5:48:48 PM
Disabling weather and [extra] particle effects.

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