Mjölner Nerf - Incoming in 2.0 ?



i just died a lot when I used it :(

I dont have any of the other uniques that make it good to use like astramentis and what not
R.I.P. my beloved P.o.E.
Seriously, I just dont get this full retard jealous shithead mentality of you people. How about, for once, you start doing something useful and try to focus on "how to make broken things work" as opposed to "how to break working things"?
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OJ8_Graz wrote:
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SaiyanZ wrote:

Let's see:

- you need to use Voll's Protector so life+mana based and no Shavs and low-life.
- you lose low-life bonuses like blood rage quality and pain attunement.
- you lose out on a bunch of auras.

- life will also be low because of spending points on the tree to get crit chance up.

But you end up doing slightly more damage for the above costs. Worth it going the dagger route? No not even if I had unlimited exalts. I prefer ES with more effective hp and auras with similar clear speed.


Wat? Have you ever heard of Lowlife ST CoC? Because that's what I've used with that dagger for 2 weeks of testing it, I loved that build. 8.7k ES, GMP shotgunning of AB and Fireball, 95%+ fire/cold res, 7 Auras, the comfort of being ranged with infinite ST spam with no worries on accuracy whatsoever and doesnt give 2 shits about reflect.


Looking back now at Mjolner, it seriously looks as good as Crown of Thorns now and I can't believe people still think its OP.


Nobody gives a shit about your mirrored standard gear. The game is balanced around temp leagues, not legacy mirror standard BS. A dagger like that will most likely not appear in a temp league for its entire duration. Meanwhile Mjolner builds are there even after a week or less, putting out extreme damage compared to everything else (except for barrage CoC maybe, but it has mediocre clearspeed due to barrage mechanics) while also being tankier than a CoC build can ever hope to be. I couldn't care less whether Mjolner gets nerfed or not, it is a fun unique for sure, just wanted to point the availability of Mjolner (despite its perceived rarity) vs 6 T1 rare items.
Last edited by irradikate#4429 on Apr 26, 2015, 10:51:46 AM
The thing about Mjolnir is that even if it is not OP, it is too useful. GGG does not nerf something because how OP it is, but how useful it is. Take Bringer of Rain for example.

The thing with Mjolnir right now is that even if you do not have Voll Devotion to make it work. It is a pretty decent weapon by itself. Any dagger or 1 handed weapon that can get on par the same clear speed probably already costs 20 exalted. That already ensures that Mjolnir will make a decent main weapon for anyone without a 20 exalt weapon.
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ShimmyShimmy wrote:
Mjolner isnt op... its the combination of
that make the build.. Its called synergy folks. And the fact that the build has its own pc specs requirement makes it even less op.


Yup.
I got a mjolner like 3 weeks ago. Traded several weeks worth of exalteds for it.
I have also played barrage CoC, and I would say it's about the same thing. Barrage CoC is a little safer due to being ranged. With mjolner you need to have a ton of life since you need to be in close melee range somewhat to get it to proc and to have the discharge hit the targets. The barrage CoC is dirt cheap. The Mjolner is not. Seems pretty fair to me.
Instead of volls devotion I use a daresso's defiance chest or whatever it's called to get enduro charges. I need astramentis atm to get the requirements met.
Obviously I don't want this to get nerfed. I played this game a lot (4000+ hours easily) and played many different builds into the 90's....I feel like I deserve to have a champion's weapon at this point.
And again, some people might not like playing melee, so this weapon isn't for them anyways. They can play tornado shot or barrage CoC if they want.
Agree with the other person who said why don't you make other builds strong instead of tearing down this one.
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ShadowShinobi wrote:
It doesn't make sense otherwise, Having Mjölner dealing Millions of Dps while spells can't even Shotgun anymore. Get rid of all your Mjolners while you still can :P


how does one deal millions of deeps with mjol?
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saltyvu wrote:
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ShadowShinobi wrote:
It doesn't make sense otherwise, Having Mjölner dealing Millions of Dps while spells can't even Shotgun anymore. Get rid of all your Mjolners while you still can :P


how does one deal millions of deeps with mjol?


I have no idea what my DPS is. Tooltip on lightning strike says 3600 or something.
I've played a dual wield crit dagger toon with a tooltip of 150K or so, and mjolner "feels" about twice as powerful imo. So maybe Mjolner does like 200-300K
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saltyvu wrote:
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ShadowShinobi wrote:
It doesn't make sense otherwise, Having Mjölner dealing Millions of Dps while spells can't even Shotgun anymore. Get rid of all your Mjolners while you still can :P


how does one deal millions of deeps with mjol?


what kind of mjolner you play that can't deal millions of dps?

also unlike coc which is internally capped at 50ms per trigger which is at most 20 casts per second. And requiring you to crit in the first place.

mjolner's "cast on hit" has no cap. This means depending on the attacks landed you can proc hundreds of discharge casts + hundreds of arc casts + hundreds of w/e lightning spell cast per second.

For example I use ST with a gmp into a big pack of blue mobs at the tip of ST's returning point each projectile will hit multiple enemies at 0.2s per hit... times 5 projectiles...

Say each projectile only hits 3 enemies, with ST's 200ms internal cooldown it's 5 hits per second per enemy, this totals out 15 hits per second per projectile, at 5 projectles it's 75 hits per second. At 50% proc rate it's 37.5 cast on each lightning spell gem you socketed. And depends on how dense the mob pack is it scales up indefinitely... especially with good ias your 2nd ST reached the mobs while your 1st ST is still doing damage... there's zero cap nada zilch whatsoever, infinite scaling.

cast on crit is capped on 20ms period... so it's at maximum 20 casts per second NO MATTER WHAT. (Making mjolner almost double the dps and we are NOT even considering the dps loss from GMP's 50% less damage modifier AND the nature of ST allowing you to have multiple stacks of ST on top of the same packs of enemy). This is IF you also fine tune your attack speed for coc... if you attack TOO FAST you actually lose dps on coc due to the internal cd. Also popular coc builds usually run GMP which is 50% less damage nerf automatically, made up by shotgun mechanics.

It will be strange if GGG nerfs coc but don't touch mjolner especially a good mjolner build are much much more durable than a typical coc build. Also if you don't mind losing your little shield, you can DW mjolner for free 15% ias boost (and there's no internal cooldown nerfing you from casting too fast like coc).

Hope you have little more idea on how mjolner works and why it's viewed as OP. If you are using the same attack unless you roally fuck up your build, mjolner will always be stronger... MUCH stronger.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on Apr 26, 2015, 3:04:42 PM
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SaiyanZ wrote:


You forgot to add that Mjolner has a 1.05 base attack speed and needs 412str and 300int.


You forgot to add that because of ST your projectiles can still overlaying hence doubling or tripling the the amount attacks/procs/triggers. Sigh people really have no idea how mjolner and ST interacts with mobs?

PoE mechanics 101 too hard. ~~~sigh

https://www.youtube.com/watch?v=EHL0V1WP3JI yea mjolner so slow can barely proc anything at all.

Look at his attack speed... 1.05 base attack means nothing... and if you use ST at optimized distance you will proc even more than that. Again like I said before, unless you are using a really really bad build, mjolner is simply unparalleled even more so with the upcoming projectile shotgunning removed and mjolner untouched.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on Apr 26, 2015, 3:13:39 PM

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