Item Development - Information

I've actually found that, while POE is complex, it's not really that hard to understand. I remember trying a few Korean MMOs (translated into English of course) and I had to just give up because I felt like I was just dropped into the game with no idea of how to play it. POE takes a little while to figure out, but it's all fairly intuitive. That's what I think is one of the coolest things about it.
why not doing the skill as skillgem in a fixed non removeble additional socket on the staff and give him a normal skill description and you can just hover over it like a socketed gem and read that ?
"
smrkl wrote:
why not doing the skill as skillgem in a fixed non removeble additional socket on the staff and give him a normal skill description and you can just hover over it like a socketed gem and read that ?


I doubt they have the infrastructure for that, and you just KNOW some dinkus will start the movement to get that 7th socket added as a permanent thing.
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I do not feel obliged to believe that the same God who has endowed us with
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[Spoiler Allert] I think you need to vendor 20 of them at the same time and then you'll get a level 1 Ice Storm gem :D
"
Evil_Kon wrote:
Spoiler
suggestion for build with this item:

skill tree - level 80:

items:
* this staff
* rings - perandus signet x 2
* belt - perandus blazon - 30 all attributes
* helmet - black sun crest with 15% inc intelligence
* amulet - astramentis - around 100 intelligence or good stats ammy with around 70-80 int
* boots - Rainbowstride - best for any caster, or high ES boots with 40-50 INT
* gloves - rare resistance filler, possibly rolled int
* body armour - high ES, resist filler, possibly rolled int

this gives following results:
- 500 int from tree
- at least 130 int from items
- additional 15% int from helmet
- additional int from perandus signets - if we equip above 7 uniques its:
2 signets x7 uniques x3% = 42% additional intelligence
total: 630 x 57% = ~990 int, lets round to 1000

Results of my brainstorming about 1000 intelligence:

* Icestorm will have base damage of 100-300 cold damage, now we have to add 100% spell damage from
the unique and all mods from tree
for reference firestorm skill have 122–183 base damage at level 20
* 1000 int -> 200% increased energy shield
(and 219% from skill tree - i bet it will easily pass 10k ES)
* also its a lot of mana, im sure we wont have mana problems with this build
(even if we reserve like 90% for auras)

gem choices:
* spell echo - obious repeat of skill, i believe it stacks same as firestorm
* concentrated effect as best aoe damage buff
* added lightning
* added cold
* faster casting
* 6th support i believe totall overkill added chaos damage

aura choices:
* discipline
* herald of thunder + empower in helm (black sun crest gives +1 to skill gems)
* herald of ice + empower in helm

im sure i will give this item a try, and when find some time create spreadsheet to find balance between taking intelligence for passives and spell/elemental modifiers on tree
Spoiler


You desperately need to run increased duration as a gem if you're not getting the +skill duration nodes on the tree (which is almost impossible to do with an ES build unfortunately). It's far better than any added x support.
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Last edited by TheTenthDoc on Apr 9, 2015, 1:53:51 AM
"
Arcis wrote:
why don't you just make it so the mod says "Grants the Icestorm skill" ?

Agree with this guy. Alternatively, the unique flavour text could just make it clear that the skill scales with intelligence.
"
NickH1000 wrote:
"
Arcis wrote:
why don't you just make it so the mod says "Grants the Icestorm skill" ?

Agree with this guy. Alternatively, the unique flavour text could just make it clear that the skill scales with intelligence.


I don't think we want to go down the road of flavor text conveying game information. At that point, it's no longer flavor text.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
Kaepora wrote:
AAAAAAAAAAAAHHHHHHH GGG I LOVE YOU.
Been waiting for a re make of Firestorm that doesn't lag.
<3 <3 <3 <3 <3 <3 <3
1st thing i'm gonna buy next league. woooooooooooooo
LOL, why would you think that Icestorm will not be laggy?
Also, as I see it, it will create even more desync than Firestorm. Because of freezing/chilling.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
seems a quite powerful Staff.

(good to see the people here already calculating the full possible dmg - i´m glad i have perandus blazon+30 and x2 signets ... :p :p)

but i was wondering : why put Zendethus, lori and Diamond flask en circle of the presentation ?

the Staff will be further modified to have "Luck Effect" added somehow ?

btw, the "stuff" of this staff/jaws of agony/similars doesn´t need to be fully linked to run it´s full power proceed ?



oh, and a pun.

"- I see the end of an Era.
end of Hegemony´s Era"
"-Moments of clarity are so rare, i´d better document this."
"
solojenno wrote:
[Spoiler Allert] I think you need to vendor 20 of them at the same time and then you'll get a level 1 Ice Storm gem :D


GGG please upgrade vendor window to 40x16 :D

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