NeverSink's LOOTFILTER v5.41 ♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ multiversion1

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A small suggestion: it would be great to have the unique items section work a bit like divination cards: instead of making the lowest tier contain 'all the rest uniques', make a 'crap X tier' and a 'everything else X-1 tier'. There are certainly quite a lot of uniques, that fulfill all these requirements:
- Not fated
- Don't have a single expensive/useful unique variant
- Even with perfect rolls will be utter crap
Axiom Perpetuum would be a good example. This way, people will be able to comfortably hide the 'crap tier', while keeping the 'decide on the fly' tier for items that are usually crap but have 1-2 good options (like most jewelry or things like the aforementioned Vaal Axe and Infernal Sword).


It's a risky road to tread. It has crossed my mind several times, but it's a LOT of overhead and a lot of potential problems.

I MIGHT do this, if I'll have time to improve my toolchain and bind filterblade to the economy data.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Oct 8, 2017 6:54:02 AM
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Darkkrows wrote:
@Neversink.

if you see this, could you do some minor different color/border(or whatever) for maps that involve with SEALING Pantheon soul? At least on the regular version?

Just a suggestion :) Thank You


rly good suggestion

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One thing that niggles at me with the filter is that rings, etc, that are hidden still play their default drop sound.

Rumor has it that setting a custom sound to play, at volume zero, will cause "no sound"; any chance of testing that, and if it works, applying it to all the "hide" items so they stay silent and out of the way?


not sure they can be disabled but good idea
Last edited by kompaniet on Oct 8, 2017 1:07:26 PM
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Completed 19 ChallengesNeverSink wrote:
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A small suggestion: it would be great to have the unique items section work a bit like divination cards: instead of making the lowest tier contain 'all the rest uniques', make a 'crap X tier' and a 'everything else X-1 tier'. There are certainly quite a lot of uniques, that fulfill all these requirements:
- Not fated
- Don't have a single expensive/useful unique variant
- Even with perfect rolls will be utter crap
Axiom Perpetuum would be a good example. This way, people will be able to comfortably hide the 'crap tier', while keeping the 'decide on the fly' tier for items that are usually crap but have 1-2 good options (like most jewelry or things like the aforementioned Vaal Axe and Infernal Sword).


It's a risky road to tread. It has crossed my mind several times, but it's a LOT of overhead and a lot of potential problems.

I MIGHT do this, if I'll have time to improve my toolchain and bind filterblade to the economy data.


I see. Well, I totally agree that this is definitely not something that requires priority attention.

Still though, will it be useful to you and the project if I share my 'crap' group (with explanations regarding what uniques are those) once I finish doing it for myself?
Thanks for the filter! Just switched over from the generic one and finding it a lot easier.

One question I didn't see in the FAQ (apologies if it's been asked/answered before but this thread is long and I can't figure out how to search it effectively), is there some kind of item progression editor option for armours as well that I'm missing?

Much appreciated.
Last edited by EpicFailTrain on Oct 9, 2017 7:25:31 AM
-solved
Last edited by nucleus on Oct 10, 2017 6:20:46 AM
I'm finding that this filter broke as of today's update. The dropped items only appear for a few seconds before being hidden. And having to see them again requires a ALT button hold, thereby rendering the item filter semi-pointless.

I'll try a re-install of the filter, perhaps look to see if a newer version was posted. If I don't post back within an hour, then the problem still exists, at least for me.
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I'm finding that this filter broke as of today's update. The dropped items only appear for a few seconds before being hidden. And having to see them again requires a ALT button hold, thereby rendering the item filter semi-pointless.

I'll try a re-install of the filter, perhaps look to see if a newer version was posted. If I don't post back within an hour, then the problem still exists, at least for me.


Has nothing to do with filter or update - read the FAQ on page 1
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Oct 10, 2017 4:59:03 PM
Umm... Actually, it turns out, the update reset all of my settings to default. Not sure why. When I put them all back to my desired settings, the filter worked fine. Sorry for the previous post. I should have checked all that beforehand.
Thorium Spirit Shield - Drop usual unique thing. 20 chaos harbinger league
Hello,
Im pretty new to the game and very new to your lootfilter(downloaded it today). Tho I have a problem, no matter what filter I use (Regular/Semi-strict/Strict etc.), the game always shows every item that drops on the ground, even on Über strict every item gets highlighted. I thought the purpose of a lootfilter is to filter out the bad Items like grey 1 socket Items for example, so that those dont even show up anymore.
Also the "Always Highlight" option is not really helping, when I deactivate it no Item ever shows up and when I activate it, like stated above, every Item gets shown.

Maybe someone knows what causes this and can help me! I want it to work like in the example video on page one, on the beach with all those items where everytime you changed the filter, less items showed up.

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