Legacy items are bullshit

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mark1030 wrote:
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CanHasPants wrote:


If the former places undue pressure on the player (due to making characters unusable, and this potentially disrupting their capacity to acquire a divine orb) then at the very least we can add an NPC that automatically "rerolls" items at their lowest possible affix value.
If you're going to take away somebody's legacy rolls, why would you saddle them with the lowest possible rolls? Why not give them a perfect non-legacy version? At least they might feel like lube was used as they get screwed.

Because this would wholly subvert the use of Divine Orbs.

I'm not opposed to divorcing Divine's function from legacy uniques (I never really liked it to begin with), but I figured, I was suggesting something, and might as well begin at the bare minimum. Not for the sake of throwing the lube out with the bath water (I suck at this ^-^), but for the sake of presenting the absolute fewest (design) complications as possible.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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SaiyanZ wrote:
I started playing after many items became legacy, yet I own several of them. So new players are not cut off from legacies if they really want them. Legacies make Standard more appealing and fun whilst also adding an additional factor to the economy. Legacies are fun to play with and also useful for linking in threads like this every couple of months:




O god who made that MF flask quality.....

All of those but rumis are perfectly fine as non legacy versions. Even the non legacy rumi is still strong.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
The 800-pound gorilla here is not the OP Legacies, it's the seedy underside of the Legacy (and Mirrored Rare) marketplace. The obscene price gouging is fueled by RMT sites that make it practical to charge 100's of Exalts for the most coveted trophies. This bot-mined lucre contaminates the entire trade economy, making inflated valuations of non-Legacy items look like relative bargains. Many players routinely trade in quantities of Exalts more than ten times the number they have actually found themselves. This gross economic disparity can be summed up in one telling phrase: Path of Exalts.

GGG could put an end to the exploitation of Legacy items with a single stroke, without nerfing or depriving anyone from using items they've already acquired. Here's how:

Whenever an item ascends to Legacy status, make it Bound on Account.

Banning the trade of Legacy items would eliminate the corrupt impact they have on the Standard league economy, while preserving their functional value for players who obtained them for personal use. Those who would find no further use for Bound on Account Legacy items would retain the option of converting them into non-Legacy versions which could then be traded without restriction.
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RogueMage wrote:
The 800-pound gorilla here is not the OP Legacies, it's the seedy underside of the Legacy (and Mirrored Rare) marketplace. The obscene price gouging is fueled by RMT sites that make it practical to charge 100's of Exalts for the most coveted trophies. This bot-mined lucre contaminates the entire trade economy, making inflated valuations of non-Legacy items look like relative bargains. Many players routinely trade in quantities of Exalts more than ten times the number they have actually found themselves. This gross economic disparity can be summed up in one telling phrase: Path of Exalts.

GGG could put an end to the exploitation of Legacy items with a single stroke, without nerfing or depriving anyone from using items they've already acquired. Here's how:

Whenever an item ascends to Legacy status, make it Bound on Account.

Banning the trade of Legacy items would eliminate the corrupt impact they have on the Standard league economy, while preserving their functional value for players who obtained them for personal use. Those who would find no further use for Bound on Account Legacy items would retain the option of converting them into non-Legacy versions which could then be traded without restriction.


Its a solution but bound on account\character just rubs me the wrong way.

What if I had this legacy item enjoyed the build and wanted to trade with a friend for an item that appealed to me more, guess I can't under your system because some sort of economic reason?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
What if I had this legacy item enjoyed the build and wanted to trade with a friend for an item that appealed to me more, guess I can't under your system because some sort of economic reason?

I'd support a compromise solution that would enable current Legacy owners to trade off unwanted Legacies to players who want them for personal use rather than trade speculation:

Make all Legacy items Account Bound on Transfer.

IMO, this should apply to Mirrored items as well.
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RogueMage wrote:
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goetzjam wrote:
What if I had this legacy item enjoyed the build and wanted to trade with a friend for an item that appealed to me more, guess I can't under your system because some sort of economic reason?

I'd support a compromise solution that would enable current Legacy owners to trade off unwanted Legacies to players who want them for personal use rather than trade speculation:

Make all Legacy items Account Bound on Transfer.

IMO, this should apply to Mirrored items as well.


That would only inflate legacy prices even more.

I think there should be no legacies. They shouldn't have made legacy versions of items, they should have stayed the way they were.

Sure Kaoms Heart or Shavs were even more OP before they nerfed them, but that was the entire point of them. To be BIS for certain builds, and to give you a great advantage for owning one.

Same with IIQ. You had to sacrifice a spot on your gear or waste a gem slot for them.
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Aim_Deep wrote:
In that case, I would say that the net hurt felt by newer players being cut off from legacy items is 100% psychological. If they didn't know such items existed, they would 100% not feel hurt by not having them.
Consider every technology of the past 115 years, from the perspective of the man of the year 1900. Automobiles, planes, vaccines, computers, Internet, mobile phones. Mere dreams to him.

If you were to alter the timeline so these innovations never occurred, would you say you are doing only "psychological" harm?

Ignorance of a benefit does not mean one is not deprived of a benefit.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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zalsrevenge wrote:
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RogueMage wrote:
Make all Legacy items Account Bound on Transfer.

That would only inflate legacy prices even more.

No, it would make Legacy items less coveted than they are now, because it would eliminate their speculative value. When an item first acquires Legacy status, most of the early trading is fueled by speculators intent on flipping Legacies for a profit. Removing this market pressure would reduce the rush to cash in on newly anointed Legacy items. Legacy prices would rise more slowly as transferable Legacies became more rare over time.
Last edited by RogueMage#7621 on May 19, 2015, 5:28:32 PM
Speculation is part of a healthy and free market, and a healthy, free market with min intervention and regulations is a big part of a working and healthy economy.

I really don't get why legacies are such a problem for people.

The most important facts are that they have no effect on competition in temp and they arent necessary to progress in game in any league. So why pick a fight on something so trivial is beyond me.

Full disclosure; I currently have 0 expensive legacy items and I have no intention of purchasing any in the near future. I play STD only, for now, maybe other perm in 2.0, and I care about having my own fun and in a stable and meddle-free econ that GGG wisely leaves alone for the most part.. not worrying about other players, leagues, and personal wealth.

Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
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ScrotieMcB wrote:
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Aim_Deep wrote:
In that case, I would say that the net hurt felt by newer players being cut off from legacy items is 100% psychological. If they didn't know such items existed, they would 100% not feel hurt by not having them.
Consider every technology of the past 115 years, from the perspective of the man of the year 1900. Automobiles, planes, vaccines, computers, Internet, mobile phones. Mere dreams to him.

If you were to alter the timeline so these innovations never occurred, would you say you are doing only "psychological" harm?

Ignorance of a benefit does not mean one is not deprived of a benefit.


The logical conclusion of that reasoning is that GGG is harming everyone by not giving us infinity-damage weapons.
Last edited by Sickness#1007 on May 19, 2015, 6:04:07 PM

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