RAN 7 PLATEAU MAPS TODAY
" But you implied it means that PoE is meant to be a trading simulator, which is wrong. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
| |
" just refrain commenting on stuff you have nothing to add to - and youll be fine as long as you do pretend to know about something you in fact have no clue - expect to be pointed out | |
" LMAO, no, it is not wrong. Xav, there is a reason every single item that is generated in PoE besides quest items, MTXs and eternal imprints are able to be traded. This forum community is truly amazing. If I was to say something about trading being over-focussed in PoE, I'll be reminded of how big a part of PoE it is and should be, I'll be told of how the economy is the most important element and even linked Chris' quote. But if I answer the same (minus the 'should be' part), the very same people will call BS. WTactualF? Casually casual. Last edited by TheAnuhart on Apr 24, 2015, 1:56:33 PM
|
|
" So you have nothing to say against the facts, you just wanted to point out how I shouldn't talk about the facts because I haven't gathered and analyzed the numbers myself? Pretty useless if you ask me :) GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
| |
" The reason is that items should have value because that's what ARPGs are about, looting items of value. The reason is not the trading process itself, trade is just a means to give the loot value. Or to word it differenlty, there is not an economy because GGG wanted us to trade, there is trade because GGG wanted to create an economy (so items can have value). GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
| |
" Is it really that black and white for you? It's either no trading, or a trading simulator? For me it's in the middle and i never claimed otherwise. Just because i said it's not a trading simulator doesn't mean i said there is no trading. I also never said you can maintain a map pool by just waiting for map drops. Sure you can hit a lucky streak, but that's about it. However, you could sustain a map pool by selling the stuff you find in the maps you run and then buy some maps occasionally. I don't see there is a problem with that. Chris has said many times, he doesn't want people to chain high level maps. " No we aren't. Just like Yungwhiz you seem to think even a little trading would make a game a trading simulator. Last edited by Miská on Apr 24, 2015, 2:24:29 PM
| |
" Where are you getting this from? I'm so confused at every single post you've made. I needed to go check if someone has been posting on my account, but, nope. Casually casual.
|
|
" After 3 times the same childish 1 liner response i get it. You are just a troll. Won't bother responding to you any longer. Keep believing this game is a trading simulator, or in your words an economy sim. Last edited by Miská on Apr 24, 2015, 2:37:18 PM
| |
" I'm.... speechless. Casually casual.
|
|
I havnt had a problem sustaining a 75+ map pool and I rarely bother to even make them yellow. Knowing which mods are most likely to get you the most drops is basically all you have to do. Converting lower level maps you dont want up as you can is quite helpful as well.
Someone made a point earlier which was mostly ignored but I feel is important. Its important to not start trying to run a higher tier of maps until you have enough of them to even out the rng. 5 maps is on the very low end of what I would call enough. Ever since they buffed map drop rates I've found it easy to sustain high level maps without trading. Its nowhere near as bad as it used to be. HAIL SATAN! Last edited by tramshed on Apr 25, 2015, 4:29:33 AM
|