NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

The new filter is....how do i call it....not really good.
The chromatic receipe is barely visible, i get a sound for almost every low currency drop like transmute orb even if filterblade says theres no sound, a lot of basic colors which i was used to over many leagues got changed for ex. div cards.....i dont know why you did this but it wasnt a good choice. wish i could get the old settings back
I have to agree with last posters... did something get messed up while doing the final tweaks to the filter or is this how its gonna be now?

Really liked how it was in the last several leagues :/
yeah the new filter is awful. is this how its intended or did something go wrong.

any other decent filters to use?
I am now seeing certain items with red backgrounds and blue backgrounds. Filterblade doesn't mention these at all and I have never noticed them before. What do they signify?
Last edited by ajn678#4655 on Apr 17, 2021, 6:18:03 PM


What am I doing wrong? Borders are not showing up.
Last league this filter worked just fine
"
ajn678 wrote:
I am now seeing certain items with red backgrounds and blue backgrounds. Filterblade doesn't mention these at all and I have never noticed them before. What do they signify?

It is new colour scheme for caster weapon (blue) or melee weapon (red) also theres quivers which are greeny.
So all this adjustments ruined for example good old look of chromatic recipe gear. Also there are tones of bugs when some new adjustments overrides important settings. I picked range from ilvl 60 to ilvl 74 gear slots showing with exact colour to pick my chaos recipes. Now I always met required gear with another colours overrided by some new rules in 8.0 (regular filter)
I would be SOOO apreciated to get previous version filter with good old colours I remember by heart
Styles? Where are they...??
[BHoD]


Thats actual look in game and required look on filterblade.xyz in simulation.
I think there is internal rule which divide early game and end game and overwrite existing user settings no matter what look he picks
Feels like very broken hierarchy

OR it might be just a transparency bug for backround and borders. Font Size and colour looks OK just desapeared green background colour and borders
Last edited by madziee#6272 on Apr 18, 2021, 11:47:40 AM
"
madziee wrote:


Thats actual look in game and required look on filterblade.xyz in simulation.
I think there is internal rule which divide early game and end game and overwrite existing user settings no matter what look he picks
Feels like very broken hierarchy

OR it might be just a transparency bug for backround and borders. Font Size and colour looks OK just desapeared green background colour and borders


(and for similar issues)

Check the thread:

https://www.reddit.com/r/pathofexile/comments/mtcsw6/significant_bug_within_item_filters_invisible/

I already informed ggg, will do some changes to introduce a workaround
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Just a little bit of negative feedback, new color scheme used for chromatic recipe is bad, it's hard to see, instead of highlighting this items its hiding them. I am still getting used to new maps and divination cards color schemes, i prefer old ones, but maybe its just the question of time.

Sorry for negative and thank you for your efforts.
ign: Bikvin

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